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Peiwei Li

dblp:270/7820 · DBLP profile ↗
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8ranked-venue papers
2as first author
8since 2021 · last 2027
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Computer networks · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 60% Robot navigation and mapping · 23% Reinforcement learning · 17%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 77% Interaction techniques and input · 23%

Topics — the 8 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
object goal navigation
0.912025
Active Perception Meets Rule-Guided RL: A Two-Phase Approach for Precise Object Navigation in Complex Environments · ICCV 2025
Computer vision › 3D vision
3d scene understanding
0.812024
ScanERU: Interactive 3D Visual Grounding Based on Embodied Reference Understanding · AAAI 2024
Computer vision › 3D vision › 3d scene understanding
3d visual grounding
0.812024
ScanERU: Interactive 3D Visual Grounding Based on Embodied Reference Understanding · AAAI 2024
Computer vision › 3D vision
3d object detection
0.512021
Voxel R-CNN: Towards High Performance Voxel-based 3D Object Detection · AAAI 2021
Computer vision › 3D vision › 3d object detection › proposal-based 3d object detection
two-stage 3d detection
0.512021
Voxel R-CNN: Towards High Performance Voxel-based 3D Object Detection · AAAI 2021
Computer vision › 3D vision › 3d object detection › point cloud object detection
voxel-based 3d detection
0.512021
Voxel R-CNN: Towards High Performance Voxel-based 3D Object Detection · AAAI 2021
Robotics › Robot navigation and mapping
active perception
0.312025
Active Perception Meets Rule-Guided RL: A Two-Phase Approach for Precise Object Navigation in Complex Environments · ICCV 2025
Interaction techniques and input
gesture input
0.212024
ScanERU: Interactive 3D Visual Grounding Based on Embodied Reference Understanding · AAAI 2024

Methods — techniques the papers use, named apart from their topics

point cloud processing · 1.5attention mechanism · 1.5reinforcement learning · 0.9active perception · 0.9voxel roi pooling · 0.5region proposal network · 0.5bird-eye-view representation · 0.5
YearPublicationVenuePosition
2027 CNA : An AI-oriented comprehensive normalized assessment for healthy status and application to optimize RRT strategies by reinforcement learning
Chan Zhou 0002, Di Wu 0056, Yihao Xie, Peiwei Li, Chunyong Yang, Yuwen Chen 0001, Bin Yi
Expert Syst. Appl.6
2026 Does it save me money? The economic impact of mobile health interventions on medical expenditure of diabetic patients
abstract
OBJECTIVE: This study evaluates the impact of self-management and support of m-health applications on medication adherence (MA) and the corresponding long-term medical expenditures among patients with Type 2 Diabetes (T2D), using an analytic framework generalizable to other chronic conditions. MATERIALS AND METHODS: A systematic review and meta-analysis of randomized controlled trials were conducted to estimate the synthesized effect of m-health interventions on MA. These results were integrated into a Markov state-transition model to simulate patient transitions among three adherence levels over a 10-year horizon. Medical expenditure data by adherence level were derived from the Medical Expenditure Panel Survey (MEPS). Monte Carlo simulation was applied to assess uncertainty and estimate individual- and population-level cost outcomes under baseline and intervention scenarios. RESULTS: The meta-analysis showed a significant positive effect of m-health on MA (standardized mean difference = 0.21, 95% CI: 0.14-0.28). Patients in the intervention scenario experienced an average cost reduction of $4400 over 10 years. At the population level, a cohort of 10 000 patients using m-health tools would yield projected direct medical cost savings of $44 million. DISCUSSION: This study demonstrates the potential of m-health interventions to improve patient behavior and generate substantial long-term cost savings. By linking behavioral health data to downstream cost outcomes, the study adds to the growing evidence base for informatics-driven population health strategies. CONCLUSION: Our study underscores the importance of integrating digital support tools into chronic disease care and informs policy decisions aimed at integrating health informatics innovations.
Upkar Varshney, Peiwei Li
J. Am. Medical Informatics Assoc.3
2026 Enhancing Object Detection with Active Exploration and Spatiotemporal Aggregation
abstract
Classic object detectors are fundamentally limited by their reliance on a single, static viewpoint, which often suffers from occlusions, challenging scales, and ambiguous perspectives. Video-based object detectors can partially mitigate this problem by aggregating information from multiple views, but they usually work with passively gathered sequences and are in no means guaranteed to provide sufficient information for all objects of interest. On the other hand, active vision methods can seek out better views, yet existing active object detectors typically only try to search for a single optimal perspective and discard valuable information gathered along their path. In this article, we introduce a new paradigm for object detection that unifies active exploration with cumulative spatiotemporal aggregation. We train an embodied agent to intelligently explore its environment, guided by a novel, detection-aware reward function that directly encourages seeking out views that resolve visual ambiguities. To leverage this active exploration, we introduce a robust aggregation pipeline that adeptly harnesses SAM 2’s temporal reasoning capabilities to fuse information from the agent’s entire trajectory into a single, coherent set of detections. Through extensive experiments on AI2-THOR, we demonstrate that our framework provides a consistent and substantial performance uplift when applied to a wide range of state-of-the-art detectors, establishing a strong and versatile new baseline for the next generation of active vision systems.
Peiwei Li, Min Wang 0019, Wengang Zhou 0001, Yufei Yin, Yebo Bao, Guodong Shen, Houqiang Li
ACM Trans. Multim. Comput. Commun. Appl.1
2025 Active Perception Meets Rule-Guided RL: A Two-Phase Approach for Precise Object Navigation in Complex Environments
Min Wang 0019, Peiwei Li, Wengang Zhou 0001, Houqiang Li
ICCV3
2025 Uncertainty-Aware Label Regularisation Driven by Class Embedding with Attention Mechanism
Han Liu 0002, Peiwei Li, Qin Zhang 0011, Yinghui Pan
ICIC (18)2
2025 Towards robust detection of tiny objects in hazy remote sensing images
Peiwei Li, Houqiang Li
Expert Syst. Appl.1
2024 ScanERU: Interactive 3D Visual Grounding Based on Embodied Reference Understanding
abstract
Aiming to link natural language descriptions to specific regions in a 3D scene represented as 3D point clouds, 3D visual grounding is a very fundamental task for human-robot interaction. The recognition errors can significantly impact the overall accuracy and then degrade the operation of AI systems. Despite their effectiveness, existing methods suffer from the difficulty of low recognition accuracy in cases of multiple adjacent objects with similar appearance. To address this issue, this work intuitively introduces the human-robot interaction as a cue to facilitate the development of 3D visual grounding. Specifically, a new task termed Embodied Reference Understanding (ERU) is first designed for this concern. Then a new dataset called ScanERU is constructed to evaluate the effectiveness of this idea. Different from existing datasets, our ScanERU dataset is the first to cover semi-synthetic scene integration with textual, real-world visual, and synthetic gestural information. Additionally, this paper formulates a heuristic framework based on attention mechanisms and human body movements to enlighten the research of ERU. Experimental results demonstrate the superiority of the proposed method, especially in the recognition of multiple identical objects. Our codes and dataset are available in the ScanERU repository.
Yunqiang Pei, Guoqing Wang 0001, Peiwei Li, Yang Yang 0002, Yinjie Lei, Heng Tao Shen
AAAI4
2021 Voxel R-CNN: Towards High Performance Voxel-based 3D Object Detection
abstract
Recent advances on 3D object detection heavily rely on how the 3D data are represented, i.e., voxel-based or point-based representation. Many existing high performance 3D detectors are point-based because this structure can better retain precise point positions. Nevertheless, point-level features lead to high computation overheads due to unordered storage. In contrast, the voxel-based structure is better suited for feature extraction but often yields lower accuracy because the input data are divided into grids. In this paper, we take a slightly different viewpoint --- we find that precise positioning of raw points is not essential for high performance 3D object detection and that the coarse voxel granularity can also offer sufficient detection accuracy. Bearing this view in mind, we devise a simple but effective voxel-based framework, named Voxel R-CNN. By taking full advantage of voxel features in a two-stage approach, our method achieves comparable detection accuracy with state-of-the-art point-based models, but at a fraction of the computation cost. Voxel R-CNN consists of a 3D backbone network, a 2D bird-eye-view (BEV) Region Proposal Network, and a detect head. A voxel RoI pooling is devised to extract RoI features directly from voxel features for further refinement. Extensive experiments are conducted on the widely used KITTI Dataset and the more recent Waymo Open Dataset. Our results show that compared to existing voxel-based methods, Voxel R-CNN delivers a higher detection accuracy while maintaining a real-time frame processing rate, i.e., at a speed of 25 FPS on an NVIDIA RTX 2080 Ti GPU. The code is available at https://github.com/djiajunustc/Voxel-R-CNN.
Jiajun Deng, Shaoshuai Shi, Peiwei Li, Wengang Zhou 0001, Yanyong Zhang, Houqiang Li
AAAI3