Demo Data from EDBT 2026 / reviewers in the wild / expert
Takashi Nishitsuji
dblp:27/11053
· DBLP profile ↗
3ranked-venue papers
2as first author
1since 2021 · last 2021
0000-0001-8396-5163ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › physically based rendering › wave optics rendering
computer-generated holography |
0.5 | 1 | 2021 | Real-Time Computation of 3D Wireframes in Computer-Generated Holography · IEEE Trans. Image Process. 2021 |
GPUs and heterogeneous computing › GPU computing › GPU implementation
CUDA implementation |
0.1 | 1 | 2021 | Real-Time Computation of 3D Wireframes in Computer-Generated Holography · IEEE Trans. Image Process. 2021 |
GPUs and heterogeneous computing
GPU computing |
0.1 | 1 | 2021 | Real-Time Computation of 3D Wireframes in Computer-Generated Holography · IEEE Trans. Image Process. 2021 |
Methods — techniques the papers use, named apart from their topics
massively parallel computation · 1.0analytic diffraction approximation · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Real-Time Computation of 3D Wireframes in Computer-Generated HolographyabstractComputer-Generated Holography (CGH) algorithms simulate numerical diffraction, being applied in particular for holographic display technology. Due to the wave-based nature of diffraction, CGH is highly computationally intensive, making it especially challenging for driving high-resolution displays in real-time. To this end, we propose a technique for efficiently calculating holograms of 3D line segments. We express the solutions analytically and devise an efficiently computable approximation suitable for massively parallel computing architectures. The algorithms are implemented on a GPU (with CUDA), and we obtain a 70-fold speedup over the reference point-wise algorithm with almost imperceptible quality loss. We report real-time frame rates for CGH of complex 3D line-drawn objects, and validate the algorithm in both a simulation environment as well as on a holographic display setup. David Blinder, Takashi Nishitsuji, Peter Schelkens |
IEEE Trans. Image Process. | 2 |
| 2017 | Review of Fast Calculation Techniques for Computer-Generated Holograms With the Point-Light-Source-Based ModelabstractComputer-generated holograms (CGHs) are a key technology in electroholography systems; however, heavy calculations are required to calculate CGHs. We review fast calculation techniques for CGH calculation of a point-light-source-based model, which is a simple and general model of a three-dimensional object in an electroholography system. To reduce the calculation time, many methods that reduce the temporal and spatial redundancy of the CGH calculation have been developed (e.g., look-up table method, the wavefront recording plane method, and other approximation techniques). The implementation of such methods on parallel computers (e.g., graphic processing unit and field programmable gate arrays) has also been reported. Takashi Nishitsuji, Tomoyoshi Shimobaba, Takashi Kakue, Tomoyoshi Ito |
IEEE Trans. Ind. Informatics | 1 |
| 2016 | Fast calculation techniques for computer-generated hologramsabstractComputer-generated holograms (CGHs) are core technology in electroholography systems; however, heavy and enormous calculations are required for calculating CGH. We have developed algorithms for decreasing the computational cost in CGH. We introduce three of our works for the rapid calculation of CGHs and compare the results. Takashi Nishitsuji, Tomoyoshi Shimobaba, Takashi Kakue, Tomoyoshi Ito |
INDIN | 1 |