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Martin Sebastian Senn

dblp:27/9924 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 72% Geometric modeling and processing · 20% Computer animation and physical simulation · 8%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › stylization
example-based stylization
0.212013
Stylizing animation by example · ACM Trans. Graph. 2013
Visual content generation and editing
texture synthesis
0.212013
Stylizing animation by example · ACM Trans. Graph. 2013
Computer animation and physical simulation
keyframe animation
0.012013
Stylizing animation by example · ACM Trans. Graph. 2013

Methods — techniques the papers use, named apart from their topics

temporal coherence · 0.2image analogies · 0.2guided texture synthesis · 0.2optimization · 0.1depth offsetting · 0.1
YearPublicationVenuePosition
2013 Stylizing animation by example
abstract
Skilled artists, using traditional media or modern computer painting tools, can create a variety of expressive styles that are very appealing in still images, but have been unsuitable for animation. The key difficulty is that existing techniques lack adequate temporal coherence to animate these styles effectively. Here we augment the range of practical animation styles by extending the guided texture synthesis method of Image Analogies [Hertzmann et al. 2001] to create temporally coherent animation sequences. To make the method art directable, we allow artists to paint portions of keyframes that are used as constraints. The in-betweens calculated by our method maintain stylistic continuity and yet change no more than necessary over time.
Pierre Bénard, Forrester Cole, Michael Kass, Igor Mordatch, James Hegarty, Martin Sebastian Senn, Kurt W. Fleischer, Davide Pesare, Katherine Breeden
ACM Trans. Graph.6
2011 OverCoat: an implicit canvas for 3D painting
abstract
We present a technique to generalize the 2D painting metaphor to 3D that allows the artist to treat the full 3D space as a canvas. Strokes painted in the 2D viewport window must be embedded in 3D space in a way that gives creative freedom to the artist while maintaining an acceptable level of controllability. We address this challenge by proposing a canvas concept defined implicitly by a 3D scalar field. The artist shapes the implicit canvas by creating approximate 3D proxy geometry. An optimization procedure is then used to embed painted strokes in space by satisfying different objective criteria defined on the scalar field. This functionality allows us to implement tools for painting along level set surfaces or across different level sets. Our method gives the power of fine-tuning the implicit canvas to the artist using a unified painting/sculpting metaphor. A sculpting tool can be used to paint into the implicit canvas. Rather than adding color, this tool creates a local change in the scalar field that results in outward or inward protrusions along the field's gradient direction. We address a visibility ambiguity inherent in 3D stroke rendering with a depth offsetting method that is well suited for hardware acceleration. We demonstrate results with a number of 3D paintings that exhibit effects difficult to realize with existing systems.
Johannes Schmid, Martin Sebastian Senn, Markus Gross 0001, Robert W. Sumner
ACM Trans. Graph.2