EDBT 2026 Demo / reviewers in the wild / expert
Teerapaun Tanprasert
dblp:270/5926
· DBLP profile ↗
3ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0002-1707-2700ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 77% Collaborative and social computing · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › remote collaboration
remote assistance |
0.2 | 1 | 2024 | HelpCall: Designing Informal Technology Assistance for Older Adults via Videoconferencing · CHI 2024 |
Methods — techniques the papers use, named apart from their topics
observation · 0.8interviews · 0.8design study · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | FamilyDittos: Reimagining Intergenerational Interaction through Mimetic AgentsabstractTechnology-mediated communication tools are widely used to maintain connections between older adults and their remote family members. However, challenges often arise due to differences in their life rhythms and communication preferences, such as time zones, daily routines, or preferred platforms. To address these challenges, we propose using Ditto, a mimetic embodied agent, in video-call-like interactions between an older adult and a remote family member. When direct interaction is difficult, FamilyDitto can represent either party, providing a strong social presence and a personalized experience to the other person. To explore the potential of Ditto in supporting intergenerational communication, we conducted seven co-design workshops (n=27) with older adults and younger family members. Our thematic analysis reveals Ditto's potential roles as both a temporal bridge and an emotional proxy, identifies the tension between faithful and idealized representations, and emphasizes the importance of personalization to support unique family dynamics. We distill our findings into implications for designing mediated semi-synchronous communication, using idealized representation responsibly, and addressing the asymmetric motivations and comfort levels with Ditto across roles and ages. This study provides a foundation for mimetic AI technologies that enhance, rather than replace, human connection in remote intergenerational relationships. Teerapaun Tanprasert, Jiamin Dai, John C. Tang, Kori Inkpen, Edward Cutrell, Joanna McGrenere |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2024 | HelpCall: Designing Informal Technology Assistance for Older Adults via VideoconferencingabstractOlder adults commonly rely on younger family members for remote tech support, but the current general-purpose video-conferencing platforms fall short of effectively catering to their needs. We introduce the design concept and prototypes for HelpCall, an augmentation of these platforms that provides aids for learning computer tasks, including a step-by-step visual guide automatically generated from synchronous human instruction. Through observations and interviews with older adults (N=14), we assessed the potential of the HelpCall concept and compared its two design candidates: Tooltip with numbered location markers and List of written steps. All participants acknowledged HelpCall’s potential to improve the comfort and efficiency of synchronous tech support. Tooltip emerged as more promising and could be enhanced by incorporating the well-received features from List. Our findings provide clear directions for advancing HelpCall design and new insights into designing synchronous software help for older adults, taking a step towards universal accessibility of digital technology. Teerapaun Tanprasert, Jiamin Dai, Joanna McGrenere |
CHI | 1 |
| 2020 | Effects of Shared Gaze on Audio- Versus Text-Based Remote CollaborationsabstractRemote collaborations are becoming ubiquitous, but, despite their many advantages, face unique challenges compared to collocated collaborations. Visualizing the collaborator's point of gaze on a shared screen has been explored as a promising way to alleviate some of these limitations by increasing shared awareness. However, prior studies on shared gaze have not considered the medium of communication and have only studied its effect on audio. This paper presents a study that compares the effects of shared gaze on collaboration performance during audio- and text-based communication. We find that for text, shared gaze improved task correctness and led collaborators to look at and talk more about shared content. Similar trends are found for gaze-augmented voice communication, but contrary to the slower performance in text, it also saw improvements in completion time as well as in cognitive workload. Our findings demonstrate the differences in how shared gaze impacts audio- versus text-based communication and highlight the need to further understand the nuances of the medium of communication when designing novel tools to support remote collaborators. Grete Helena Kütt, Teerapaun Tanprasert, Jay Rodolitz, Bernardo Moyza, Samuel So, Georgia Kenderova, Alexandra Papoutsaki |
Proc. ACM Hum. Comput. Interact. | 2 |