Demo Data from EDBT 2026 / reviewers in the wild / expert
Edwin Kay
dblp:27/130
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 56% Immersive interaction · 44% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
object manipulation |
0.1 | 1 | 2007 | PRISM interaction for enhancing control in immersive virtual environments · ACM Trans. Comput. Hum. Interact. 2007 |
Immersive interaction
virtual reality |
0.1 | 1 | 2007 | PRISM interaction for enhancing control in immersive virtual environments · ACM Trans. Comput. Hum. Interact. 2007 |
Interaction techniques and input › spatial interaction › 3d interaction
raycasting |
0.0 | 1 | 2007 | PRISM interaction for enhancing control in immersive virtual environments · ACM Trans. Comput. Hum. Interact. 2007 |
Methods — techniques the papers use, named apart from their topics
user study · 0.1control-display ratio · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | PRISM interaction for enhancing control in immersive virtual environmentsabstractWhen directly manipulating 3D objects in an immersive environment we cannot normally achieve the accuracy and control that we have in the real world. This reduced accuracy stems from hand instability. We present PRISM, which dynamically adjusts the C/D ratio between the hand and the controlled object to provide increased control when moving slowly and direct, unconstrained interaction when moving rapidly. We describe PRISM object translation and rotation and present user studies demonstrating their effectiveness. In addition, we describe a PRISM-enhanced version of ray casting which is shown to increase the speed and accuracy of object selection. Scott Frees, G. Drew Kessler, Edwin Kay |
ACM Trans. Comput. Hum. Interact. | 3 |