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Fei-Yu Liu

dblp:269/4504 · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Optimization for machine learning · 67% Reinforcement learning · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Optimization for machine learning
black-box optimization
0.412020
Self-Guided Evolution Strategies with Historical Estimated Gradients · IJCAI 2020
Machine learning › Optimization for machine learning › evolutionary computation
evolution strategies
0.412020
Self-Guided Evolution Strategies with Historical Estimated Gradients · IJCAI 2020
Machine learning › Reinforcement learning
policy optimization
0.412020
Self-Guided Evolution Strategies with Historical Estimated Gradients · IJCAI 2020

Methods — techniques the papers use, named apart from their topics

variance reduction · 0.4low-dimensional subspace sampling · 0.4evolution strategies · 0.4
YearPublicationVenuePosition
2021 Prediction Guided Meta-Learning for Multi-Objective Reinforcement Learning
abstract
Many real-world control problems consist of several different, possibly conflicting, objectives, which require finding a high-quality set of policies that are optimal for different objective preferences. Extensive research mainly focused on how to obtain a high-quality approximated Pareto set of policies, while another important research direction studies how to adapt to new objective preferences quickly. In this paper, we propose a new multi-objective reinforcement learning (MORL) algorithm so-called PG-Meta-MORL for achieving both goals. PG-Meta-MORL frames MORL as a meta-learning problem and iteratively optimizes a meta-policy using multiple tasks with objective preferences selected based on a prediction model, which is trained to guide the optimization process towards best improving the quality of the current Pareto set of policies. The empirical results on several multi-objective continuous control problems show that PG-Meta-MORL can find a high-quality approximated Pareto set of policies, and meanwhile, the obtained meta-policy can be adapted well to new objective preferences using few-shot interactions with the environment.
Fei-Yu Liu, Chao Qian 0001
CEC1
2020 Self-Guided Evolution Strategies with Historical Estimated Gradients
abstract
Evolution Strategies (ES) are a class of black-box optimization algorithms and have been widely applied to solve problems, e.g., in reinforcement learning (RL), where the true gradient is unavailable. ES estimate the gradient of an objective function with respect to the parameters by randomly sampling search directions and evaluating parameter perturbations in these directions. However, the gradient estimator of ES tends to have a high variance for high-dimensional optimization, thus requiring a large number of samples and making ES inefficient. In this paper, we propose a new ES algorithm SGES, which utilizes historical estimated gradients to construct a low-dimensional subspace for sampling search directions, and adjusts the importance of this subspace adaptively. We prove that the variance of the gradient estimator of SGES can be much smaller than that of Vanilla ES; meanwhile, its bias can be well bounded. Empirical results on benchmark black-box functions and a set of popular RL tasks exhibit the superior performance of SGES over state-of-the-art ES algorithms.
Fei-Yu Liu, Zi-Niu Li, Chao Qian 0001
IJCAI1