Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Kakani Katija

dblp:268/8196 · DBLP profile ↗
← Back
4ranked-venue papers
1as first author
4since 2021 · last 2024
0000-0002-7249-0147ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Query processing and optimization · 33% Data models and query languages · 33% Information retrieval · 33%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 77% Design research and methods · 23%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Query processing and optimization
interactive data exploration
0.812024
FathomGPT: A natural language interface for interactively exploring ocean science data · UIST 2024
Data models and query languages
natural language interface
0.812024
FathomGPT: A natural language interface for interactively exploring ocean science data · UIST 2024
Human-AI interaction › human-centered AI
human-centered AI design
0.712023
Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean Conservation · CHI 2023
Design research and methods
stakeholder engagement
0.212023
Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean Conservation · CHI 2023

Methods — techniques the papers use, named apart from their topics

prompt modification · 1.5large language model · 1.5fine-tuning · 1.5ablation study · 1.5workshop · 0.7interview study · 0.7
YearPublicationVenuePosition
2024 FathomGPT: A natural language interface for interactively exploring ocean science data
abstract
We introduce FathomGPT, an open source system for the interactive investigation of ocean science data via a natural language interface. FathomGPT was developed in close collaboration with marine scientists to enable researchers to explore and analyze the FathomNet image database. FathomGPT provides a custom information retrieval pipeline that leverages OpenAI’s large language models to enable: the creation of complex queries to retrieve images, taxonomic information, and scientific measurements; mapping common names and morphological features to scientific names; generating interactive charts on demand; and searching by image or specified patterns within an image. In designing FathomGPT, particular emphasis was placed on enhancing the user’s experience by facilitating free-form exploration and optimizing response times. We present an architectural overview and implementation details of FathomGPT, along with a series of ablation studies that demonstrate the effectiveness of our approach to name resolution, fine tuning, and prompt modification. We also present usage scenarios of interactive data exploration sessions and document feedback from ocean scientists and machine learning experts.
Nabin Khanal, Chun Meng Yu, Jui-Cheng Chiu, Anav Chaudhary, Kakani Katija, Angus G. Forbes
UIST6
2023 Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean Conservation
abstract
Ocean scientists studying diverse organisms and phenomena increasingly rely on imaging devices for their research. These scientists have many tools to collect their data, but few resources for automated analysis. In this paper, we report on discussions with diverse stakeholders to identify community needs and develop a set of functional requirements for the ongoing development of ocean science-specific analysis tools. We conducted 36 in-depth interviews with individuals working in the Blue Economy space, revealing four central issues inhibiting the development of effective imaging analysis monitoring tools for marine science. We also identified twelve user archetypes that will engage with these services. Additionally, we held a workshop with 246 participants from 35 countries centered around FathomNet, a web-based open-source annotated image database for marine research. Findings from these discussions are being used to define the feature set and interface design of Ocean Vision AI, a suite of tools and services to advance observational capabilities of life in the ocean.
Alison Crosby, Eric C. Orenstein, Susan E. Poulton, Katherine L. C. Bell, Benjamin G. Woodward, Henry Ruhl, Kakani Katija, Angus G. Forbes
CHI7
2021 Catching Jellies in Immersive Virtual Reality: A Comparative Teleoperation Study of ROVs in Underwater Capture Tasks
abstract
Remotely Operated Vehicles (ROVs) are essential to human-operated underwater expeditions in the deep sea. However, piloting an ROV to safely interact with live ecosystems is an expensive and cognitively demanding task, requiring extensive maneuvering and situational awareness. Immersive Virtual Reality (VR) Head-Mounted Displays (HMDs) could address some of these challenges. This paper investigates how VR HMDs influence operator performance through a novel telepresence system for piloting ROVs in real-time. We present an empirical user study [N=12] that examines common midwater creature capture tasks, comparing Stereoscopic-VR, Monoscopic-VR, and Desktop teleoperation conditions. Our findings indicate that Stereoscopic-VR can outperform Monoscopic-VR and Desktop ROV capture tasks, effectively doubling the efficacy of operators. We also found significant differences in presence, task load, usability, intrinsic motivation, and cybersickness. Our research points to new opportunities towards VR with ROVs.
Aviv Elor, Tiffany Thang, Benjamin Paul Hughes, Alison Crosby, Amy Phung, Everardo Gonzalez, Kakani Katija, Steven H. D. Haddock, Eric J. Martin, Benjamin Eric Erwin, Leila Takayama
VRST7
2021 Visual tracking of deepwater animals using machine learning-controlled robotic underwater vehicles
abstract
The ocean is a vast three-dimensional space that is poorly explored and understood, and harbors unobserved life and processes that are vital to ecosystem function. To fully interrogate the space, novel algorithms and robotic platforms are required to scale up observations. Locating animals of interest and extended visual observations in the water column are particularly challenging objectives. Towards that end, we present a novel Machine Learning-integrated Tracking (or ML-Tracking) algorithm for underwater vehicle control that builds on the class of algorithms known as tracking-by-detection. By coupling a multi-object detector (trained on in situ underwater image data), a 3D stereo tracker, and a supervisor module to oversee the mission, we show how ML-Tracking can create robust tracks needed for long duration observations, as well as enable fully automated acquisition of objects for targeted sampling. Using a remotely operated vehicle as a proxy for an autonomous underwater vehicle, we demonstrate continuous input from the ML-Tracking algorithm to the vehicle controller during a record, 5+ hr continuous observation of a midwater gelatinous animal known as a siphonophore. These efforts clearly demonstrate the potential that tracking-by-detection algorithms can have on exploration in unexplored environments and discovery of undiscovered life in our ocean.
Kakani Katija, Paul L. D. Roberts, Joost Daniels, Alexandra Lapides, Kevin Barnard, Mike Risi, Ben Y. Ranaan, Benjamin G. Woodward, Jonathan Takahashi
WACV1