Demo Data from EDBT 2026 / reviewers in the wild / expert
Xinran Yao
dblp:270/9429
· DBLP profile ↗
5ranked-venue papers
1as first author
3since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 44% Virtual and augmented reality · 44% Geometric modeling and processing · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
cloth animation |
0.5 | 1 | 2021 | AgentDress: Realtime Clothing Synthesis for Virtual Agents using Plausible Deformations · IEEE Trans. Vis. Comput. Graph. 2021 |
Virtual and augmented reality
virtual reality |
0.5 | 1 | 2021 | AgentDress: Realtime Clothing Synthesis for Virtual Agents using Plausible Deformations · IEEE Trans. Vis. Comput. Graph. 2021 |
Geometric modeling and processing
deformation modeling |
0.1 | 1 | 2021 | AgentDress: Realtime Clothing Synthesis for Virtual Agents using Plausible Deformations · IEEE Trans. Vis. Comput. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
taylor expansion · 0.5pose clustering · 0.5linear blend skinning · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Crowd Simulation with Detailed Body Motion and Interaction
Xinran Yao, Shuning Wang, Wenxin Sun, He Wang 0002, Yangjun Wang, Xiaogang Jin 0001 |
CGI | 1 |
| 2021 | Automatic pose and wrinkle transfer for aesthetic garment display
Luyuan Wang, Qinjie Xiao, Xinran Yao, Yuqing Zhang 0005, Xiaogang Jin 0001 |
Comput. Aided Geom. Des. | 4 |
| 2021 | AgentDress: Realtime Clothing Synthesis for Virtual Agents using Plausible DeformationsabstractWe present a CPU-based real-time cloth animation method for dressing virtual humans of various shapes and poses. Our approach formulates the clothing deformation as a high-dimensional function of body shape parameters and pose parameters. In order to accelerate the computation, our formulation factorizes the clothing deformation into two independent components: the deformation introduced by body pose variation (Clothing Pose Model) and the deformation from body shape variation (Clothing Shape Model). Furthermore, we sample and cluster the poses spanning the entire pose space and use those clusters to efficiently calculate the anchoring points. We also introduce a sensitivity-based distance measurement to both find nearby anchoring points and evaluate their contributions to the final animation. Given a query shape and pose of the virtual agent, we synthesize the resulting clothing deformation by blending the Taylor expansion results of nearby anchoring points. Compared to previous methods, our approach is general and able to add the shape dimension to any clothing pose model. Furthermore, we can animate clothing represented with tens of thousands of vertices at 50+ FPS on a CPU. We also conduct a user evaluation and show that our method can improve a user's perception of dressed virtual agents in an immersive virtual environment (IVE) compared to a realtime linear blend skinning method. Qianwen Chao, Yanzhen Chen, Weiwei Xu 0003, Chen Liu 0012, Dinesh Manocha, Wenxin Sun, Xinran Yao, Xiaogang Jin 0001 |
IEEE Trans. Vis. Comput. Graph. | 9 |
| 2020 | Cover ImageabstractThe cover image is based on the Original Article FASTSWARM: A Data-driven FrAmework for Real-time Flying InSecT SWARM Simulation by Wei Xiang et al., https://doi.org/10.1002/cav.1957. Xinran Yao, He Wang 0002, Xiaogang Jin 0001 |
Comput. Animat. Virtual Worlds | 2 |
| 2020 | FASTSWARM: A data-driven framework for real-time flying insect swarm simulationabstractAbstract Insect swarms are common phenomena in nature and therefore have been actively pursued in computer animation. Realistic insect swarm simulation is difficult due to two challenges: high‐fidelity behaviors and large scales, which make the simulation practice subject to laborious manual work and excessive trial‐and‐error processes. To address both challenges, we present a novel data‐driven framework, FASTSWARM, to model complex behaviors of flying insects based on real‐world data and simulate plausible animations of flying insect swarms. FASTSWARM has a linear time complexity and achieves real‐time performance for large swarms. The high‐fidelity behavior model of FASTSWARM explicitly takes into consideration the most common behaviors of flying insects, including the interactions among insects such as repulsion and attraction, self‐propelled behaviors such as target following and obstacle avoidance, and other characteristics such as random movements. To achieve scalability, an energy minimization problem is formed with different behaviors modeled as energy terms, where the minimizer is the desired behavior. The minimizer is computed from the real‐world data, which ensures the plausibility of the simulation results. Extensive simulation results and evaluations show that FASTSWARM is versatile in simulating various swarm behaviors, high fidelity measured by various metrics, easily controllable in inducing user controls and highly scalable. Xinran Yao, He Wang 0002, Xiaogang Jin 0001 |
Comput. Animat. Virtual Worlds | 2 |