EDBT 2026 Demo / reviewers in the wild / expert
Sitong Wang 0001
dblp:269/2007-1
· DBLP profile ↗
13ranked-venue papers
4as first author
12since 2021 · last 2026
0000-0002-1401-1371ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 11 · 4 first-author · 10 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Rewriting Video: Text-Driven Reauthoring of Video FootageabstractVideo is a powerful medium for communication and storytelling, yet reauthoring existing footage remains challenging. Even simple edits often demand expertise, time, and careful planning, constraining how creators envision and shape their narratives. Recent advances in generative AI suggest a new paradigm: what if editing a video were as straightforward as rewriting text? To investigate this, we present a tech probe and a study on text-driven video reauthoring. Our approach involves two technical contributions: (1) a generative reconstruction algorithm that reverse-engineers video into an editable text prompt, and (2) an interactive probe, Rewrite Kit, that allows creators to manipulate these prompts. A technical evaluation of the algorithm reveals a critical human-AI perceptual gap. A probe study with 12 creators surfaced novel use cases such as virtual reshooting, synthetic continuity, and aesthetic restyling. It also highlighted key tensions around coherence, control, and creative alignment in this new paradigm. Our work contributes empirical insights into the opportunities and challenges of text-driven video reauthoring, offering design implications for future co-creative video tools. Sitong Wang 0001, Anh Truong, Lydia B. Chilton, Dingzeyu Li |
IUI | 1 |
| 2025 | DynEx: Dynamic Code Synthesis with Structured Design Exploration for Accelerated Exploratory Programming
Jenny Ma, Karthik Sreedhar, Vivian Liu, Pedro Alejandro Perez, Sitong Wang 0001, Riya Sahni, Lydia B. Chilton |
CHI | 5 |
| 2025 | Copying style, Extracting value: Illustrators' Perception of AI Style Transfer and its Impact on Creative Labor
Julien Porquet, Sitong Wang 0001, Lydia B. Chilton |
CHI | 2 |
| 2024 | PodReels: Human-AI Co-Creation of Video Podcast TeasersabstractVideo podcast teasers are short videos that can be shared on social media platforms to capture interest in full episodes of a video podcast. These teasers enable long-form podcasters to reach new audiences and gain more followers. However, creating a compelling teaser from an hour-long episode can be challenging. Selecting interesting clips requires significant mental effort; editing the chosen clips into a cohesive, well-produced teaser is time-consuming. To support the creation of video podcast teasers, we first investigated what makes a good teaser. We combined insights from audience comments and creator interviews to identify key ingredients. We also identified a common workflow used by creators during this process. Based on these findings, we developed a human-AI co-creative tool called PodReels to assist video podcasters in crafting teasers. Our user study demonstrated that PodReels significantly reduces creators’ mental demand and improves their efficiency in producing video podcast teasers. Sitong Wang 0001, Zheng Ning, Anh Truong, Mira Dontcheva, Dingzeyu Li, Lydia B. Chilton |
Conference on Designing Interactive Systems | 1 |
| 2024 | A Design Space for Intelligent and Interactive Writing AssistantsabstractIn our era of rapid technological advancement, the research landscape for writing assistants has become increasingly fragmented across various research communities. We seek to address this challenge by proposing a design space as a structured way to examine and explore the multidimensional space of intelligent and interactive writing assistants. Through community collaboration, we explore five aspects of writing assistants: task, user, technology, interaction, and ecosystem. Within each aspect, we define dimensions and codes by systematically reviewing 115 papers, while leveraging the expertise of researchers in various disciplines. Our design space aims to offer researchers and designers a practical tool to navigate, comprehend, and compare the various possibilities of writing assistants, and aid in the design of new writing assistants. Mina Lee 0002, Katy Ilonka Gero, John Joon Young Chung, Simon Buckingham Shum, Vipul Raheja, Hua Shen 0005, Subhashini Venugopalan, Thiemo Wambsganss, David Zhou, Emad A. Alghamdi, Tal August, Avinash Bhat, Madiha Zahrah Choksi, Senjuti Dutta, Jin L. C. Guo, Md. Naimul Hoque, Simon Knight 0001, Seyed Parsa Neshaei, Antonette Shibani, Disha Shrivastava, Lila Shroff, Agnia Sergeyuk, Jessi Stark, Sarah Sterman, Sitong Wang 0001, Antoine Bosselut, Daniel Buschek, Joseph Chee Chang, Sherol Chen, Max Kreminski, Joonsuk Park, Roy D. Pea, Eugenia Ha Rim Rho, Shannon Shen 0001, Pao Siangliulue |
CHI | 26 |
| 2024 | ReelFramer: Human-AI Co-Creation for News-to-Video TranslationabstractShort videos on social media are the dominant way young people consume content. News outlets aim to reach audiences through news reels—short videos conveying news—but struggle to translate traditional journalistic formats into short, entertaining videos. To translate news into social media reels, we support journalists in reframing the narrative. In literature, narrative framing is a high-level structure that shapes the overall presentation of a story. We identified three narrative framings for reels that adapt social media norms but preserve news value, each with a different balance of information and entertainment. We introduce ReelFramer, a human-AI co-creative system that helps journalists translate print articles into scripts and storyboards. ReelFramer supports exploring multiple narrative framings to find one appropriate to the story. AI suggests foundational narrative details, including characters, plot, setting, and key information. ReelFramer also supports visual framing; AI suggests character and visual detail designs before generating a full storyboard. Our studies show that narrative framing introduces the necessary diversity to translate various articles into reels, and establishing foundational details helps generate scripts that are more relevant and coherent. We also discuss the benefits of using narrative framing and foundational details in content retargeting. Sitong Wang 0001, Samia Menon, Tao Long 0003, Keren Henderson, Dingzeyu Li, Kevin Crowston, Mark Hansen, Jeffrey V. Nickerson, Lydia B. Chilton |
CHI | 1 |
| 2024 | MoodSmith: Enabling Mood-Consistent Multimedia for AI-Generated Advocacy Campaigns
Samia Menon, Sitong Wang 0001, Lydia B. Chilton |
ICCC | 2 |
| 2023 | PopBlends: Strategies for Conceptual Blending with Large Language ModelsabstractPop culture is an important aspect of communication. On social media people often post pop culture reference images that connect an event, product or other entity to a pop culture domain. Creating these images is a creative challenge that requires finding a conceptual connection between the users’ topic and a pop culture domain. In cognitive theory, this task is called conceptual blending. We present a system called PopBlends that automatically suggests conceptual blends. The system explores three approaches that involve both traditional knowledge extraction methods and large language models. Our annotation study shows that all three methods provide connections with similar accuracy, but with very different characteristics. Our user study shows that people found twice as many blend suggestions as they did without the system, and with half the mental demand. We discuss the advantages of combining large language models with knowledge bases for supporting divergent and convergent thinking. Sitong Wang 0001, Savvas Petridis, Taeahn Kwon, Xiaojuan Ma, Lydia B. Chilton |
CHI | 1 |
| 2023 | Tweetorial Hooks: Generative AI Tools to Motivate Science on Social Media
Tao Long 0003, Dorothy Zhang, Grace Li, Batool Taraif, Samia Menon, Kynnedy Simone Smith, Sitong Wang 0001, Katy Ilonka Gero, Lydia B. Chilton |
ICCC | 7 |
| 2022 | Know It to Defeat It: Exploring Health Rumor Characteristics and Debunking Efforts on Chinese Social Media during COVID-19 Crisis
Wenjie Yang 0004, Sitong Wang 0001, Zhenhui Peng, Chuhan Shi, Xiaojuan Ma, Diyi Yang |
ICWSM | 2 |
| 2022 | Metaphoraction: Support Gesture-based Interaction Design with Metaphorical MeaningsabstractPrevious user experience research emphasizes meaning in interaction design beyond conventional interactive gestures. However, existing exemplars that successfully reify abstract meanings through interactions are usually case-specific, and it is currently unclear how to systematically create or extend meanings for general gesture-based interactions. We present Metaphoraction, a creativity support tool that formulates design ideas for gesture-based interactions to show metaphorical meanings with four interconnected components: gesture , action , object , and meaning . To represent the interaction design ideas with these four components, Metaphoraction links interactive gestures to actions based on the similarity of appearances, movements, and experiences; relates actions to objects by applying the immediate association; bridges objects and meanings by leveraging the metaphor TARGET-SOURCE mappings. We build a dataset containing 588,770 unique design idea candidates through surveying related research and conducting two crowdsourced studies to support meaningful gesture-based interaction design ideation. Five design experts validate that Metaphoraction can effectively support creativity and productivity during the ideation process. The paper concludes by presenting insights into meaningful gesture-based interaction design and discussing potential future uses of the tool. Zhida Sun, Sitong Wang 0001, Chengzhong Liu, Xiaojuan Ma |
ACM Trans. Comput. Hum. Interact. | 2 |
| 2021 | MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based ExplorationabstractVisual metaphors, which are widely used in graphic design, can deliver messages in creative ways by fusing different objects. The keys to creating visual metaphors are diverse exploration and creative combinations, which is challenging with conventional methods like image searching. To streamline this ideation process, we propose to use a mind-map-like structure to recommend and assist users to explore materials. We present MetaMap, a supporting tool which inspires visual metaphor ideation through multi-dimensional example-based exploration. To facilitate the divergence and convergence of the ideation process, MetaMap provides 1) sample images based on keyword association and color filtering; 2) example-based exploration in semantics, color, and shape dimensions; and 3) thinking path tracking and idea recording. We conduct a within-subject study with 24 design enthusiasts by taking a Pinterest-like interface as the baseline. Our evaluation results suggest that MetaMap provides an engaging ideation process and helps participants create diverse and creative ideas. Youwen Kang, Zhida Sun, Sitong Wang 0001, Ziming Wu, Xiaojuan Ma |
CHI | 3 |
| 2020 | "A Postcard from Your Food Journey in the Past": Promoting Self-Reflection on Social Food PostingabstractFood-posting, a pervasive practice on social media platforms, opens a window for introspection on personal food intake, physical health, and mental well-being. Existing self-reflection tools on food intake usually require manual logging of dietary information and inadequately support retrospective reviews beyond the data. To facilitate in-depth, non-judgmental self-reflection on information hidden in food-posting, we propose a design to transform general food posts into "a postcard from a past food journey". The postcards are procedurally created from food posts, and encode nutritional values together with the user's emotional status extracted from photos and texts. After validating the visual design, we evaluate the auto-generated postcards with 20 participants to explore how they reflect on the data, context, action, and value subjects. Qualitative feedback indicates that our designs encourage users to review their physical and mental well-being differently from conventional visualization. We conclude by discussing issues identified with the non-judgmental postcard design. Zhida Sun, Sitong Wang 0001, Wenjie Yang 0004, Onur Yürüten, Chuhan Shi, Xiaojuan Ma |
Conference on Designing Interactive Systems | 2 |