Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Dylan Turpin

dblp:268/8256 · DBLP profile ↗
← Back
4ranked-venue papers
2as first author
4since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Robot manipulation · 54% 3D vision · 46%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
grasping
1.222023
Fast-Grasp'D: Dexterous Multi-finger Grasp Generation Through Differentiable Simulation · ICRA 2023
Grasp'D: Differentiable Contact-Rich Grasp Synthesis for Multi-Fingered Hands · ECCV (6) 2022
Computer vision › 3D vision › object pose estimation
hand-object pose estimation
0.812024
HandyPriors: Physically Consistent Perception of Hand-Object Interactions with Differentiable Priors · ICRA 2024
Computer vision › 3D vision
pose estimation
0.812024
HandyPriors: Physically Consistent Perception of Hand-Object Interactions with Differentiable Priors · ICRA 2024
Robotics › Robot manipulation › grasping
multifingered grasping
0.712023
Fast-Grasp'D: Dexterous Multi-finger Grasp Generation Through Differentiable Simulation · ICRA 2023
Computer vision › 3D vision
point cloud registration
0.612022
Neural Shape Mating: Self-Supervised Object Assembly with Adversarial Shape Priors · CVPR 2022
Geometric modeling and processing › shape modeling › shape synthesis
shape assembly
0.612022
Neural Shape Mating: Self-Supervised Object Assembly with Adversarial Shape Priors · CVPR 2022
Robotics › Robot manipulation
assembly
0.212022
Neural Shape Mating: Self-Supervised Object Assembly with Adversarial Shape Priors · CVPR 2022
Robotics › Robot manipulation › grasping
multifingered hand
0.212022
Grasp'D: Differentiable Contact-Rich Grasp Synthesis for Multi-Fingered Hands · ECCV (6) 2022

Methods — techniques the papers use, named apart from their topics

differentiable simulation · 1.2self-supervised learning · 1.1implicit shape reconstruction · 1.1adversarial shape priors · 1.1optimization-based estimation · 0.8filtering-based tracking · 0.8differentiable rendering · 0.8differentiable physics · 0.8gradient-based optimization · 0.7contact modeling · 0.6
YearPublicationVenuePosition
2024 HandyPriors: Physically Consistent Perception of Hand-Object Interactions with Differentiable Priors
abstract
Various heuristic objectives for modeling hand-object interaction have been proposed in past work. However, due to the lack of a cohesive framework, these objectives often possess a narrow scope of applicability and are limited by their efficiency or accuracy. In this paper, we propose HANDYPRIORS, a unified and general pipeline for pose estimation in human-object interaction scenes by leveraging recent advances in differentiable physics and rendering. Our approach employs rendering priors to align with input images and segmentation masks along with physics priors to mitigate penetration and relative-sliding across frames. Furthermore, we present two alternatives for hand and object pose estimation. The optimization-based pose estimation achieves higher accuracy, while the filtering-based tracking, which utilizes the differentiable priors as dynamics and observation models, executes faster. We demonstrate that HANDYPRIORS attains comparable or superior results in the pose estimation task, and that the differentiable physics module can predict contact information for pose refinement. We also show that our approach generalizes to perception tasks, including robotic hand manipulation and human-object pose estimation in the wild.
Shutong Zhang, Yi-Ling Qiao, Guanglei Zhu, Eric Heiden, Dylan Turpin, Jingzhou Liu, Ming C. Lin, Miles Macklin, Animesh Garg
ICRA5
2023 Fast-Grasp'D: Dexterous Multi-finger Grasp Generation Through Differentiable Simulation
abstract
Multi-finger grasping relies on high quality training data, which is hard to obtain: human data is hard to transfer and synthetic data relies on simplifying assumptions that reduce grasp quality. By making grasp simulation differentiable, and contact dynamics amenable to gradient-based optimization, we accelerate the search for high-quality grasps with fewer limiting assumptions. We present Grasp'D-1M: a large-scale dataset for multi-finger robotic grasping, synthesized with Fast-Grasp'D, a novel differentiable grasping simulator. Grasp'D-1M contains one million training examples for three robotic hands (three, four and five-fingered), each with multimodal visual inputs (RGB+depth+segmentation, available in mono and stereo). Grasp synthesis with Fast-Grasp'D is 10x faster than GraspIt! [1] and 20x faster than the prior Grasp'D differentiable simulator [2]. Generated grasps are more stable and contact-rich than GraspIt! grasps, regardless of the distance threshold used for contact generation. We validate the usefulness of our dataset by retraining an existing vision-based grasping pipeline [3] on Grasp'D-1M, and showing a dramatic increase in model performance, predicting grasps with 30% more contact, a 33% higher epsilon metric, and 35% lower simulated displacement. Additional details at fast-graspd.github.io.
Dylan Turpin, Tao Zhong 0003, Shutong Zhang, Guanglei Zhu, Eric Heiden, Miles Macklin, Stavros Tsogkas, Sven J. Dickinson, Animesh Garg
ICRA1
2022 Neural Shape Mating: Self-Supervised Object Assembly with Adversarial Shape Priors
abstract
Learning to autonomously assemble shapes is a crucial skill for many robotic applications. While the majority of existing part assembly methods focus on correctly posing semantic parts to recreate a whole object, we interpret assembly more literally: as mating geometric parts together to achieve a snug fit. By focusing on shape alignment rather than semantic cues, we can achieve across category generalization and scaling. In this paper, we introduce a novel task, pairwise 3D geometric shape mating, and propose Neural Shape Mating (NSM) to tackle this problem. Given point clouds of two object parts of an unknown category, NSM learns to reason about the fit of the two parts and predict a pair of 3D poses that tightly mate them together. In addition, we couple the training of NSM with an implicit shape reconstruction task, making NSM more robust to imperfect point cloud observations. To train NSM, we present a self-supervised data collection pipeline that generates pairwise shape mating data with ground truth by randomly cutting an object mesh into two parts, resulting in a dataset that consists of 200K shape mating pairs with numerous object meshes and diverse cut types. We train NSM on the collected dataset and compare it with several point cloud registration methods and one part assembly baseline approach. Extensive experimental results and ablation studies under various settings demonstrate the effectiveness of the proposed algorithm. Additional material is available at: neural-shape-mating.github.io.
Yun-Chun Chen, Haoda Li, Dylan Turpin, Alec Jacobson, Animesh Garg
CVPR3
2022 Grasp'D: Differentiable Contact-Rich Grasp Synthesis for Multi-Fingered Hands
Dylan Turpin, Liquan Wang, Eric Heiden, Yun-Chun Chen, Miles Macklin, Stavros Tsogkas, Sven J. Dickinson, Animesh Garg
ECCV (6)1