Demo Data from EDBT 2026 / reviewers in the wild / expert
Pengyu Patrick Ren
dblp:269/7328
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 50% Immersive interaction · 50% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › haptic feedback
passive haptic feedback |
0.4 | 1 | 2019 | Virtual Reality Training with Passive Haptic Feedback for CryoEM Sample Preparation · VR 2019 |
Immersive interaction
virtual reality training |
0.4 | 1 | 2019 | Virtual Reality Training with Passive Haptic Feedback for CryoEM Sample Preparation · VR 2019 |
Virtual and augmented reality › virtual environment
immersive training |
0.1 | 1 | 2019 | Virtual Reality Training with Passive Haptic Feedback for CryoEM Sample Preparation · VR 2019 |
Methods — techniques the papers use, named apart from their topics
passive haptics · 0.83d printed objects · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Virtual Reality Training with Passive Haptic Feedback for CryoEM Sample PreparationabstractWe present an immersive virtual reality training system cryoVR with passive haptic feedback for training biological scientists preparing bio-sample for Cryo-Electron Microscopy (CryoEM). CryoEM requires the user to conduct careful operations on expensive delicate equipment. To minimize the risk and interruption of crucial research work, we tried to mimic the real lab using VR to let trainer practice in a virtual environment. We used 3D printed objects to provide passive haptic feedback in order to achieve a more realistic training experience. Participants are able to interact with the equipment in the virtual environment by moving or touching physical models. We developed all the necessary operations with haptic feedback, including moving, clicking, pouring, rotating, polling and pushing. By following instructions provided by our virtual reality simulator and interacting with physical objects, trainees will learn how to operate CryoEM with low cost and risk. By developing our training system, we explore the benefits, limitations and precautions of embedding haptic feedback to scientific VR training. Jiahui Dong, Pengyu Patrick Ren, Cheryl Z. Qian, Victor Y. Chen |
VR | 4 |