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Emma Luke

dblp:269/2010 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 56% Interaction techniques and input · 44%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › post-WIMP interaction
embodied interaction
0.912025
Demonstrating How to Train Your Drone · HRI 2025
Human-robot interaction › aerial robot interaction
human-drone interaction
0.912025
Demonstrating How to Train Your Drone · HRI 2025
YearPublicationVenuePosition
2025 Demonstrating How to Train Your Drone
abstract
How To Train Your Drone (HTTYD) is a novel, embodied human-drone interaction demonstration that enables an individual to shape the mapping between a drone and their own body. By demonstrating this system we aim to give conference attendees the opportunity to, not only shape their own interactions with a drone, but to experience being shaped by it. We hope this demonstration inspires researchers to build systems that allow for this kind of mutual shaping. We believe that supporting such interactions is vital to real world deployments of robots as they leverage embodied ways that people can understand robots, their environments, and the people around them.
Joseph La Delfa, Rachael Garrett, Robert Jarvis, Emma Luke, Airi Lampinen, Kristina Höök
HRI4
2020 Designing Drone Chi: Unpacking the Thinking and Making of Somaesthetic Human-Drone Interaction
abstract
Drone Chi is a Tai Chi inspired human-drone interaction experience. As a design research project, situated within somaesthetic interaction design, where a central topic is cultivating bodily and sensory appreciation to improve one's quality of life. Drone Chi investigates the potential of autonomous micro-quadcopters as a design material for somaesthetic HCI. Through a quasi-chronological account of the design process, this pictorial articulates how the sensory experiences of Tai Chi were integrated into Drone Chi. Taking a slow and open-ended design research approach, we iteratively developed the project through somaesthetic, product design and engineering perspectives and drew heavily on design analogies and imagery for inspiration. This elevated the influence of the soma amongst narrow engineering parameters and usability requirements. This pictorial serves as a reflective resource for designers who are experimenting with merging their native discipline with someasthetic interaction design.
Joseph La Delfa, Mehmet Aydin Baytas, Emma Luke, Ben Koder, Florian 'Floyd' Mueller
Conference on Designing Interactive Systems3