Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jean-Claude Léon

dblp:27/5015 · DBLP profile ↗
← Back
31ranked-venue papers
6as first author
2since 2021 · last 2025
0000-0003-3337-081XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 27 · 6 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 3Artificial intelligence and machine learning · 2Systems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
12 papers
Geometric modeling and processing · 85% Computational fabrication · 9% Computer animation and physical simulation · 6%
Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 12 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape deformation
surface deformation
0.922021
Feature Lines Modification Based on As-Stiff-As-Needed Surface Deformation · Comput. Aided Des. 2021
As-Stiff-As-Needed Surface DeformationCombining ARAP Energy with an Anisotropic Material · Comput. Aided Des. 2020
Geometric modeling and processing › computer-aided design › assembly modeling
CAD model assembly
0.912025
A structured analysis of CAD assembly model interfaces for their enhanced computerized processing · Comput. Aided Des. 2025
Geometric modeling and processing › computer-aided design
assembly modeling
0.522025
A structured analysis of CAD assembly model interfaces for their enhanced computerized processing · Comput. Aided Des. 2025
Computation of components' interfaces in highly complex assemblies · Comput. Aided Des. 2014
Geometric modeling and processing › shape analysis › symmetry detection
reflection symmetry detection
0.212014
Fast global and partial reflective symmetry analyses using boundary surfaces of mechanical components · Comput. Aided Des. 2014
Geometric modeling and processing
shape analysis
0.212014
Fast global and partial reflective symmetry analyses using boundary surfaces of mechanical components · Comput. Aided Des. 2014
Geometric modeling and processing
computer-aided design
0.212013
Qualitative behavioral reasoning from components' interfaces to components' functions for DMU adaption to FE analyses · Comput. Aided Des. 2013
Geometric modeling and processing
fast marching method
0.212013
Generalizing the advancing front method to composite surfaces in the context of meshing constraints topology · Comput. Aided Des. 2013
Geometric modeling and processing › mesh generation
surface meshing
0.212013
Generalizing the advancing front method to composite surfaces in the context of meshing constraints topology · Comput. Aided Des. 2013
Computer animation and physical simulation
finite element method
0.122013
Adaptation of CAD model topology for finite element analysis · Comput. Aided Des. 2008
Qualitative behavioral reasoning from components' interfaces to components' functions for DMU adaption to FE analyses · Comput. Aided Des. 2013
Computational geometry › topological data analysis
homology computation
0.112011
An iterative algorithm for homology computation on simplicial shapes · Comput. Aided Des. 2011
Computational geometry
topological data analysis
0.112011
An iterative algorithm for homology computation on simplicial shapes · Comput. Aided Des. 2011
Geometric modeling and processing › shape modeling › surface modeling
variational surface modeling
0.011998
Parametrically deformed free-form surfaces as part of a variational model · Comput. Aided Des. 1998

Methods — techniques the papers use, named apart from their topics

structured analysis · 0.9as-stiff-as-needed deformation · 0.5anisotropic material · 0.4ARAP energy · 0.4success probability estimation · 0.4sampling-based approximation · 0.4active learning · 0.4geometric computation · 0.2advancing front method · 0.2iterative algorithm · 0.1variational modeling · 0.0
YearPublicationVenuePosition
2025 A structured analysis of CAD assembly model interfaces for their enhanced computerized processing
Jean-Claude Léon, Flavien Boussuge, Franca Giannini, Marina Monti, Katia Lupinetti, Brigida Bonino, Jean-Philippe Pernot, Roberto Raffaeli
Comput. Aided Des.1
2021 Feature Lines Modification Based on As-Stiff-As-Needed Surface Deformation
Youna Le Vaou, Jean-Claude Léon, Stefanie Hahmann, Stéphane Masfrand, Matthieu Mika
Comput. Aided Des.2
2020 As-Stiff-As-Needed Surface DeformationCombining ARAP Energy with an Anisotropic Material
Youna Le Vaou, Jean-Claude Léon, Stefanie Hahmann, Stéphane Masfrand, Matthieu Mika
Comput. Aided Des.2
2019 Designing chain reaction contraptions from causal graphs
abstract
Chain reaction contraptions, commonly referred to as Rube Goldberg machines, achieve simple tasks in an intentionally complex fashion via a cascading sequence of events. They are fun, engaging and satisfying to watch. Physically realizing them, however, involves hours or even days of manual trial-and-error effort. The main difficulties lie in predicting failure factors over long chains of events and robustly enforcing an expected causality between parallel chains, especially under perturbations of the layout. We present a computational framework to help design the layout of such contraptions by optimizing their robustness to possible assembly errors. Inspired by the active learning paradigm in machine learning, we propose a generic sampling-based method to progressively approximate the success probability distribution of a given scenario over the design space of possible scene layouts. The success or failure of any given simulation is determined from a user-specified causal graph enforcing a time ordering between expected events. Our method scales to complex causal graphs and high dimensional design spaces by dividing the graph and scene into simpler sub-scenarios. The aggregated success probability distribution is subsequently used to optimize the entire layout. We demonstrate the use of our framework through a range of real world examples of increasing complexity, and report significant improvements over alternative approaches. Code and fabrication diagrams are available on the project page.
Robin Roussel, Marie-Paule Cani, Jean-Claude Léon, Niloy J. Mitra
ACM Trans. Graph.3
2018 Exploratory design of mechanical devices with motion constraints
Robin Roussel, Marie-Paule Cani, Jean-Claude Léon, Niloy J. Mitra
Comput. Graph.3
2016 Fast computation of contact points for robotic simulations based on CAD models without tessellation
abstract
Computing multiple contact points between geometric models evolved in a virtual 3D environment is central to many robotic simulation applications. While this task can be performed efficiently and robustly between complex polyhedra, using the exact analytic geometric models issued by CAD modelers still suffers from efficiency limitations. Yet models composed of smooth surfaces are required to ensure smooth contact constraints, thus avoiding possible numerical artifacts which may dramatically affect the behavior of the system in the case of functional contacts. This paper builds on the observation that industrial CAD models are mostly composed of simple surfaces to perform an off-line identification of similar features and build a bounding volume hierarchy in order to locate potential contacts. Those are then computed by dedicated analytic methods, or an iterative root-finder, depending on the actual geometric representations of the features. In the context of dynamic simulation of robotic tasks, our method exhibits interactive computation times while naturally providing better result accuracy than existing polyhedron-specific algorithms.
Sébastien Crozet, Jean-Claude Léon, Xavier Merlhiot
IROS2
2014 Extraction of generative processes from B-Rep shapes and application to idealization transformations
Flavien Boussuge, Jean-Claude Léon, Stefanie Hahmann, Lionel Fine
Comput. Aided Des.2
2014 Computation of components' interfaces in highly complex assemblies
François Jourdes, Georges-Pierre Bonneau, Stefanie Hahmann, Jean-Claude Léon, François Faure
Comput. Aided Des.4
2014 Fast global and partial reflective symmetry analyses using boundary surfaces of mechanical components
Gilles Foucault, Jean-Claude Léon, Moreno Trlin
Comput. Aided Des.3
2013 Generalizing the advancing front method to composite surfaces in the context of meshing constraints topology
Gilles Foucault, Jean-Christophe Cuillière, Vincent François, Jean-Claude Léon, Roland Maranzana
Comput. Aided Des.4
2013 Qualitative behavioral reasoning from components' interfaces to components' functions for DMU adaption to FE analyses
Ahmad Shahwan, Jean-Claude Léon, Gilles Foucault, Moreno Trlin, Olivier Palombi
Comput. Aided Des.2
2012 Designing interaction in virtual worlds through a passive haptic peripheral
abstract
This paper presents a prototype of a hands-on immersive peripheral device for controlling a virtual hand with high dexterity. Based on the results of users' tests on previous versions of our device and on the analysis of a manipulation task, this prototype is as easy as a mouse to use and allows the control of a high number of degrees of freedom (dofs) with tactile feedback. Design issues, physical phenomena and physiological behaviors are tightly linked and highly influence interaction. The goals corresponding to these issues include the choice of sensors' technology and their position on the device, low efforts exerted while using the device, relevant multi-sensorial feedback, performance of achieved tasks. An example of a grasping task illustrates the effectiveness of our device to achieve intuitive and efficient interactions, bringing new insights for collaborative interaction.
Jean-Rémy Chardonnet, Jean-Claude Léon
RO-MAN2
2011 An iterative algorithm for homology computation on simplicial shapes
Dobrina Boltcheva, David Canino, Sara Merino Aceituno, Jean-Claude Léon, Leila De Floriani, Franck Hétroy-Wheeler
Comput. Aided Des.4
2009 Prospective analysis for CAD-FEM integration and other product views
abstract
The concept of product view and the corresponding required models is a basic constituent of a product development process where shape transformations are repeatedly encountered. Here, topological and geometric issues are identified and major shape modeling principles are studied. As a result, some core concepts of a framework for product view integration are proposed and justified. Notions of mixed shape representation and layered topological representation are briefly outlined as part of the proposed framework. Categories of operators enabling the required shape transformations are also shortly introduced as element of the proposed framework.
Jean-Claude Léon, Gilles Foucault
CAD/Graphics1
2009 Classification of non-manifold singularities from transformations of 2-manifolds
abstract
Non-manifold models are frequently encountered in engineering simulations and design as well as in computer graphics. However, these models lack shape characterization for modelling and searching purposes. Topological properties act as a kernel for deriving key features of objects. Here we propose a classification for the non-manifold singularities of non-manifold objects through continuous shape transformations of 2-manifolds without boundary up to the creation of non-manifold singularities. As a result, the non-manifold objects thus created can be categorized and contribute to the definition of a general purpose taxonomy for non-manifold shapes.
Jean-Claude Léon, Leila De Floriani, Franck Hétroy-Wheeler
Shape Modeling International1
2009 Parameterised free-form feature templates
abstract
Even if today's CAD systems can easily represent free-form shapes by means of NURBS surfaces, their definition and modification still require a deep knowledge and a great skill in the manipulation of the underlying mathematical models. This paper presents an attempt to bring the feature concepts, well-known in the classical mechanical domain, to the free-form domain. The paper extends our previous work on fully free-form features to include parameterised feature templates. The free-form shapes are obtained by deformation according to specific constraint lines taking part to the feature templates definition. The feature template is adapted to the user-specified parameter values by our deformation engine, which can applied either to surfaces and curves. The method is illustrated with examples obtained with our prototype software.
Jean-Philippe Pernot, Franca Giannini, Bianca Falcidieno, Jean-Claude Léon
Shape Modeling International4
2008 Adaptation of CAD model topology for finite element analysis
Gilles Foucault, Jean-Christophe Cuillière, Vincent François, Jean-Claude Léon, Roland Maranzana
Comput. Aided Des.4
2008 Contact identification for assembly-disassembly simulation with a haptic device
Robert Iacob, Peter Mitrouchev, Jean-Claude Léon
Vis. Comput.3
2007 GPU-Accelerated Shape Simplification for Mechanical-Based Applications
abstract
In this paper we present a GPU-based method for removing shape details of 3D models. 3D models used in finite element analysis (FEA) are often either constructed for the purpose of manufacturing, or a result of 3D scanning. The models therefore contain shape details that are neither important for FEA nor compatible with the mechanical hypotheses. Vertex removal is a popular method for removing geometrical details where vertices are removed one by one, provided certain constraints are satisfied. The constraints can either be based purely on geometrical properties, or also on mechanical ones. The computations required in this process can be time consuming, especially if mechanical constraints are involved. The main idea behind our method is to perform the computations for all the vertices in parallel using graphics hardware, and then use the CPU to maintain the data structure representing the triangulation. As a result, simplification functions can stay interactive while incorporating complementary mechanically-based criteria in addition to the geometric ones involved in shape transformation.
Jon Mikkelsen Hjelmervik, Jean-Claude Léon
Shape Modeling International2
2005 A formal description of preparation processes for geometric models to improve downstream activities integration in the design process
abstract
In order to better integrate downstream applications - like simulation or virtual reality based applications - within design cycles, geometric data extracted from the digital mock-up need to be prepared and adapted to the needs and the constraints of these applications. In this paper, we propose to formalize the preparation process from the digital mock-up to an adapted database (AD). These processes allow not only transforming geometric data, but also creating a link between the initial data and the AD. The current computer implementation shows how this processes can be described and saved, in order to automate and capitalize processes, reduce preparation time, and finally enhance downstream applications integration within design.
G. Drieux, Jean-Claude Léon, Nicolas Chevassus, François Guillaume
CSCWD (2)2
2005 3D sketching for aesthetic design using fully free-form deformation features
Vincent Cheutet, Chiara Eva Catalano, Jean-Philippe Pernot, Bianca Falcidieno, Franca Giannini, Jean-Claude Léon
Comput. Graph.6
2004 Multi-Minimisations for Shape Control of Fully Free-Form Deformation Features
abstract
Fully free form deformation features (/spl delta/-F/sup 4/) have been proposed to overcome the limits of low-level manipulations of free form surfaces. They correspond to shapes obtained by deformation of a surface part according to geometric constraints. In our approach, a /spl delta/-F/sup 4/ is a result of the indirect manipulation of external forces applied to the nodes of a bar network coupled to the control polyhedron of a B-spline surface. The solution of the equation system corresponding to the constraint specifications, often under-constrained, requires the definition of an optimisation problem where an additional objective function has to be minimised. In this paper, we propose a new formulation of this optimisation problem where the proposed objective functions can be defined as a multiple combination of various local quantities. They can be related either to the geometry of the bar network (e.g. the length of a bar or the displacement of a node), or to its mechanical magnitudes (e.g. the external force applied at a node or a bar deformation energy). Different types of combinations are also proposed and classified according to the induced level of multi-minimisations. In this way, the shape of a /spl delta/-F/sup 4/ can be controlled globally, with a unique minimisation, or locally with different minimisations applied to sub-domains of the surface.
Jean-Philippe Pernot, Stephane Guillet, Jean-Claude Léon, Bianca Falcidieno, Franca Giannini
SMI3
2002 Toward a new set of tools for a collaborative design environment
abstract
Collaborative design is a major industrial issue, where people from different expertise fields strongly need to cooperate. New Internet Collaboration Tools (ICT) possibilities now allow design processes to be hold over distributed teams. Our goal is to define a collaborative environment based on Internet technologies: Techniques, methods, and tools for CSCW in design. From the design experiment of an electromechanical plunger hold over Internet and involving mechanical and electrical engineers, this paper looks at their collaborative design activity. This leads us to present now communication tools, dedicated to specific tasks that are actually not supported, especially shared concept formalization among technical experts.
Vicente Riboulet, Philippe M. Marin, Jean-Claude Léon
CSCWD3
2002 A Shape Deformation Tool to Model Character Lines in the Early Design Phases
abstract
This paper addresses the designers' work and in particular the way they express an object shape through character lines. Based on this concept, a deformation feature is presented. The proposed approach includes curvilinear constraints to match the designer's requirements and techniques for the quality and accuracy of the produced model. This method is applied to B-spline surfaces coupled with a mechanical model of a bar network; geometric constraints are automatically and adaptively added to monitor and control the deformation process. A few examples show the results obtained by this deformation feature with the help of curvature maps, used to analyze the influence of the constraints and the resulting quality.
Jean-Philippe Pernot, Stephane Guillet, Jean-Claude Léon, Franca Giannini, Chiara Eva Catalano, Bianca Falcidieno
Shape Modeling International3
2002 A Shape Deformation Tool to Model Character Lines in the Early Design Phases (figures 11, 12, and 13)
Jean-Philippe Pernot, Stephane Guillet, Jean-Claude Léon, Franca Giannini, Bianca Falcidieno, Chiara Eva Catalano
Shape Modeling International3
2001 Modelling Flexible Parts for Virtual Reality Assembly Simulations which Interact with Their Environment
abstract
Within the scope of simulation of assembly/disassembly operations, flexible modelling for virtual reality environments is described. The study analyzes the adequacy of various mechanical models in the specific context of oil hoses. The model behaviour is checked against experiments for validation. As an issue of this comparison, a mechanical model is proposed through the concept of a dual mechanical approach. The adequacy of this last model is deduced from the experimental data. The mechanical model is coupled with a geometric model for free-form surfaces. The deformation criterion uses a functional based on the external forces applied to the mechanical model. This model is expressed as a prescribed displacement problem in order to obtain a more accurate model. The model proposed is also capable of handling interaction between the flexible area of the hose and rigid parts of its environment which model other components of an engine bay. To this end, the mechanical model is enriched with a contact boundary condition which preserves the coherence of the approach. The proposed approach is also a proposal for a methodology to model mechanical flexible parts for virtual reality applications. The model set up has been inserted into a virtual reality environment for efficiency evaluation.
Jean-Claude Léon, U. Gandiaga, D. Dupont
Shape Modeling International1
1998 Parametrically deformed free-form surfaces as part of a variational model
Stephane Guillet, Jean-Claude Léon
Comput. Aided Des.2
1998 Shape preserving polyhedral simplification with bounded error
Philippe Véron, Jean-Claude Léon
Comput. Graph.2
1997 Static polyhedron simplification using error measurements
Philippe Véron, Jean-Claude Léon
Comput. Aided Des.2
1997 Semiglobal deformation and correction of free- form surfaces using a mechanical alternative
Jean-Claude Léon, Philippe Véron
Vis. Comput.1
1995 A new approach towards free-form surfaces control
Jean-Claude Léon, Philippe Trompette
Comput. Aided Geom. Des.1