Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Stephen Hughes

dblp:27/2836 · DBLP profile ↗
← Back
7ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Design research and methods · 43% Interaction techniques and input · 31% Collaborative and social computing · 13%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
responsible innovation
0.712023
Responsible Innovation of Touchless Haptics: A Prospective Design Exploration in Social Interaction · CHI 2023
Collaborative and social computing
social interaction
0.212023
Responsible Innovation of Touchless Haptics: A Prospective Design Exploration in Social Interaction · CHI 2023
Interaction techniques and input › touch interaction
tactile input
0.112008
Stane: synthesized surfaces for tactile input · CHI 2008
Haptics and multimodal interaction › tactile sensing
texture sensing
0.112008
Stane: synthesized surfaces for tactile input · CHI 2008
Interaction techniques and input › non-visual interaction
eyes-free interaction
0.112007
Shoogle: excitatory multimodal interaction on mobile devices · CHI 2007
Interaction techniques and input
mobile interaction
0.112007
Shoogle: excitatory multimodal interaction on mobile devices · CHI 2007
Haptics and multimodal interaction › tactile display
vibrotactile display
0.112007
Shoogle: excitatory multimodal interaction on mobile devices · CHI 2007
Interaction techniques and input › input sensing › touch sensing
grip sensing
0.112014
28 frames later: predicting screen touches from back-of-device grip changes · CHI 2014
Haptics and multimodal interaction › haptic feedback
vibrotactile feedback
0.012008
Stane: synthesized surfaces for tactile input · CHI 2008
Wearable and physiological sensing
inertial sensing
0.012007
Shoogle: excitatory multimodal interaction on mobile devices · CHI 2007

Methods — techniques the papers use, named apart from their topics

thematic analysis · 0.7design workshop · 0.7machine learning · 0.2capacitive touch sensing · 0.2signal classification · 0.1inertial sensing · 0.1contact microphone sensing · 0.1capacitive sensing · 0.1prototype development · 0.1
YearPublicationVenuePosition
2026 Encouraging Student Use of AI in CS1: Rethinking Content, Delivery and Assessment
abstract
It has been well documented that generative AI tools are capable of solving traditional CS1-level problems as effectively as beginner students. With the addition of this technology as part of the technological landscape, it is necessary to reconsider expectations for CS1 content as well as the pedagogical approaches we choose to adopt. This poster documents the experience teaching a recent course that encouraged students to use a generative AI tool while revisiting four pedagogical tools: Problem-Centric Instruction, Flipped Instruction, Competency Demonstrations and In-Person Code reviews. Not only can AI serve as a catalyst to rethink what it means for students to engage with introductory programming, it also provides an opportunity to revisit some of the pedagogical advancements that we should have been paying attention to all along.
Stephen Hughes
SIGCSE (2)1
2023 Responsible Innovation of Touchless Haptics: A Prospective Design Exploration in Social Interaction
abstract
The rapid development of touchless systems has introduced many innovations in social interaction scenarios in recent years. People now can interact with touchless systems in social applications that are aimed to be used in everyday situations in the future. This accelerated development makes us ask, what will the next generation of touchless systems be like? How can we responsibly develop new touchless technologies in the future? To answer the first question, we brought together 20 experts to ideate, speculate, and evaluate possible touchless applications for social interactions. A total of 48 ideas were generated from two consecutive workshops. Then, to answer the second question, we critically analyzed those ideas through a thematic analysis using a responsible innovation (RI) framework, and identified key ethical considerations to guide developers, practitioners when designing future touchless systems. We argue that the social scenarios described, and the RI framework proposed in this paper are a useful starting point for responsibly designing the next generation of touchless systems.
Patricia Ivette Cornelio-Martínez, Stephen Hughes, Orestis Georgiou, William Frier, Martin Maunsbach, Madhan Kumar Vasudevan, Marianna Obrist
CHI2
2014 28 frames later: predicting screen touches from back-of-device grip changes
abstract
We demonstrate that front-of-screen targeting on mobile phones can be predicted from back-of-device grip manipulations. Using simple, low-resolution capacitive touch sensors placed around a standard phone, we outline a machine learning approach to modelling the grip modulation and inferring front-of-screen touch targets. We experimentally demonstrate that grip is a remarkably good predictor of touch, and we can predict touch position 200ms before contact with an accuracy of 18mm.
Mohammad Faizuddin Mohd Noor, Andrew Ramsay, Stephen Hughes, Simon Rogers, John Williamson 0001, Roderick Murray-Smith
CHI3
2008 Stane: synthesized surfaces for tactile input
abstract
Stane is a hand-held interaction device controlled by tactile input: scratching or rubbing textured surfaces and tapping. The system has a range of sensors, including contact microphones, capacitive sensing and inertial sensing, and provides audio and vibrotactile feedback. The surface textures vary around the device, providing perceivably different textures to the user. We demonstrate that the vibration signals generated by stroking and scratching these surfaces can be reliably classified, and can be used as a very cheaply manufacturable way to control different aspects of interaction. The system is demonstrated as a control for a music player.
Roderick Murray-Smith, John Williamson 0001, Stephen Hughes, Torben Quaade
CHI3
2007 Shoogle: excitatory multimodal interaction on mobile devices
abstract
Shoogle is a novel, intuitive interface for sensing data withina mobile device, such as presence and properties of textmessages or remaining resources. It is based around activeexploration: devices are shaken, revealing the contents rattlingaround "inside". Vibrotactile display and realistic impactsonification create a compelling system. Inertial sensingis used for completely eyes-free, single-handed interactionthat is entirely natural. Prototypes are described runningboth on a PDA and on a mobile phone with a wireless sensorpack. Scenarios of use are explored where active sensing ismore appropriate than the dominant alert paradigm.
John Williamson 0001, Roderick Murray-Smith, Stephen Hughes
CHI3
2005 The HandWave Bluetooth Skin Conductance Sensor
Marc Strauss, Carson Reynolds, Stephen Hughes, Kyoung Park, Gary McDarby, Rosalind W. Picard
ACII3
2005 GpsTunes: controlling navigation via audio feedback
abstract
We combine the functionality of a mobile Global Positioning System (GPS) with that of an MP3 player, implemented on a PocketPC, to produce a handheld system capable of guiding a user to their desired target location via continuously adapted music feedback. We illustrate how the approach to presentation of the audio display can benefit from insights from control theory, such as predictive 'browsing' elements to the display, and the appropriate representation of uncertainty or ambiguity in the display. The probabilistic interpretation of the navigation task can be generalised to other context-dependent mobile applications. This is the first example of a completely handheld location- aware music player. We discuss scenarios for use of such systems.
Steven Strachan, Parisa Eslambolchilar, Roderick Murray-Smith, Stephen Hughes, M. Sile O'Modhrain
Mobile HCI4