EDBT 2026 Demo / reviewers in the wild / expert
Luca Viano
dblp:268/8179
· DBLP profile ↗
15ranked-venue papers
3as first author
15since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 14 · 3 first-author · 14 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Optimistically Optimistic Exploration for Provably Efficient Infinite-Horizon Reinforcement and Imitation LearningabstractWe study the problem of reinforcement learning in infinite-horizon discounted linear Markov decision processes (MDPs), and propose the first computationally efficient algorithm achieving rate-optimal regret guarantees in this setting. Our main idea is to combine two classic techniques for optimistic exploration: additive exploration bonuses applied to the reward function, and artificial transitions made to an absorbing state with maximal return. We show that, combined with a regularized approximate dynamic-programming scheme, the resulting algorithm achieves a regret of order $\tilde{\mathcal{O}} (\sqrt{d^3 (1 - \gamma)^{- 7 / 2} T})$, where $T$ is the total number of sample transitions, $\gamma \in (0,1)$ is the discount factor, and $d$ is the feature dimensionality. The results continue to hold against adversarial reward sequences, enabling application of our method to the problem of imitation learning in linear MDPs, where we achieve state-of-the-art results. Antoine Moulin, Gergely Neu, Luca Viano |
COLT | 3 |
| 2025 | Best of Both Worlds: Regret Minimization versus Minimax PlayabstractIn this paper, we investigate the existence of online learning algorithms with bandit feedback that simultaneously guarantee $O(1)$ regret compared to a given comparator strategy, and $\tilde{O}(\sqrt{T})$ regret compared to any fixed strategy, where $T$ is the number of rounds. We provide the first affirmative answer to this question whenever the comparator strategy supports every action. In the context of zero-sum games with min-max value zero, both in normal- and extensive form, we show that our results allow us to guarantee to risk at most $O(1)$ loss while being able to gain $\Omega(T)$ from exploitable opponents, thereby combining the benefits of both no-regret algorithms and minimax play. Adrian Müller 0002, Jon Schneider, Stratis Skoulakis, Luca Viano, Volkan Cevher |
ICML | 4 |
| 2025 | IL-SOAR : Imitation Learning with Soft Optimistic Actor cRiticabstractThis paper introduces the SOAR framework for imitation learning. SOAR is an algorithmic template which learns a policy from expert demonstrations with a primal-dual style algorithm which alternates cost and policy updates. Within the policy updates the SOAR framework prescribe to use an actor critic method with multiple critics to estimate the critic uncertainty and therefore build an optimistic critic fundamental to drive exploration. When instantiated to the tabular setting, we get a provable algorithms dubbed FRA with guarantees matching the best known results in $\epsilon$. Practically, the SOAR template is shown to boost consistently the performance of primal dual IL algorithms building on actor critic routines for the policy updates. Approximately, thanks to SOAR, the required number of episodes to achieve the same performance is reduced by a half. Stefano Viel, Luca Viano, Volkan Cevher |
ICML | 2 |
| 2025 | Learning Equilibria from Data: Provably Efficient Multi-Agent Imitation LearningabstractThis paper provides the first expert sample complexity characterization for learning a Nash equilibrium from expert data in Markov Games.
We show that a new quantity named the *single policy deviation concentrability coefficient* is unavoidable in the non-interactive imitation learning setting, and we provide an upper bound for behavioral cloning (BC) featuring such coefficient. BC exhibits substantial regret in games with high concentrability coefficient, leading us to utilize expert queries to develop and introduce two novel solution algorithms: MAIL-BRO and MURMAIL. The former employs a best response oracle and learns an $\varepsilon$-Nash equilibrium with $\mathcal{O}(\varepsilon^{-4})$ expert and oracle queries. The latter bypasses completely the best response oracle at the cost of a worse expert query complexity of order $\mathcal{O}(\varepsilon^{-8})$. Finally, we provide numerical evidence, confirming our theoretical findings. Till Freihaut, Luca Viano, Volkan Cevher, Matthieu Geist, Giorgia Ramponi |
NeurIPS | 2 |
| 2025 | Inverse Q-Learning Done Right: Offline Imitation Learning in Qπ-Realizable MDPs
Antoine Moulin, Gergely Neu, Luca Viano |
NeurIPS | 3 |
| 2024 | Imitation Learning in Discounted Linear MDPs without exploration assumptionsabstractWe present a new algorithm for imitation learning in infinite horizon linear MDPs dubbed ILARL which greatly improves the bound on the number of trajectories that the learner needs to sample from the environment. In particular, we remove exploration assumptions required in previous works and we improve the dependence on the desired accuracy $\epsilon$ from $\mathcal{O}(\epsilon^{-5})$ to $\mathcal{O} (\epsilon^{-4})$. Our result relies on a connection between imitation learning and online learning in MDPs with adversarial losses. For the latter setting, we present the first result for infinite horizon linear MDP which may be of independent interest. Moreover, we are able to provide a strengthen result for the finite horizon case where we achieve $\mathcal{O}(\epsilon^{-2})$. Numerical experiments with linear function approximation shows that ILARL outperforms other commonly used algorithms. Luca Viano, Stratis Skoulakis, Volkan Cevher |
ICML | 1 |
| 2024 | Convergence to Equilibrium of No-Regret Dynamics in Congestion Games
Volkan Cevher, Wei Chen 0020, Leello Tadesse Dadi, Jing Dong 0008, Ioannis Panageas, Stratis Skoulakis, Luca Viano, Baoxiang Wang 0001, Siwei Wang 0002, Jingyu Wu |
WINE | 7 |
| 2023 | What can online reinforcement learning with function approximation benefit from general coverage conditions?abstractIn online reinforcement learning (RL), instead of employing standard structural assumptions on Markov decision processes (MDPs), using a certain coverage condition (original from offline RL) is enough to ensure sample-efficient guarantees (Xie et al. 2023). In this work, we focus on this new direction by digging more possible and general coverage conditions, and study the potential and the utility of them in efficient online RL. We identify more concepts, including the $L^p$ variant of concentrability, the density ratio realizability, and trade-off on the partial/rest coverage condition, that can be also beneficial to sample-efficient online RL, achieving improved regret bound. Furthermore, if exploratory offline data are used, under our coverage conditions, both statistically and computationally efficient guarantees can be achieved for online RL. Besides, even though the MDP structure is given, e.g., linear MDP, we elucidate that, good coverage conditions are still beneficial to obtain faster regret bound beyond $\widetilde{\mathcal{O}}(\sqrt{T})$ and even a logarithmic order regret. These results provide a good justification for the usage of general coverage conditions in efficient online RL. Fanghui Liu 0001, Luca Viano, Volkan Cevher |
ICML | 2 |
| 2023 | Semi Bandit dynamics in Congestion Games: Convergence to Nash Equilibrium and No-Regret GuaranteesabstractIn this work, we propose introduce a variant of online stochastic gradient descent and prove it converges to Nash equilibria and simultaneously it has sublinear regret for the class of congestion games in the semi-bandit feedback setting. Our proposed method admits convergence rates depending only polynomially on the number of players and the number of facilities, but not on the size of the action set, which can be exponentially large in terms of the number of facilities. Moreover, the running time of our method has polynomial-time dependence on the implicit description of the game. Our analysis exploits techniques from convex geometry, in particular Caratheodory's theorem and recent advances in non-convex stochastic optimization. This work improves upon and answers an open question from (Cui et al 2022). Ioannis Panageas, Stratis Skoulakis, Luca Viano, Xiao Wang 0036, Volkan Cevher |
ICML | 3 |
| 2023 | Alternation makes the adversary weaker in two-player gamesabstractMotivated by alternating game-play in two-player games, we study an altenating variant of the \textit{Online Linear Optimization} (OLO). In alternating OLO, a \textit{learner} at each round $t \in [n]$ selects a vector $x^t$ and then an \textit{adversary} selects a cost-vector $c^t \in [-1,1]^n$. The learner then experiences cost $(c^t + c^{t-1})^\top x^t$ instead of $(c^t)^\top x^t$ as in standard OLO. We establish that under this small twist, the $\Omega(\sqrt{T})$ lower bound on the regret is no longer valid. More precisely, we present two online learning algorithms for alternating OLO that respectively admit $\mathcal{O}((\log n)^{4/3} T^{1/3})$ regret for the $n$-dimensional simplex and $\mathcal{O}(\rho \log T)$ regret for the ball of radius $\rho>0$. Our results imply that in alternating game-play, an agent can always guarantee $\mathcal{\tilde{O}}((\log n)^{4/3} T^{1/3})$ regardless the strategies of the other agent while the regret bound improves to $\mathcal{O}(\log T)$ in case the agent admits only two actions. Volkan Cevher, Ashok Cutkosky, Ali Kavis, Georgios Piliouras, Stratis Skoulakis, Luca Viano |
NeurIPS | 6 |
| 2022 | A Natural Actor-Critic Framework for Zero-Sum Markov GamesabstractWe introduce algorithms based on natural actor-critic and analyze their sample complexity for solving two player zero-sum Markov games in the tabular case. Our results improve the best-known sample complexities of policy gradient/actor-critic methods for convergence to Nash equilibrium in the multi-agent setting. We use the error propagation scheme in approximate dynamic programming, recent advances for global convergence of policy gradient methods, temporal difference learning, and techniques from stochastic primal-dual optimization. Our algorithms feature two stages, requiring agents to agree on an etiquette before starting their interactions, which is feasible for instance in self-play. However, the agents only access to joint reward and joint next state and not to each other’s actions or policies. Our complexity results match the best-known results for global convergence of policy gradient algorithms for single agent RL. We provide numerical verification of our methods for a two player bandit environment and a two player game, Alesia. We observe improved empirical performance as compared to the recently proposed optimistic gradient descent-ascent variant for Markov games. Ahmet Alacaoglu, Luca Viano, Niao He, Volkan Cevher |
ICML | 2 |
| 2022 | Understanding Deep Neural Function Approximation in Reinforcement Learning via $\epsilon$-Greedy ExplorationabstractThis paper provides a theoretical study of deep neural function approximation in reinforcement learning (RL) with the $\epsilon$-greedy exploration under the online setting. This problem setting is motivated by the successful deep Q-networks (DQN) framework that falls in this regime. In this work, we provide an initial attempt on theoretical understanding deep RL from the perspective of function class and neural networks architectures (e.g., width and depth) beyond the ``linear'' regime. To be specific, we focus on the value based algorithm with the $\epsilon$-greedy exploration via deep (and two-layer) neural networks endowed by Besov (and Barron) function spaces, respectively, which aims at approximating an $\alpha$-smooth Q-function in a $d$-dimensional feature space. We prove that, with $T$ episodes, scaling the width $m = \widetilde{\mathcal{O}}(T^{\frac{d}{2\alpha + d}})$ and the depth $L=\mathcal{O}(\log T)$ of the neural network for deep RL is sufficient for learning with sublinear regret in Besov spaces. Moreover, for a two layer neural network endowed by the Barron space, scaling the width $\Omega(\sqrt{T})$ is sufficient. To achieve this, the key issue in our analysis is how to estimate the temporal difference error under deep neural function approximation as the $\epsilon$-greedy exploration is not enough to ensure "optimism". Our analysis reformulates the temporal difference error in an $L^2(\mathrm{d}\mu)$-integrable space over a certain averaged measure $\mu$, and transforms it to a generalization problem under the non-iid setting. This might have its own interest in RL theory for better understanding $\epsilon$-greedy exploration in deep RL. Fanghui Liu 0001, Luca Viano, Volkan Cevher |
NeurIPS | 2 |
| 2022 | Identifiability and generalizability from multiple experts in Inverse Reinforcement LearningabstractWhile Reinforcement Learning (RL) aims to train an agent from a reward function in a given environment, Inverse Reinforcement Learning (IRL) seeks to recover the reward function from observing an expert's behavior. It is well known that, in general, various reward functions can lead to the same optimal policy, and hence, IRL is ill-defined. However, \cite{cao2021identifiability} showed that, if we observe two or more experts with different discount factors or acting in different environments, the reward function can under certain conditions be identified up to a constant. This work starts by showing an equivalent identifiability statement from multiple experts in tabular MDPs based on a rank condition, which is easily verifiable and is shown to be also necessary. We then extend our result to various different scenarios, i.e., we characterize reward identifiability in the case where the reward function can be represented as a linear combination of given features, making it more interpretable, or when we have access to approximate transition matrices. Even when the reward is not identifiable, we provide conditions characterizing when data on multiple experts in a given environment allows to generalize and train an optimal agent in a new environment. Our theoretical results on reward identifiability and generalizability are validated in various numerical experiments. Paul Rolland, Luca Viano, Norman Schürhoff, Boris Nikolov, Volkan Cevher |
NeurIPS | 2 |
| 2022 | Proximal Point Imitation LearningabstractThis work develops new algorithms with rigorous efficiency guarantees for infinite horizon imitation learning (IL) with linear function approximation without restrictive coherence assumptions. We begin with the minimax formulation of the problem and then outline how to leverage classical tools from optimization, in particular, the proximal-point method (PPM) and dual smoothing, for online and offline IL, respectively. Thanks to PPM, we avoid nested policy evaluation and cost updates for online IL appearing in the prior literature. In particular, we do away with the conventional alternating updates by the optimization of a single convex and smooth objective over both cost and $Q$-functions. When solved inexactly, we relate the optimization errors to the suboptimality of the recovered policy. As an added bonus, by re-interpreting PPM as dual smoothing with the expert policy as a center point, we also obtain an offline IL algorithm enjoying theoretical guarantees in terms of required expert trajectories. Finally, we achieve convincing empirical performance for both linear and neural network function approximation. Luca Viano, Angeliki Kamoutsi, Gergely Neu, Igor Krawczuk, Volkan Cevher |
NeurIPS | 1 |
| 2021 | Robust Inverse Reinforcement Learning under Transition Dynamics MismatchabstractWe study the inverse reinforcement learning (IRL) problem under a transition dynamics mismatch between the expert and the learner. Specifically, we consider the Maximum Causal Entropy (MCE) IRL learner model and provide a tight upper bound on the learner's performance degradation based on the $\ell_1$-distance between the transition dynamics of the expert and the learner. Leveraging insights from the Robust RL literature, we propose a robust MCE IRL algorithm, which is a principled approach to help with this mismatch. Finally, we empirically demonstrate the stable performance of our algorithm compared to the standard MCE IRL algorithm under transition dynamics mismatches in both finite and continuous MDP problems. Luca Viano, Yu-Ting Huang 0003, Parameswaran Kamalaruban, Adrian Weller, Volkan Cevher |
NeurIPS | 1 |