Demo Data from EDBT 2026 / reviewers in the wild / expert
Marta Wilczkowiak
dblp:27/5133
· DBLP profile ↗
11ranked-venue papers
6as first author
3since 2021 · last 2025
0009-0006-7695-4216ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Trustworthy machine learning · 56% Face, body and person analysis · 28% 3D vision · 16% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 67% Collaborative and social computing · 33% | |
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 75% Computational photography and imaging · 25% |
Topics — the 17 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › avatar
avatar appearance |
0.9 | 1 | 2025 | Avatars in mixed-reality meetings: A longitudinal field study of realistic versus cartoon facial likeness effects on communication, task satisfaction, presence, and emotional perception · Int. J. Hum. Comput. Stud. 2025 |
Immersive interaction
mixed reality |
0.9 | 1 | 2025 | Avatars in mixed-reality meetings: A longitudinal field study of realistic versus cartoon facial likeness effects on communication, task satisfaction, presence, and emotional perception · Int. J. Hum. Comput. Stud. 2025 |
Collaborative and social computing
remote collaboration |
0.9 | 1 | 2025 | Avatars in mixed-reality meetings: A longitudinal field study of realistic versus cartoon facial likeness effects on communication, task satisfaction, presence, and emotional perception · Int. J. Hum. Comput. Stud. 2025 |
Machine learning › Trustworthy machine learning › fairness
fair classification |
0.8 | 1 | 2024 | Hairmony: Fairness-aware hairstyle classification · SIGGRAPH Asia 2024 |
Machine learning › Trustworthy machine learning
fairness |
0.8 | 1 | 2024 | Hairmony: Fairness-aware hairstyle classification · SIGGRAPH Asia 2024 |
Computer vision › 3D vision
human digitization |
0.2 | 1 | 2024 | Hairmony: Fairness-aware hairstyle classification · SIGGRAPH Asia 2024 |
Geometric modeling and processing
3d reconstruction |
0.1 | 2 | 2003 | Scene Modeling Based on Constraint System Decomposition Techniques · ICCV 2003 Camera Calibration and 3D Reconstruction from Single Images Using Parallelepipeds · ICCV 2001 |
Computer vision › 3D vision
3d reconstruction |
0.1 | 1 | 2005 | Using Geometric Constraints through Parallelepipeds for Calibration and 3D Modeling · IEEE Trans. Pattern Anal. Mach. Intell. 2005 |
Computer vision › 3D vision
3d shape modeling |
0.1 | 1 | 2005 | Using Geometric Constraints through Parallelepipeds for Calibration and 3D Modeling · IEEE Trans. Pattern Anal. Mach. Intell. 2005 |
Computer vision › 3D vision
camera calibration |
0.1 | 1 | 2005 | Using Geometric Constraints through Parallelepipeds for Calibration and 3D Modeling · IEEE Trans. Pattern Anal. Mach. Intell. 2005 |
Geometric modeling and processing
3d scene modeling |
0.0 | 1 | 2003 | Scene Modeling Based on Constraint System Decomposition Techniques · ICCV 2003 |
Geometric modeling and processing › shape modeling
3d modeling |
0.0 | 1 | 2002 | 3D Modelling Using Geometric Constraints: A Parallelepiped Based Approach · ECCV (4) 2002 |
Geometric modeling and processing › computer-aided design › computer-aided geometric design
geometric constraints |
0.0 | 1 | 2002 | 3D Modelling Using Geometric Constraints: A Parallelepiped Based Approach · ECCV (4) 2002 |
Computational photography and imaging
camera calibration |
0.0 | 1 | 2001 | Camera Calibration and 3D Reconstruction from Single Images Using Parallelepipeds · ICCV 2001 |
Computational photography and imaging › image-based modeling › 3d reconstruction from images
single-view 3d reconstruction |
0.0 | 1 | 2001 | Camera Calibration and 3D Reconstruction from Single Images Using Parallelepipeds · ICCV 2001 |
Computer vision › 3D vision › structure from motion
factorization |
0.0 | 1 | 2005 | Using Geometric Constraints through Parallelepipeds for Calibration and 3D Modeling · IEEE Trans. Pattern Anal. Mach. Intell. 2005 |
Computer vision › 3D vision
multi-view geometry |
0.0 | 1 | 2005 | Using Geometric Constraints through Parallelepipeds for Calibration and 3D Modeling · IEEE Trans. Pattern Anal. Mach. Intell. 2005 |
Methods — techniques the papers use, named apart from their topics
within-subjects study · 0.9longitudinal field study · 0.9synthetic training data · 0.8pre-trained feature extraction · 0.8self-calibration · 0.1geometric constraints · 0.1factorization-based algorithm · 0.1r-methods · 0.0constraint system decomposition · 0.0GPDOF algorithm · 0.0parallelepiped constraints · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Avatars in mixed-reality meetings: A longitudinal field study of realistic versus cartoon facial likeness effects on communication, task satisfaction, presence, and emotional perceptionabstractWe conducted a within-subjects study to examine how realistic faces and cartoon faces on avatars affect communication, task satisfaction, sense of presence, and mood perception in mixed reality meetings. Over the course of two weeks, six groups of co-workers (14 people) held recurring meetings using Microsoft HoloLens2 devices, each person embodying a personal full-body avatar with either a realistic face or cartoon face. Half of the groups started with the realistic face avatar and switched to the cartoon face version halfway through (RC condition), and the other half with the cartoon-face avatar first (CR condition). Results showed that participants in the RC condition may have had higher expectations and more errors in perceiving their colleagues’ moods. Participants in the CR condition reported that the avatars’ appearance mattered less over time and experienced increased comfort and improved identification of their colleagues. Participants rated words, tone of voice, and movement as the most useful cues for perceiving colleagues’ moods, regardless of avatar rendering style. In the RC condition, participants rated gaze as more useful than facial expressions, while in the CR condition, both gaze and facial expressions were rated as the least useful. Results also suggested that participants had more errors when perceiving negative moods in their colleagues, with this trend appearing for most moods, but depending on conditions. Implications of these findings for mixed and virtual reality meetings are discussed. This work contributes to the field of remote collaboration by providing insights from longitudinal data on the impact of avatar appearance on various aspects of work meetings in virtual environments. • Realistic avatars may lead to higher expectations and errors in perceiving moods. • Cartoon avatars may increase the comfort and identification of colleagues over time. • For both avatars, words, voice, and movement were the most useful to perceive moods. • Avatar’s evaluation should be longitudinal as attitudes towards them change over time. • Avatar attitudes depend on context; evaluation should prioritise ecological validity. • Avatars’ identification, communication, and emotional trust may outweigh appearance. Georgiana Cristina Dobre, Marta Wilczkowiak, Marco Gillies, Sylvia Xueni Pan, Sean Rintel |
Int. J. Hum. Comput. Stud. | 2 |
| 2025 | Nods of Agreement: Webcam-Driven Avatars Improve Meeting Outcomes and Avatar Satisfaction Over Audio-Driven or Static Avatars in All-Avatar Work VideoconferencingabstractAvatars are edging into mainstream videoconferencing, but evaluation of how avatar animation modalities contribute to work meeting outcomes has been limited. We report a within-group videoconferencing experiment in which 68 employees of a global technology company, in 16 groups, used the same stylized avatars in three modalities (static picture, audio-animation, and webcam-animation) to complete collaborative decision-making tasks. Quantitatively, for meeting outcomes, webcam-animated avatars improved meeting effectiveness over the picture modality and were also reported to be more comfortable and inclusive than both other modalities. In terms of avatar satisfaction, there was a similar preference for webcam animation as compared to both other modalities. Our qualitative analysis shows participants expressing a preference for the holistic motion of webcam animation, and that meaningful movement outweighs realism for meeting outcomes, as evidenced through a systematic overview of ten thematic factors. We discuss implications for research and commercial deployment and conclude that webcam-animated avatars are a plausible alternative to video in work meetings. Fang Ma, Lev Tankelevitch, Payod Panda, Torang Asadi, Charlie Hewitt, Lohit Petikam, James Clemoes, Marco Gillies, Sylvia Xueni Pan, Sean Rintel, Marta Wilczkowiak |
Proc. ACM Hum. Comput. Interact. | 12 |
| 2024 | Hairmony: Fairness-aware hairstyle classificationabstractWe present a method for prediction of a person's hairstyle from a single image. Despite growing use cases in user digitization and enrollment for virtual experiences, available methods are limited, particularly in the range of hairstyles they can capture. Human hair is extremely diverse and lacks any universally accepted description or categorization, making this a challenging task. Most current methods rely on parametric models of hair at a strand level. These approaches, while very promising, are not yet able to represent short, frizzy, coily hair and gathered hairstyles. We instead choose a classification approach which can represent the diversity of hairstyles required for a truly robust and inclusive system. Previous classification approaches have been restricted by poorly labeled data that lacks diversity, imposing constraints on the usefulness of any resulting enrollment system. We use only synthetic data to train our models. This allows for explicit control of diversity of hairstyle attributes, hair colors, facial appearance, poses, environments and other parameters. It also produces noise-free ground-truth labels. We introduce a novel hairstyle taxonomy developed in collaboration with a diverse group of domain experts which we use to balance our training data, supervise our model, and directly measure fairness. We annotate our synthetic training data and a real evaluation dataset using this taxonomy and release both to enable comparison of future hairstyle prediction approaches. We employ an architecture based on a pre-trained feature extraction network in order to improve generalization of our method to real data and predict taxonomy attributes as an auxiliary task to improve accuracy. Results show our method to be significantly more robust for challenging hairstyles than recent parametric approaches. Givi Meishvili, James Clemoes, Charlie Hewitt, Zafiirah Hosenie, Xian Xiao, Martin de La Gorce, Tadas Baltrusaitis, Antonio Criminisi, Chyna McRae, Nina Jablonski, Marta Wilczkowiak |
SIGGRAPH Asia | 12 |
| 2005 | Hole Filling Through PhotomontageabstractTo fill holes in photographs of structured, man made environments, we propose a technique which automatically adjusts and clones large image patches that have similar structure. These source patches can come from elsewhere in the same image, or from other images shot from different perspectives. Two significant developments of this work are the ability to automatically detect and adjust source patches whose macrostructure is compatible with the hole region, and alternately, to interactively specify a user's desired search regions. In contrast to existing photomontage algorithms which either synthesize microstructure or require careful user interaction to fill holes, our approach handles macrostructure with an adjustable degree of automation. Marta Wilczkowiak, Gabriel J. Brostow, Ben Tordoff, Roberto Cipolla |
BMVC | 1 |
| 2005 | Using Geometric Constraints through Parallelepipeds for Calibration and 3D ModelingabstractThis paper concerns the incorporation of geometric information in camera calibration and 3D modeling. Using geometric constraints enables more stable results and allows us to perform tasks with fewer images. Our approach is motivated and developed within a framework of semi-automatic 3D modeling, where the user defines geometric primitives and constraints between them. It is based on the observation that constraints, such as coplanarity, parallelism, or orthogonality, are often embedded intuitively in parallelepipeds. Moreover, parallelepipeds are easy to delineate by a user and are well adapted to model the main structure of, e.g., architectural scenes. In this paper, first a duality that exists between the shape parameters of a parallelepiped and the intrinsic parameters of a camera is described. Then, a factorization-based algorithm exploiting this relation is developed. Using images of parallelepipeds, it allows us to simultaneously calibrate cameras, recover shapes of parallelepipeds, and estimate the relative pose of all entities. Besides geometric constraints expressed via parallelepipeds, our approach simultaneously takes into account the usual self-calibration constraints on cameras. The proposed algorithm is completed by a study of the singular cases of the calibration method. A complete method for the reconstruction of scene primitives that are not modeled by parallelepipeds is also briefly described. The proposed methods are validated by various experiments with real and simulated data, for single-view as well as multiview cases. Marta Wilczkowiak, Peter F. Sturm, Edmond Boyer |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2003 | The Analysis of Ambiguous Solutions in Linear Systems and its Application to Computer VisionabstractInternational audience Marta Wilczkowiak, Peter F. Sturm, Edmond Boyer |
BMVC | 1 |
| 2003 | Scene Reconstruction Based on Constraints: Details on the Equation System Decomposition
Gilles Trombettoni, Marta Wilczkowiak |
CP | 2 |
| 2003 | Scene Modeling Based on Constraint System Decomposition TechniquesabstractWe present a new approach to 3D scene modeling based on geometric constraints. Contrary to the existing methods, we can quickly obtain 3D scene models that respect the given constraints exactly. Our system can describe a large variety of linear and nonlinear constraints in a flexible way. To deal with the constraints, we decided to exploit the properties of the GPDOF algorithm developed in the Constraint Programming community (Trombettoni, 1998). The approach is based on a dictionary of so-called r-methods, based on theorems of geometry, which can solve a subset of geometric constraints in a very efficient way. GPDOF is used to find, in polynomial-time, a reduced parameterization of a scene, and to decompose the equation system, induced by constraints, into a sequence of r-methods. We have validated our approach in reconstructing, from images, 3D models of buildings based on linear and quadratic geometric constraints. Marta Wilczkowiak, Gilles Trombettoni, Christophe Jermann, Peter F. Sturm, Edmond Boyer |
ICCV | 1 |
| 2003 | VISIRE: photorealistic 3D reconstruction from video sequencesabstractTraditionally, building 3D reconstructions of large scenarios such as a museum or historical site has been costly, time consuming and required the contribution of expert personnel. Usually the results showed an artificial look and had little interactivity. However, newly developed technologies in the areas of video analysis, camera calibration and texture fusion allow us to think in a much more satisfying scenario where the user with the only aid of a domestic video camera is able to acquire all the information it is required to construct the 3D model of the desired environment in an easy and comfortable manner. In this paper, the results obtained in the EC funded project VISIRE are presented. VISIRE attempts to construct photorealistic 3D models of large scenarios using as input multiple freehand video sequences. Once acquired, the computer vision software processes the video information off-line in order to obtain the 3D mesh together with the textures required to obtain a 3D model highly resembling the original. Tomás Rodríguez, Peter F. Sturm, Marta Wilczkowiak, Adrien Bartoli, Matthieu Personnaz, Nicolas Guilbert, Fredrik Kahl, M. Johansson, Anders Heyden, José Manuel Menéndez, José Ignacio Ronda, Fernando Jaureguizar |
ICIP (3) | 3 |
| 2002 | 3D Modelling Using Geometric Constraints: A Parallelepiped Based Approach
Marta Wilczkowiak, Edmond Boyer, Peter F. Sturm |
ECCV (4) | 1 |
| 2001 | Camera Calibration and 3D Reconstruction from Single Images Using Parallelepipeds
Marta Wilczkowiak, Edmond Boyer, Peter F. Sturm |
ICCV | 1 |