EDBT 2026 Demo / reviewers in the wild / expert
Xinpeng Liu 0002
dblp:27/5719-2
· DBLP profile ↗
16ranked-venue papers
6as first author
13since 2021 · last 2026
0000-0002-7525-3243ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 16 · 6 first-author · 13 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 5 first-author · 10 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Verb Mirage: Unveiling and Assessing Verb Concept Hallucinations in Multimodal Large Language ModelsabstractMultimodal Large Language Models (MLLMs) have garnered significant attention recently and demonstrate outstanding capabilities in various tasks such as OCR, VQA, captioning, etc. However, hallucination remains a persistent issue. While numerous methods have been proposed to mitigate hallucinations, achieving notable improvements, these methods primarily focus on mitigating hallucinations related to object/noun concepts. Verb concepts, which are crucial for understanding human actions, have been largely overlooked. In this paper, to the best of our knowledge, we are the first to investigate the verb hallucination phenomenon of MLLMs from various perspectives. Our findings reveal that most state-of-the-art MLLMs suffer from severe verb hallucination. To assess the effectiveness of existing mitigation methods for object concept hallucination in relation to verb hallucination, we evaluated these methods and found that they do not effectively address verb hallucination. To address this issue, we propose a baseline method based on fine-tuning with rich verb knowledge, achieving decent superiority. The experiment results demonstrate that our method significantly reduces hallucinations related to verbs. Xinpeng Liu 0002, Yudonglin Zhang, Yifan Fang, Junfu Pu, Cewu Lu, Yong-Lu Li 0001 |
AAAI | 2 |
| 2025 | Interacted Object Grounding in Spatio-Temporal Human-Object InteractionsabstractSpatio-temporal Human-Object Interaction (ST-HOI) understanding aims at detecting HOIs from videos, which is crucial for activity understanding. However, existing whole-body-object interaction video benchmarks overlook the truth that open-world objects are diverse, that is, they usually provide limited and predefined object classes. Therefore, we introduce a new open-world benchmark: Grounding Interacted Objects (GIO) including 1,098 interacted objects class and 290K interacted object boxes annotation. Accordingly, an object grounding task is proposed expecting vision systems to discover interacted objects. Even though today’s detectors and grounding methods have succeeded greatly, they perform unsatisfactorily in localizing diverse and rare objects in GIO. This profoundly reveals the limitations of current vision systems and poses a great challenge. Thus, we explore leveraging spatio-temporal cues to address object grounding and propose a 4D question-answering framework (4D-QA) to discover interacted objects from diverse videos. Our method demonstrates significant superiority in extensive experiments compared to current baselines. Xiaoyang Liu 0014, Boran Wen, Xinpeng Liu 0002, Zizheng Zhou, Hongwei Fan, Cewu Lu, Lizhuang Ma, Yong-Lu Li 0001 |
AAAI | 3 |
| 2025 | Homogeneous Dynamics Space for Heterogeneous HumansabstractAnalyses of human motion kinematics have achieved tremendous advances. However, the production mechanism, known as human dynamics, is still undercovered. In this paper, we aim to push the understanding of data-driven human dynamics forward. We identify a major obstacle to this as the heterogeneity of existing human motion understanding efforts. Specifically, heterogeneity exists in not only the diverse kinematics representations and hierarchical dynamics representations but also the data from different domains, namely biomechanics and reinforcement learning. With an in-depth analysis of the existing heterogeneity, we propose to emphasize the beneath homogeneity: all of them represent the homogeneous fact of human motion, though from different perspectives. Given this, we propose Homogeneous Dynamics Space (HDyS) as a fundamental space for human dynamics by aggregating heterogeneous data and training a homogeneous latent space with inspiration from the inverse-forward dynamics procedure. HDyS achieves decent mapping between human kinematics and dynamics by leveraging the heterogeneous representations and datasets. We demonstrate the feasibility of HDyS with extensive experiments and applications. The project page is https://foruck.github.io/HDyS. Xinpeng Liu 0002, Junxuan Liang, Chenshuo Zhang, Zixuan Cai, Cewu Lu, Yong-Lu Li 0001 |
CVPR | 1 |
| 2025 | ImDy: Human Inverse Dynamics from Imitated ObservationsabstractInverse dynamics (ID), which aims at reproducing the driven torques from human kinematic observations, has been a critical tool for gait analysis. However, it is hindered from wider application to general motion due to its limited scalability. Conventional optimization-based ID requires expensive laboratory setups, restricting its availability. To alleviate this problem, we propose to exploit the recently progressive human motion imitation algorithms to learn human inverse dynamics in a data-driven manner. The key insight is that the human ID knowledge is implicitly possessed by motion imitators, though not directly applicable. In light of this, we devise an efficient data collection pipeline with state-of-the-art motion imitation algorithms and physics simulators, resulting in a large-scale human inverse dynamics benchmark as Imitated Dynamics (ImDy). ImDy contains over 150 hours of motion with joint torque and full-body ground reaction force data. With ImDy, we train a data-driven human inverse dynamics solver ImDyS(olver) in a fully supervised manner, which conducts ID and ground reaction force estimation simultaneously. Experiments on ImDy and real-world data demonstrate the impressive competency of ImDyS in human inverse dynamics and ground reaction force estimation. Moreover, the potential of ImDy(-S) as a fundamental motion analysis tool is exhibited with downstream applications. The project page is https://foruck.github.io/ImDy. Xinpeng Liu 0002, Junxuan Liang, Zili Lin, Haowen Hou, Yong-Lu Li 0001, Cewu Lu |
ICLR | 1 |
| 2024 | Primitive-Based 3D Human-Object Interaction Modelling and ProgrammingabstractEmbedding Human and Articulated Object Interaction (HAOI) in 3D is an important direction for a deeper human activity understanding. Different from previous works that use parametric and CAD models to represent humans and objects, in this work, we propose a novel 3D geometric primitive-based language to encode both humans and objects. Given our new paradigm, humans and objects are all compositions of primitives instead of heterogeneous entities. Thus, mutual information learning may be achieved between the limited 3D data of humans and different object categories. Moreover, considering the simplicity of the expression and the richness of the information it contains, we choose the superquadric as the primitive representation. To explore an effective embedding of HAOI for the machine, we build a new benchmark on 3D HAOI consisting of primitives together with their images and propose a task requiring machines to recover 3D HAOI using primitives from images. Moreover, we propose a baseline of single-view 3D reconstruction on HAOI. We believe this primitive-based 3D HAOI representation would pave the way for 3D HAOI studies. Our code and data are available at https://mvig-rhos.com/p3haoi. Yong-Lu Li 0001, Xinpeng Liu 0002, Yang You 0004, Cewu Lu |
AAAI | 4 |
| 2024 | From Isolated Islands to Pangea: Unifying Semantic Space for Human Action UnderstandingabstractAction understanding has attracted long-term attention. It can be formed as the mapping from the physical space to the semantic space. Typically, researchers built datasets according to idiosyncratic choices to define classes and push the envelope of benchmarks respectively. Datasets are incompatible with each other like “Isolated Islands” due to semantic gaps and various class granularities, e.g., do housework in dataset A and wash plate in dataset B. We argue that we need a more principled semantic space to concentrate the community efforts and use all datasets together to pursue generalizable action learning. To this end, we design a structured action semantic space in view of verb taxonomy hierarchy and covering massive actions. By aligning the classes of previous datasets to our semantic space, we gather (image/video/skeleton/McCap] datasets into a unified database in a unified label system, i.e., bridging “isolated islands” into a “Pangea”. Accordingly, we propose a novel model mapping from the physical space to semantic space to fully use Pangea. In extensive experiments, our new system shows significant superiority, especially in transfer learning. Our code and data will be made public at https://mvig-rhos.com/pangea. Yong-Lu Li 0001, Xinpeng Liu 0002, Yiming Dou, Yikun Ji, Junyi Zhang 0004, Yixing Li, Jingru Tan, Cewu Lu |
CVPR | 3 |
| 2024 | Revisit Human-Scene Interaction via Space Occupancy
Xinpeng Liu 0002, Haowen Hou, Yanchao Yang 0001, Yong-Lu Li 0001, Cewu Lu |
ECCV (50) | 1 |
| 2024 | Bridging the Gap Between Human Motion and Action Semantics via Kinematic Phrases
Xinpeng Liu 0002, Yong-Lu Li 0001, Ailing Zeng, Zizheng Zhou, Yang You 0004, Cewu Lu |
ECCV (8) | 1 |
| 2023 | HAKE: A Knowledge Engine Foundation for Human Activity UnderstandingabstractHuman activity understanding is of widespread interest in artificial intelligence and spans diverse applications like health care and behavior analysis. Although there have been advances with deep learning, it remains challenging. The object recognition-like solutions usually try to map pixels to semantics directly, but activity patterns are much different from object patterns, thus hindering another success. In this article, we propose a novel paradigm to reformulate this task in two-stage: first mapping pixels to an intermediate space spanned by atomic activity primitives, then programming detected primitives with interpretable logic rules to infer semantics. To afford a representative primitive space, we build a knowledge base including 26+ M primitive labels and logic rules from human priors or automatic discovering. Our framework, Human Activity Knowledge Engine (HAKE), exhibits superior generalization ability and performance upon canonical methods on challenging benchmarks. Code and data are available at http://hake-mvig.cn/. Yong-Lu Li 0001, Xinpeng Liu 0002, Yizhuo Li 0001, Zuoyu Qiu, Liang Xu 0012, Haoshu Fang, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2022 | Highlighting Object Category Immunity for the Generalization of Human-Object Interaction DetectionabstractHuman-Object Interaction (HOI) detection plays a core role in activity understanding. As a compositional learning problem (human-verb-object), studying its generalization matters. However, widely-used metric mean average precision (mAP) fails to model the compositional generalization well. Thus, we propose a novel metric, mPD (mean Performance Degradation), as a complementary of mAP to evaluate the performance gap among compositions of different objects and the same verb. Surprisingly, mPD reveals that previous methods usually generalize poorly. With mPD as a cue, we propose Object Category (OC) Immunity to boost HOI generalization. The idea is to prevent model from learning spurious object-verb correlations as a short-cut to over-fit the train set. To achieve OC-immunity, we propose an OC-immune network that decouples the inputs from OC, extracts OC-immune representations, and leverages uncertainty quantification to generalize to unseen objects. In both conventional and zero-shot experiments, our method achieves decent improvements. To fully evaluate the generalization, we design a new and more difficult benchmark, on which we present significant advantage. The code is available at https://github.com/Foruck/OC-Immunity. Xinpeng Liu 0002, Yong-Lu Li 0001, Cewu Lu |
AAAI | 1 |
| 2022 | Interactiveness Field in Human-Object InteractionsabstractHuman-Object Interaction (HOI) detection plays a core role in activity understanding. Though recent two/one-stage methods have achieved impressive results, as an essential step, discovering interactive human-object pairs remains challenging. Both one/two-stage methods fail to effectively extract interactive pairs instead of generating redundant negative pairs. In this work, we introduce a previously overlooked interactiveness bimodal prior: given an object in an image, after pairing it with the humans, the generated pairs are either mostly non-interactive, or mostly interactive, with the former more frequent than the latter. Based on this interactiveness bimodal prior we propose the “interactiveness field”. To make the learned field compatible with real HOI image considerations, we propose new energy constraints based on the cardinality and difference in the inherent “interactiveness field” underlying interactive versus non-interactive pairs. Consequently, our method can detect more precise pairs and thus significantly boost HOI detection performance, which is validated on widely-used benchmarks where we achieve decent improvements over state-of-the-arts. Our code is available at https://github.comIForuckllnteractiveness-Field. Xinpeng Liu 0002, Yong-Lu Li 0001, Yu-Wing Tai, Cewu Lu, Chi-Keung Tang |
CVPR | 1 |
| 2022 | Mining Cross-Person Cues for Body-Part Interactiveness Learning in HOI Detection
Yong-Lu Li 0001, Xinpeng Liu 0002, Junyi Zhang 0004, Cewu Lu |
ECCV (4) | 3 |
| 2022 | Transferable Interactiveness Knowledge for Human-Object Interaction DetectionabstractHuman-object interaction (HOI) Detection is an important problem to understand how humans interact with objects. In this paper, we explore Interactiveness Knowledge which indicates whether human and object interact with each other or not. We found that interactiveness knowledge can be learned across HOI datasets and alleviate the gap between diverse HOI category settings. Our core idea is to exploit an Interactiveness Network to learn the general interactiveness knowledge from multiple HOI datasets and perform Non-Interaction Suppression before HOI classification in inference. On account of the generalization of interactiveness, interactiveness network is a transferable knowledge learner and can be cooperated with any HOI detection models to achieve desirable results. We utilize the human instance and body part features together to learn the interactiveness in hierarchical paradigm, i.e., instance-level and body part-level interactivenesses. Thereafter, a consistency task is proposed to guide the learning and extract deeper interactive visual clues. We extensively evaluate the proposed method on HICO-DET, V-COCO, and a newly constructed HAKE-HOI dataset. With the learned interactiveness, our method outperforms state-of-the-art HOI detection methods, verifying its efficacy and flexibility. Code is available at https://github.com/DirtyHarryLYL/Transferable-Interactiveness-Network. Yong-Lu Li 0001, Xinpeng Liu 0002, Xijie Huang, Liang Xu 0012, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2020 | Detailed 2D-3D Joint Representation for Human-Object InteractionabstractHuman-Object Interaction (HOI) detection lies at the core of action understanding. Besides 2D information such as human/object appearance and locations, 3D pose is also usually utilized in HOI learning since its view-independence. However, rough 3D body joints just carry sparse body information and are not sufficient to understand complex interactions. Thus, we need detailed 3D body shape to go further. Meanwhile, the interacted object in 3D is also not fully studied in HOI learning. In light of these, we propose a detailed 2D-3D joint representation learning method. First, we utilize the single-view human body capture method to obtain detailed 3D body, face and hand shapes. Next, we estimate the 3D object location and size with reference to the 2D human-object spatial configuration and object category priors. Finally, a joint learning framework and cross-modal consistency tasks are proposed to learn the joint HOI representation. To better evaluate the 2D ambiguity processing capacity of models, we propose a new benchmark named Ambiguous-HOI consisting of hard ambiguous images. Extensive experiments in large-scale HOI benchmark and Ambiguous-HOI show impressive effectiveness of our method. Code and data are available at https://github.com/DirtyHarryLYL/DJ-RN. Yong-Lu Li 0001, Xinpeng Liu 0002, Cewu Lu |
CVPR | 2 |
| 2020 | PaStaNet: Toward Human Activity Knowledge EngineabstractExisting image-based activity understanding methods mainly adopt direct mapping, i.e. from image to activity concepts, which may encounter performance bottleneck since the huge gap. In light of this, we propose a new path: infer human part states first and then reason out the activities based on part-level semantics. Human Body Part States (PaSta) are fine-grained action semantic tokens, e.g., which can compose the activities and help us step toward human activity knowledge engine. To fully utilize the power of PaSta, we build a large-scale knowledge base PaStaNet, which contains 7M+ PaSta annotations. And two corresponding models are proposed: first, we design a model named Activity2Vec to extract PaSta features, which aim to be general representations for various activities. Second, we use a PaSta-based Reasoning method to infer activities. Promoted by PaStaNet, our method achieves significant improvements, e.g. 6.4 and 13.9 mAP on full and one-shot sets of HICO in supervised learning, and 3.2 and 4.2 mAP on V-COCO and images-based AVA in transfer learning. Code and data are available at http://hake-mvig.cn/. Yong-Lu Li 0001, Liang Xu 0012, Xinpeng Liu 0002, Xijie Huang, Haoshu Fang, Ze Ma, Cewu Lu |
CVPR | 3 |
| 2020 | HOI Analysis: Integrating and Decomposing Human-Object InteractionabstractHuman-Object Interaction (HOI) consists of human, object and implicit interaction/verb. Different from previous methods that directly map pixels to HOI semantics, we propose a novel perspective for HOI learning in an analytical manner. In analogy to Harmonic Analysis, whose goal is to study how to represent the signals with the superposition of basic waves, we propose the HOI Analysis. We argue that coherent HOI can be decomposed into isolated human and object. Meanwhile, isolated human and object can also be integrated into coherent HOI again. Moreover, transformations between human-object pairs with the same HOI can also be easier approached with integration and decomposition. As a result, the implicit verb will be represented in the transformation function space. In light of this, we propose an Integration-Decomposition Network (IDN) to implement the above transformations and achieve state-of-the-art performance on widely-used HOI detection benchmarks. Code is available at https://github.com/DirtyHarryLYL/HAKE-Action-Torch/tree/IDN-(Integrating-Decomposing-Network). Yong-Lu Li 0001, Xinpeng Liu 0002, Yizhuo Li 0001, Cewu Lu |
NeurIPS | 2 |