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Pengyu Patrick Ren

dblp:269/7328 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 50% Immersive interaction · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
passive haptic feedback
0.412019
Virtual Reality Training with Passive Haptic Feedback for CryoEM Sample Preparation · VR 2019
Immersive interaction
virtual reality training
0.412019
Virtual Reality Training with Passive Haptic Feedback for CryoEM Sample Preparation · VR 2019
Virtual and augmented reality › virtual environment
immersive training
0.112019
Virtual Reality Training with Passive Haptic Feedback for CryoEM Sample Preparation · VR 2019

Methods — techniques the papers use, named apart from their topics

passive haptics · 0.83d printed objects · 0.8
YearPublicationVenuePosition
2019 Virtual Reality Training with Passive Haptic Feedback for CryoEM Sample Preparation
abstract
We present an immersive virtual reality training system cryoVR with passive haptic feedback for training biological scientists preparing bio-sample for Cryo-Electron Microscopy (CryoEM). CryoEM requires the user to conduct careful operations on expensive delicate equipment. To minimize the risk and interruption of crucial research work, we tried to mimic the real lab using VR to let trainer practice in a virtual environment. We used 3D printed objects to provide passive haptic feedback in order to achieve a more realistic training experience. Participants are able to interact with the equipment in the virtual environment by moving or touching physical models. We developed all the necessary operations with haptic feedback, including moving, clicking, pouring, rotating, polling and pushing. By following instructions provided by our virtual reality simulator and interacting with physical objects, trainees will learn how to operate CryoEM with low cost and risk. By developing our training system, we explore the benefits, limitations and precautions of embedding haptic feedback to scientific VR training.
Jiahui Dong, Pengyu Patrick Ren, Cheryl Z. Qian, Victor Y. Chen
VR4