Demo Data from EDBT 2026 / reviewers in the wild / expert
Hongsheng Li 0003
dblp:27/7402-3
· DBLP profile ↗
12ranked-venue papers
4as first author
8since 2021 · last 2025
0000-0002-9929-4023ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Graph learning · 43% Video understanding and tracking · 30% 3D vision · 21% | |
| Computer graphics and multimedia
2 papers |
Rendering · 94% Geometric modeling and processing · 6% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
neural radiance fields |
1.5 | 2 | 2025 | PD-NeRF: a general pseudo-depth supervision method for neural radiance fields · Sci. China Inf. Sci. 2025 UE4-NeRF: Neural Radiance Field for Real-Time Rendering of Large-Scale Scene · NeurIPS 2023 |
Computer vision › 3D vision
depth estimation |
0.9 | 1 | 2025 | PD-NeRF: a general pseudo-depth supervision method for neural radiance fields · Sci. China Inf. Sci. 2025 |
Computer vision › Video understanding and tracking › action recognition
event-based action recognition |
0.8 | 1 | 2024 | DailyDVS-200: A Comprehensive Benchmark Dataset for Event-Based Action Recognition · ECCV (84) 2024 |
Rendering
neural rendering |
0.7 | 1 | 2023 | UE4-NeRF: Neural Radiance Field for Real-Time Rendering of Large-Scale Scene · NeurIPS 2023 |
Rendering
real-time rendering |
0.7 | 1 | 2023 | UE4-NeRF: Neural Radiance Field for Real-Time Rendering of Large-Scale Scene · NeurIPS 2023 |
Computer vision › Video understanding and tracking › action recognition
human-object interaction recognition |
0.5 | 1 | 2021 | Spatio-Temporal Interaction Graph Parsing Networks for Human-Object Interaction Recognition · ACM Multimedia 2021 |
Machine learning › Graph learning
graph classification |
0.4 | 1 | 2020 | Structure-Feature based Graph Self-adaptive Pooling · WWW 2020 |
Machine learning › Graph learning
graph neural network |
0.4 | 1 | 2020 | Structure-Feature based Graph Self-adaptive Pooling · WWW 2020 |
Machine learning › Graph learning › graph neural network
graph pooling |
0.4 | 1 | 2020 | Structure-Feature based Graph Self-adaptive Pooling · WWW 2020 |
Geometric modeling and processing › mesh processing
mesh optimization |
0.2 | 1 | 2023 | UE4-NeRF: Neural Radiance Field for Real-Time Rendering of Large-Scale Scene · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
neural radiance field · 1.7depth supervision · 1.7spiking neural network · 0.8event camera · 0.8rasterization pipeline · 0.7octahedra mesh initialization · 0.7level of detail · 0.7multimodal fusion · 0.5graph parsing network · 0.5top-k selection · 0.4feature aggregation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PD-NeRF: a general pseudo-depth supervision method for neural radiance fields
Jiaming Gu, Minchao Jiang, Xiaoyuan Lu, Cong Hua, Hongsheng Li 0003, Guangming Zhu 0001, Liang Zhang 0010 |
Sci. China Inf. Sci. | 5 |
| 2025 | Enhancing object recognition: The role of object knowledge decomposition and component-labeled datasets
Nuoye Xiong, Ning Wang 0047, Hongsheng Li 0003, Guangming Zhu 0001, Liang Zhang 0010, Syed Afaq Ali Shah, Mohammed Bennamoun |
Neurocomputing | 3 |
| 2024 | DailyDVS-200: A Comprehensive Benchmark Dataset for Event-Based Action Recognition
Qi Wang 0189, Yuming Lin 0007, Jingtao Ye, Hongsheng Li 0003, Guangming Zhu 0001, Syed Afaq Ali Shah, Mohammed Bennamoun, Liang Zhang 0010 |
ECCV (84) | 5 |
| 2024 | Scene Graph Generation: A comprehensive surveyabstractDeep learning techniques have led to remarkable breakthroughs in the field of object detection and have spawned a lot of scene-understanding tasks in recent years. Scene graph has been the focus of research because of its powerful semantic representation and applications to scene understanding. Scene Graph Generation (SGG) refers to the task of automatically mapping an image or a video into a semantic structural scene graph, which requires the correct labeling of detected objects and their relationships. In this paper, a comprehensive survey of recent achievements is provided. This survey attempts to connect and systematize the existing visual relationship detection methods, to summarize, and interpret the mechanisms and the strategies of SGG in a comprehensive way. Deep discussions about current existing problems and future research directions are given at last. This survey will help readers to develop a better understanding of the current researches. Hongsheng Li 0003, Guangming Zhu 0001, Liang Zhang 0010, Youliang Jiang, Yixuan Dang, Haoran Hou, Peiyi Shen, Syed Afaq Ali Shah, Mohammed Bennamoun |
Neurocomputing | 1 |
| 2023 | UE4-NeRF: Neural Radiance Field for Real-Time Rendering of Large-Scale SceneabstractNeural Radiance Fields (NeRF) is a novel implicit 3D reconstruction method that shows immense potential and has been gaining increasing attention. It enables the reconstruction of 3D scenes solely from a set of photographs. However, its real-time rendering capability, especially for interactive real-time rendering of large-scale scenes, still has significant limitations. To address these challenges, in this paper, we propose a novel neural rendering system called UE4-NeRF, specifically designed for real-time rendering of large-scale scenes. We partitioned each large scene into different sub-NeRFs. In order to represent the partitioned independent scene, we initialize polygonal meshes by constructing multiple regular octahedra within the scene and the vertices of the polygonal faces are continuously optimized during the training process. Drawing inspiration from Level of Detail (LOD) techniques, we trained meshes of varying levels of detail for different observation levels. Our approach combines with the rasterization pipeline in Unreal Engine 4 (UE4), achieving real-time rendering of large-scale scenes at 4K resolution with a frame rate of up to 43 FPS. Rendering within UE4 also facilitates scene editing in subsequent stages. Furthermore, through experiments, we have demonstrated that our method achieves rendering quality comparable to state-of-the-art approaches. Project page: https://jamchaos.github.io/UE4-NeRF/. Jiaming Gu, Minchao Jiang, Hongsheng Li 0003, Xiaoyuan Lu, Guangming Zhu 0001, Syed Afaq Ali Shah, Liang Zhang 0010, Mohammed Bennamoun |
NeurIPS | 3 |
| 2023 | Exploring Spatio-Temporal Graph Convolution for Video-Based Human-Object Interaction RecognitionabstractVideo-based human-object interaction recognition is a challenging task since the state of objects as well as their correlations change constantly in the video. Existing methods mainly use 3DCNN or use separate components (e.g., GCN + RNN) to model the spatial correlation or the temporal correlation respectively, but ignore modeling spatio-temporal correlations simultaneously and long-term temporal dynamics of objects. In this paper, we propose a novel model, named Spatio-Temporal Interaction Graph Parsing Networks (STIGPN), for human-object interaction recognition in videos. STIGPN captures both spatial and temporal correlations simultaneously and thus can capture intra-frame and inter-frame dependencies efficiently and effectively. To model long-term temporal dynamics of objects, we introduce spatio-temporal feature enhancement, which can improve the detection of the salient human-object interaction pairs. We explore three types of spatio-temporal graph convolutions to simultaneously capture the spatio-temporal correlations and assess their effectiveness as the basic building block of STIGPN. Extensive experiments on CAD-120, Something-Else and Charades datasets show that our proposed solution leads to competitive results compared with the state-of-the-art methods. Code for STIGPN is available at:https://github.com/NingWang2049/STIGPN2 Ning Wang 0047, Guangming Zhu 0001, Hongsheng Li 0003, Mingtao Feng, Lan Ni, Peiyi Shen, Lin Mei 0001, Liang Zhang 0010 |
IEEE Trans. Circuits Syst. Video Technol. | 3 |
| 2022 | Spatial Parsing and Dynamic Temporal Pooling networks for Human-Object Interaction detectionabstractThe key of Human-Object Interaction(HOI) recognition is to infer the relationship between human and objects. Recently, the image's Human-Object Interaction(HOI) detection has made significant progress. However, there is still room for improvement in video HOI detection performance. Existing one-stage methods use well-designed end-to-end networks to detect a video segment and directly predict an interaction. A side effect of these approaches is that we have no way of knowing the human-object pair of the interaction or the keyframes in which the interaction took place. It makes the model learning and further optimization of the network more complex. This paper introduces the Spatial Parsing and Dynamic Temporal Pooling (SPDTP) network, which takes the entire video as a spatio-temporal graph with human and object nodes as input. Unlike existing methods, our proposed network predicts the difference between interactive and non-interactive pairs through explicit spatial parsing, and then performs interaction recognition. Moreover, we propose a learnable and differentiable Dynamic Temporal Module(DTM) to emphasize the keyframes of the video and suppress the redundant frame. Furthermore, the experimental results show that SPDTP can pay more attention to active human-object pairs and valid keyframes. Overall, we achieve state-of-the-art performance on CAD-120 dataset and Something- Else dataset. Hongsheng Li 0003, Guangming Zhu 0001, Wu Zhen, Lan Ni, Peiyi Shen, Liang Zhang 0010, Ning Wang 0047, Cong Hua |
IJCNN | 1 |
| 2021 | Spatio-Temporal Interaction Graph Parsing Networks for Human-Object Interaction RecognitionabstractFor a given video-based Human-Object Interaction scene, modeling the spatio-temporal relationship between humans and objects is the important cue to understand the contextual information presented in the video. With the efficient spatio-temporal relationship modeling, it is possible not only to uncover contextual information in each frame, but to directly capture inter-frame dependencies as well. Capturing the position changes of human and objects over the spatio-temporal dimension is more critical when significant changes in the appearance features may not occur over time. When utilizing appearance features, the spatial location and the semantic information are also the key to improve the video-based Human-Object Interaction recognition performance. In this paper, Spatio-Temporal Interaction Graph Parsing Networks (STIGPN) are constructed, which encode the videos with a graph composed of human and object nodes. These nodes are connected by two types of relations: (i) intra-frame relations: modeling the interactions between human and the interacted objects within each frame. (ii) inter-frame relations: capturing the long range dependencies between human and the interacted objects across frame. With the graph, STIGPN learn spatio-temporal features directly from the whole video-based Human-Object Interaction scenes. Multi-modal features and a multi-stream fusion strategy are used to enhance the reasoning capability of STIGPN. Two Human-Object Interaction video datasets, including CAD-120 and Something-Else, are used to evaluate the proposed architectures, and the state-of-the-art performance demonstrates the superiority of STIGPN. Code for STIGPN is available at https://github.com/GuangmingZhu/STIGPN. Ning Wang 0047, Guangming Zhu 0001, Liang Zhang 0010, Peiyi Shen, Hongsheng Li 0003, Cong Hua |
ACM Multimedia | 5 |
| 2020 | Graph-Temporal LSTM Networks for Skeleton-Based Action Recognition
Hongsheng Li 0003, Guangming Zhu 0001, Liang Zhang 0010, Juan Song, Peiyi Shen |
PRCV (2) | 1 |
| 2020 | Structure-Feature based Graph Self-adaptive PoolingabstractVarious methods to deal with graph data have been proposed in recent years. However, most of these methods focus on graph feature aggregation rather than graph pooling. Besides, the existing top-k selection graph pooling methods have a few problems. First, to construct the pooled graph topology, current top-k selection methods evaluate the importance of the node from a single perspective only, which is simplistic and unobjective. Second, the feature information of unselected nodes is directly lost during the pooling process, which inevitably leads to a massive loss of graph feature information. To solve these problems mentioned above, we propose a novel graph self-adaptive pooling method with the following objectives: (1) to construct a reasonable pooled graph topology, structure and feature information of the graph are considered simultaneously, which provide additional veracity and objectivity in node selection; and (2) to make the pooled nodes contain sufficiently effective graph information, node feature information is aggregated before discarding the unimportant nodes; thus, the selected nodes contain information from neighbor nodes, which can enhance the use of features of the unselected nodes. Experimental results on four different datasets demonstrate that our method is effective in graph classification and outperforms state-of-the-art graph pooling methods. Liang Zhang 0010, Hongsheng Li 0003, Guangming Zhu 0001, Peiyi Shen, Ping Li 0030, Xiaoyuan Lu, Syed Afaq Ali Shah, Mohammed Bennamoun |
WWW | 3 |
| 2020 | Color vision deficiency datasets & recoloring evaluation using GANs
Hongsheng Li 0003, Liang Zhang 0010, Meili Zhang, Guangming Zhu 0001, Peiyi Shen, Ping Li 0030, Mohammed Bennamoun, Syed Afaq Ali Shah |
Multim. Tools Appl. | 1 |
| 2020 | Topology-learnable graph convolution for skeleton-based action recognition
Guangming Zhu 0001, Liang Zhang 0010, Hongsheng Li 0003, Peiyi Shen, Syed Afaq Ali Shah, Mohammed Bennamoun |
Pattern Recognit. Lett. | 3 |