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Shawn Zhao

dblp:269/4975 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
social choice
0.412020
Meddling Metrics: the Effects of Measuring and Constraining Partisan Gerrymandering on Voter Incentives · EC 2020
Algorithmic game theory and mechanism design › social choice
strategic voting
0.412020
Meddling Metrics: the Effects of Measuring and Constraining Partisan Gerrymandering on Voter Incentives · EC 2020

Methods — techniques the papers use, named apart from their topics

heuristic search · 0.4game-theoretic modeling · 0.4
YearPublicationVenuePosition
2020 Meddling Metrics: the Effects of Measuring and Constraining Partisan Gerrymandering on Voter Incentives
abstract
Gerrymandering is the process of drawing electoral district maps in order to manipulate the outcomes of elections. Partisan gerrymandering occurs when political parties use this practice to gain an advantage. Increasingly, computers are involved in both drawing biased, partisan districts and in attempts to measure and regulate this practice. Several of the most high-profile proposals to measure partisan gerrymandering involve the use of past voting data. Prior work primarily studies the ability of these metrics to detect gerrymandering. However, it does not account for how legislation based on the metrics could affect voter behavior or be circumvented via strategic voting. We show that even in a two-party election, using past voting data can affect strategyproofness. We further focus on the proposal to ban "outlier maps," which appear biased toward a particular party when compared to a random sampling of legal maps. We introduce a game which models the iterative sequence of voting and redrawing districts under the restriction that outlier maps are forbidden. Using this game, we illustrate strategies for a majority party to increase its seat count by voting strategically. This leads to a heuristic for gaming the system when outliers are banned, which we explore experimentally. Applying a version of our heuristic to past North Carolina voting data shows that these strategies can be found for real states under some stricter assumptions. Finally, we address some questions from the recent US Supreme Court case, Rucho v. Common Cause, that relate to our model.
Brian Brubach, Aravind Srinivasan, Shawn Zhao
EC3