Steven S. An

dblp:27/6982 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2014
0009-0005-8226-2892ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Audio and music processing · 56% Computer animation and physical simulation · 44%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
sound synthesis
0.222012
Motion-driven concatenative synthesis of cloth sounds · ACM Trans. Graph. 2012
Harmonic shells: a practical nonlinear sound model for near-rigid thin shells · ACM Trans. Graph. 2009
Audio and music processing › sound synthesis › physical modeling synthesis
modal sound synthesis
0.212014
Eigenmode compression for modal sound models · ACM Trans. Graph. 2014
Computer animation and physical simulation
cloth animation
0.112012
Motion-driven concatenative synthesis of cloth sounds · ACM Trans. Graph. 2012
Audio and music processing › speech synthesis
concatenative speech synthesis
0.112012
Motion-driven concatenative synthesis of cloth sounds · ACM Trans. Graph. 2012
Computer animation and physical simulation › deformable body simulation
hyperelastic material simulation
0.112008
Optimizing cubature for efficient integration of subspace deformations · ACM Trans. Graph. 2008
Computer animation and physical simulation
physically-based modeling
0.112008
Optimizing cubature for efficient integration of subspace deformations · ACM Trans. Graph. 2008
Computer animation and physical simulation › deformable body simulation
subspace deformation
0.112008
Optimizing cubature for efficient integration of subspace deformations · ACM Trans. Graph. 2008
Audio and music processing › acoustic rendering
physically-based sound rendering
0.112014
Eigenmode compression for modal sound models · ACM Trans. Graph. 2014

Methods — techniques the papers use, named apart from their topics

nonlinear optimization · 0.2moving least squares approximation · 0.2motion-driven synthesis · 0.1feature-space matching · 0.1concatenative sound synthesis · 0.1reduced-order dynamics · 0.1modal analysis · 0.1helmholtz multipole methods · 0.1gaussian quadrature · 0.1cubature · 0.1
YearPublicationVenuePosition
2014 Eigenmode compression for modal sound models
abstract
We propose and evaluate a method for significantly compressing modal sound models, thereby making them far more practical for audiovisual applications. The dense eigenmode matrix, needed to compute the sound model's response to contact forces, can consume tens to thousands of megabytes depending on mesh resolution and mode count. Our eigenmode compression pipeline is based on non-linear optimization of Moving Least Squares (MLS) approximations. Enhanced compression is achieved by exploiting symmetry both within and between eigenmodes, and by adaptively assigning per-mode error levels based on human perception of the far-field pressure amplitudes. Our method provides smooth eigenmode approximations, and efficient random access. We demonstrate that, in many cases, hundredfold compression ratios can be achieved without audible degradation of the rendered sound.
Timothy R. Langlois, Steven S. An, Kelvin K. Jin, Doug L. James
ACM Trans. Graph.2
2012 Motion-driven concatenative synthesis of cloth sounds
abstract
We present a practical data-driven method for automatically synthesizing plausible soundtracks for physics-based cloth animations running at graphics rates. Given a cloth animation, we analyze the deformations and use motion events to drive crumpling and friction sound models estimated from cloth measurements. We synthesize a low-quality sound signal, which is then used as a target signal for a concatenative sound synthesis (CSS) process. CSS selects a sequence of microsound units, very short segments, from a database of recorded cloth sounds, which best match the synthesized target sound in a low-dimensional feature-space after applying a hand-tuned warping function. The selected microsound units are concatenated together to produce the final cloth sound with minimal filtering. Our approach avoids expensive physics-based synthesis of cloth sound, instead relying on cloth recordings and our motion-driven CSS approach for realism. We demonstrate its effectiveness on a variety of cloth animations involving various materials and character motions, including first-person virtual clothing with binaural sound.
Steven S. An, Doug L. James, Steve Marschner
ACM Trans. Graph.1
2009 Harmonic shells: a practical nonlinear sound model for near-rigid thin shells
abstract
We propose a procedural method for synthesizing realistic sounds due to nonlinear thin-shell vibrations. We use linear modal analysis to generate a small-deformation displacement basis, then couple the modes together using nonlinear thin-shell forces. To enable audio-rate time-stepping of mode amplitudes with mesh-independent cost, we propose a reduced-order dynamics model based on a thin-shell cubature scheme. Limitations such as mode locking and pitch glide are addressed. To support fast evaluation of mid-frequency mode-based sound radiation for detailed meshes, we propose far-field acoustic transfer maps (FFAT maps) which can be precomputed using state-of-the-art fast Helmholtz multipole methods. Familiar examples are presented including rumbling trash cans and plastic bottles, crashing cymbals, and noisy sheet metal objects, each with increased richness over linear modal sound models.
Jeffrey N. Chadwick, Steven S. An, Doug L. James
ACM Trans. Graph.2
2008 Optimizing cubature for efficient integration of subspace deformations
abstract
We propose an efficient scheme for evaluating nonlinear subspace forces (and Jacobians) associated with subspace deformations. The core problem we address is efficient integration of the subspace force density over the 3D spatial domain. Similar to Gaussian quadrature schemes that efficiently integrate functions that lie in particular polynomial subspaces, we propose cubature schemes (multi-dimensional quadrature) optimized for efficient integration of force densities associated with particular subspace deformations, particular materials, and particular geometric domains. We support generic subspace deformation kinematics, and nonlinear hyperelastic materials. For an r-dimensional deformation subspace with O(r) cubature points, our method is able to evaluate subspace forces at O(r(2)) cost. We also describe composite cubature rules for runtime error estimation. Results are provided for various subspace deformation models, several hyperelastic materials (St.Venant-Kirchhoff, Mooney-Rivlin, Arruda-Boyce), and multimodal (graphics, haptics, sound) applications. We show dramatically better efficiency than traditional Monte Carlo integration. CR CATEGORIES: I.6.8 [Simulation and Modeling]: Types of Simulation-Animation, I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Physically based modeling G.1.4 [Mathematics of Computing]: Numerical Analysis-Quadrature and Numerical Differentiation.
Steven S. An, Theodore Kim, Doug L. James
ACM Trans. Graph.1