Kirill Mazur

dblp:270/9946 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 64% Robot navigation and mapping · 19% Segmentation and scene understanding · 18%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 50% Rendering · 50%

Topics — the 16 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.812024
SuperPrimitive: Scene Reconstruction at a Primitive Level · CVPR 2024
Computer vision › 3D vision › 3d reconstruction
dense 3d reconstruction
0.812024
SuperPrimitive: Scene Reconstruction at a Primitive Level · CVPR 2024
Computer vision › 3D vision
structure from motion
0.812024
SuperPrimitive: Scene Reconstruction at a Primitive Level · CVPR 2024
Robotics › Robot navigation and mapping
visual odometry
0.812024
SuperPrimitive: Scene Reconstruction at a Primitive Level · CVPR 2024
Computer vision › Segmentation and scene understanding › open-world segmentation
open-set segmentation
0.712023
Feature-Realistic Neural Fusion for Real-Time, Open Set Scene Understanding · ICRA 2023
Computer vision › Segmentation and scene understanding
semantic segmentation
0.712023
Feature-Realistic Neural Fusion for Real-Time, Open Set Scene Understanding · ICRA 2023
Robotics › Robot navigation and mapping
SLAM
0.712023
Feature-Realistic Neural Fusion for Real-Time, Open Set Scene Understanding · ICRA 2023
Computer vision › 3D vision › point cloud analysis
point cloud classification
0.512021
Cloud Transformers: A Universal Approach To Point Cloud Processing Tasks · ICCV 2021
Computer vision › 3D vision › 3d generation
point cloud generation
0.512021
Cloud Transformers: A Universal Approach To Point Cloud Processing Tasks · ICCV 2021
Computer vision › 3D vision
point cloud processing
0.512021
Cloud Transformers: A Universal Approach To Point Cloud Processing Tasks · ICCV 2021
Computer vision › 3D vision
point cloud segmentation
0.512021
Cloud Transformers: A Universal Approach To Point Cloud Processing Tasks · ICCV 2021
Rendering › neural rendering
neural point-based graphics
0.512021
Point-Based Modeling of Human Clothing · ICCV 2021
Geometric modeling and processing
shape modeling
0.512021
Point-Based Modeling of Human Clothing · ICCV 2021
Computer vision › 3D vision › depth estimation
depth completion
0.212024
SuperPrimitive: Scene Reconstruction at a Primitive Level · CVPR 2024
Computer vision › 3D vision
3d human reconstruction
0.112021
Point-Based Modeling of Human Clothing · ICCV 2021
Computer vision › 3D vision › 3d human reconstruction
clothed human modeling
0.112021
Point-Based Modeling of Human Clothing · ICCV 2021

Methods — techniques the papers use, named apart from their topics

neural point-based graphics · 1.0deep learning · 1.0single-image neural network surface normal prediction · 0.8multi-view geometry · 0.8pre-trained network features · 0.7neural radiance field · 0.7feature fusion · 0.7spatial transformer · 0.5multi-view convolution · 0.5dense convolution · 0.5
YearPublicationVenuePosition
2024 SuperPrimitive: Scene Reconstruction at a Primitive Level
abstract
Joint camera pose and dense geometry estimation from a set of images or a monocular video remains a challenging problem due to its computational complexity and inherent visual ambiguities. Most dense incremental reconstruction systems operate directly on image pixels and solve for their 3D positions using multi-view geometry cues. Such pixellevel approaches suffer from ambiguities or violations of multi-view consistency (e.g. caused by textureless or specular surfaces). We address this issue with a new image representation which we call a SuperPrimitive. SuperPrimitives are obtained by splitting images into semantically correlated local regions and enhancing them with estimated surface normal directions, both of which are predicted by state-of-the-art single image neural networks. This provides a local geometry estimate per SuperPrimitive, while their relative positions are adjusted based on multi-view observations. We demonstrate the versatility of our new representation by addressing three 3D reconstruction tasks: depth completion, few-view structure from motion, and monocular dense visual odometry. Project page: https://makezur.github.io/SuperPrimitive/
Kirill Mazur, Gwangbin Bae, Andrew J. Davison
CVPR1
2023 Feature-Realistic Neural Fusion for Real-Time, Open Set Scene Understanding
abstract
General scene understanding for robotics requires flexible semantic representation, so that novel objects and structures which may not have been known at training time can be identified, segmented and grouped. We present an algorithm which fuses general learned features from a standard pre-trained network into a highly efficient 3D geometric neural field representation during real-time SLAM. The fused 3D feature maps inherit the coherence of the neural field's geometry representation. This means that tiny amounts of human labelling interacting at runtime enable objects or even parts of objects to be robustly and accurately segmented in an open set manner. Project page: https://makezur.github.io/FeatureRealisticFusion/
Kirill Mazur, Edgar Sucar, Andrew J. Davison
ICRA1
2021 Cloud Transformers: A Universal Approach To Point Cloud Processing Tasks
abstract
We present a new versatile building block for deep point cloud processing architectures that is equally suited for diverse tasks. This building block combines the ideas of spatial transformers and multi-view convolutional networks with the efficiency of standard convolutional layers in two and three-dimensional dense grids. The new block operates via multiple parallel heads, whereas each head differentiably rasterizes feature representations of individual points into a low-dimensional space, and then uses dense convolution to propagate information across points. The results of the processing of individual heads are then combined together resulting in the update of point features. Using the new block, we build architectures for both discriminative (point cloud segmentation, point cloud classification) and generative (point cloud inpainting and image-based point cloud reconstruction) tasks. The resulting architectures achieve state-of-the-art performance for these tasks, demonstrating the versatility of the new block for point cloud processing.
Kirill Mazur, Victor S. Lempitsky
ICCV1
2021 Point-Based Modeling of Human Clothing
abstract
We propose a new approach to human clothing modeling based on point clouds. Within this approach, we learn a deep model that can predict point clouds of various outfits, for various human poses, and for various human body shapes. Notably, outfits of various types and topologies can be handled by the same model. Using the learned model, we can infer the geometry of new outfits from as little as a single image, and perform outfit retargeting to new bodies in new poses. We complement our geometric model with appearance modeling that uses the point cloud geometry as a geometric scaffolding and employs neural point-based graphics to capture outfit appearance from videos and to re-render the captured outfits. We validate both geometric modeling and appearance modeling aspects of the proposed approach against recently proposed methods and establish the viability of point-based clothing modeling.
Ilya Zakharkin, Kirill Mazur, Artur Grigorev 0002, Victor S. Lempitsky
ICCV2