Demo Data from EDBT 2026 / reviewers in the wild / expert
Kakani Katija
dblp:268/8196
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2024
0000-0002-7249-0147ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
1 paper |
Query processing and optimization · 33% Data models and query languages · 33% Information retrieval · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 77% Design research and methods · 23% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Query processing and optimization
interactive data exploration |
0.8 | 1 | 2024 | FathomGPT: A natural language interface for interactively exploring ocean science data · UIST 2024 |
Data models and query languages
natural language interface |
0.8 | 1 | 2024 | FathomGPT: A natural language interface for interactively exploring ocean science data · UIST 2024 |
Human-AI interaction › human-centered AI
human-centered AI design |
0.7 | 1 | 2023 | Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean Conservation · CHI 2023 |
Design research and methods
stakeholder engagement |
0.2 | 1 | 2023 | Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean Conservation · CHI 2023 |
Methods — techniques the papers use, named apart from their topics
prompt modification · 1.5large language model · 1.5fine-tuning · 1.5ablation study · 1.5workshop · 0.7interview study · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | FathomGPT: A natural language interface for interactively exploring ocean science dataabstractWe introduce FathomGPT, an open source system for the interactive investigation of ocean science data via a natural language interface. FathomGPT was developed in close collaboration with marine scientists to enable researchers to explore and analyze the FathomNet image database. FathomGPT provides a custom information retrieval pipeline that leverages OpenAI’s large language models to enable: the creation of complex queries to retrieve images, taxonomic information, and scientific measurements; mapping common names and morphological features to scientific names; generating interactive charts on demand; and searching by image or specified patterns within an image. In designing FathomGPT, particular emphasis was placed on enhancing the user’s experience by facilitating free-form exploration and optimizing response times. We present an architectural overview and implementation details of FathomGPT, along with a series of ablation studies that demonstrate the effectiveness of our approach to name resolution, fine tuning, and prompt modification. We also present usage scenarios of interactive data exploration sessions and document feedback from ocean scientists and machine learning experts. Nabin Khanal, Chun Meng Yu, Jui-Cheng Chiu, Anav Chaudhary, Kakani Katija, Angus G. Forbes |
UIST | 6 |
| 2023 | Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean ConservationabstractOcean scientists studying diverse organisms and phenomena increasingly rely on imaging devices for their research. These scientists have many tools to collect their data, but few resources for automated analysis. In this paper, we report on discussions with diverse stakeholders to identify community needs and develop a set of functional requirements for the ongoing development of ocean science-specific analysis tools. We conducted 36 in-depth interviews with individuals working in the Blue Economy space, revealing four central issues inhibiting the development of effective imaging analysis monitoring tools for marine science. We also identified twelve user archetypes that will engage with these services. Additionally, we held a workshop with 246 participants from 35 countries centered around FathomNet, a web-based open-source annotated image database for marine research. Findings from these discussions are being used to define the feature set and interface design of Ocean Vision AI, a suite of tools and services to advance observational capabilities of life in the ocean. Alison Crosby, Eric C. Orenstein, Susan E. Poulton, Katherine L. C. Bell, Benjamin G. Woodward, Henry Ruhl, Kakani Katija, Angus G. Forbes |
CHI | 7 |
| 2021 | Catching Jellies in Immersive Virtual Reality: A Comparative Teleoperation Study of ROVs in Underwater Capture TasksabstractRemotely Operated Vehicles (ROVs) are essential to human-operated underwater expeditions in the deep sea. However, piloting an ROV to safely interact with live ecosystems is an expensive and cognitively demanding task, requiring extensive maneuvering and situational awareness. Immersive Virtual Reality (VR) Head-Mounted Displays (HMDs) could address some of these challenges. This paper investigates how VR HMDs influence operator performance through a novel telepresence system for piloting ROVs in real-time. We present an empirical user study [N=12] that examines common midwater creature capture tasks, comparing Stereoscopic-VR, Monoscopic-VR, and Desktop teleoperation conditions. Our findings indicate that Stereoscopic-VR can outperform Monoscopic-VR and Desktop ROV capture tasks, effectively doubling the efficacy of operators. We also found significant differences in presence, task load, usability, intrinsic motivation, and cybersickness. Our research points to new opportunities towards VR with ROVs. Aviv Elor, Tiffany Thang, Benjamin Paul Hughes, Alison Crosby, Amy Phung, Everardo Gonzalez, Kakani Katija, Steven H. D. Haddock, Eric J. Martin, Benjamin Eric Erwin, Leila Takayama |
VRST | 7 |
| 2021 | Visual tracking of deepwater animals using machine learning-controlled robotic underwater vehiclesabstractThe ocean is a vast three-dimensional space that is poorly explored and understood, and harbors unobserved life and processes that are vital to ecosystem function. To fully interrogate the space, novel algorithms and robotic platforms are required to scale up observations. Locating animals of interest and extended visual observations in the water column are particularly challenging objectives. Towards that end, we present a novel Machine Learning-integrated Tracking (or ML-Tracking) algorithm for underwater vehicle control that builds on the class of algorithms known as tracking-by-detection. By coupling a multi-object detector (trained on in situ underwater image data), a 3D stereo tracker, and a supervisor module to oversee the mission, we show how ML-Tracking can create robust tracks needed for long duration observations, as well as enable fully automated acquisition of objects for targeted sampling. Using a remotely operated vehicle as a proxy for an autonomous underwater vehicle, we demonstrate continuous input from the ML-Tracking algorithm to the vehicle controller during a record, 5+ hr continuous observation of a midwater gelatinous animal known as a siphonophore. These efforts clearly demonstrate the potential that tracking-by-detection algorithms can have on exploration in unexplored environments and discovery of undiscovered life in our ocean. Kakani Katija, Paul L. D. Roberts, Joost Daniels, Alexandra Lapides, Kevin Barnard, Mike Risi, Ben Y. Ranaan, Benjamin G. Woodward, Jonathan Takahashi |
WACV | 1 |