Demo Data from EDBT 2026 / reviewers in the wild / expert
Roya Allison Cody
dblp:269/7939
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2023
0000-0001-6458-6002ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 94% User interface design and tools · 6% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
pen input |
0.7 | 1 | 2023 | Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable Displays · CHI 2023 |
Interaction techniques and input
text entry |
0.7 | 1 | 2023 | T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards · CHI 2023 |
Interaction techniques and input
touch interaction |
0.7 | 1 | 2023 | Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable Displays · CHI 2023 |
Interaction techniques and input › text entry
virtual keyboard |
0.7 | 1 | 2023 | T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards · CHI 2023 |
Interaction techniques and input › input device
keyboard design |
0.2 | 1 | 2023 | T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards · CHI 2023 |
Methods — techniques the papers use, named apart from their topics
user study · 1.3threshold function design · 0.7prototype evaluation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | T-Force: Exploring the Use of Typing Force for Three State Virtual KeyboardsabstractThree state virtual keyboards which differentiate contact events between released, touched, and pressed states have the potential to improve overall typing experience and reduce the gap between virtual keyboards and physical keyboards. Incorporating force sensitivity, three-state virtual keyboards can utilize a force threshold to better classify a contact event. However, our limited knowledge of how force plays a role during typing on virtual keyboards limits further progress. Through a series of studies we observe that using a uniform threshold is not an optimal approach. Furthermore, the force being applied while typing varies significantly across the keys and among participants. As such, we propose three different approaches to further improve the uniform threshold. We show that a carefully selected non-uniform threshold function could be sufficient in delineating typing events on a three-state keyboard. Finally, we conclude our work with lessons learned, suggestion for future improvements, and comparisons with current methods available. Shariff A. M. Faleel, Yishuo Liu, Roya Allison Cody, Bradley Rey, Linghao Du, Jiangyue Yu, Da-Yuan Huang, Pourang Irani, Wei Li 0002 |
CHI | 3 |
| 2023 | Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable DisplaysabstractFoldable touch screens are increasingly popular, but little research has explored how the hinge impacts usability and performance. We evaluate across- and along-hinge drag gestures on a series of prototypes emulating foldable all-screen laptops with a curved hinge radius ranging from 1mm to 24mm. Results show that using a large 24mm hinge radius instead of a small 1mm hinge radius can decrease drag time by 13% and movement variability by 7% for touch input. However, hinge radius had no effect on performance for pen input. Further, we found that dragging along the hinge was up to 30% faster than dragging across the hinge, especially when dragging across at an acute angle to the hinge. Using these results, we demonstrate use cases for across- and along-hinge gestures. Our findings provide guidance for hardware and interaction designers seeking to create foldable touchscreen devices and their accompanying software. Graeme Zinck, Roya Allison Cody, Che Yan, Da-Yuan Huang, Wei Li 0002, Daniel Vogel 0001 |
CHI | 2 |
| 2020 | A field implementation of linear prediction for leak-monitoring in water distribution networks
Roya Allison Cody, Sriram Narasimhan |
Adv. Eng. Informatics | 1 |