EDBT 2026 Demo / reviewers in the wild / expert
Kirill Mazur
dblp:270/9946
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 64% Robot navigation and mapping · 19% Segmentation and scene understanding · 18% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 50% Rendering · 50% |
Topics — the 16 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | SuperPrimitive: Scene Reconstruction at a Primitive Level · CVPR 2024 |
Computer vision › 3D vision › 3d reconstruction
dense 3d reconstruction |
0.8 | 1 | 2024 | SuperPrimitive: Scene Reconstruction at a Primitive Level · CVPR 2024 |
Computer vision › 3D vision
structure from motion |
0.8 | 1 | 2024 | SuperPrimitive: Scene Reconstruction at a Primitive Level · CVPR 2024 |
Robotics › Robot navigation and mapping
visual odometry |
0.8 | 1 | 2024 | SuperPrimitive: Scene Reconstruction at a Primitive Level · CVPR 2024 |
Computer vision › Segmentation and scene understanding › open-world segmentation
open-set segmentation |
0.7 | 1 | 2023 | Feature-Realistic Neural Fusion for Real-Time, Open Set Scene Understanding · ICRA 2023 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.7 | 1 | 2023 | Feature-Realistic Neural Fusion for Real-Time, Open Set Scene Understanding · ICRA 2023 |
Robotics › Robot navigation and mapping
SLAM |
0.7 | 1 | 2023 | Feature-Realistic Neural Fusion for Real-Time, Open Set Scene Understanding · ICRA 2023 |
Computer vision › 3D vision › point cloud analysis
point cloud classification |
0.5 | 1 | 2021 | Cloud Transformers: A Universal Approach To Point Cloud Processing Tasks · ICCV 2021 |
Computer vision › 3D vision › 3d generation
point cloud generation |
0.5 | 1 | 2021 | Cloud Transformers: A Universal Approach To Point Cloud Processing Tasks · ICCV 2021 |
Computer vision › 3D vision
point cloud processing |
0.5 | 1 | 2021 | Cloud Transformers: A Universal Approach To Point Cloud Processing Tasks · ICCV 2021 |
Computer vision › 3D vision
point cloud segmentation |
0.5 | 1 | 2021 | Cloud Transformers: A Universal Approach To Point Cloud Processing Tasks · ICCV 2021 |
Rendering › neural rendering
neural point-based graphics |
0.5 | 1 | 2021 | Point-Based Modeling of Human Clothing · ICCV 2021 |
Geometric modeling and processing
shape modeling |
0.5 | 1 | 2021 | Point-Based Modeling of Human Clothing · ICCV 2021 |
Computer vision › 3D vision › depth estimation
depth completion |
0.2 | 1 | 2024 | SuperPrimitive: Scene Reconstruction at a Primitive Level · CVPR 2024 |
Computer vision › 3D vision
3d human reconstruction |
0.1 | 1 | 2021 | Point-Based Modeling of Human Clothing · ICCV 2021 |
Computer vision › 3D vision › 3d human reconstruction
clothed human modeling |
0.1 | 1 | 2021 | Point-Based Modeling of Human Clothing · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
neural point-based graphics · 1.0deep learning · 1.0single-image neural network surface normal prediction · 0.8multi-view geometry · 0.8pre-trained network features · 0.7neural radiance field · 0.7feature fusion · 0.7spatial transformer · 0.5multi-view convolution · 0.5dense convolution · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | SuperPrimitive: Scene Reconstruction at a Primitive LevelabstractJoint camera pose and dense geometry estimation from a set of images or a monocular video remains a challenging problem due to its computational complexity and inherent visual ambiguities. Most dense incremental reconstruction systems operate directly on image pixels and solve for their 3D positions using multi-view geometry cues. Such pixellevel approaches suffer from ambiguities or violations of multi-view consistency (e.g. caused by textureless or specular surfaces). We address this issue with a new image representation which we call a SuperPrimitive. SuperPrimitives are obtained by splitting images into semantically correlated local regions and enhancing them with estimated surface normal directions, both of which are predicted by state-of-the-art single image neural networks. This provides a local geometry estimate per SuperPrimitive, while their relative positions are adjusted based on multi-view observations. We demonstrate the versatility of our new representation by addressing three 3D reconstruction tasks: depth completion, few-view structure from motion, and monocular dense visual odometry. Project page: https://makezur.github.io/SuperPrimitive/ Kirill Mazur, Gwangbin Bae, Andrew J. Davison |
CVPR | 1 |
| 2023 | Feature-Realistic Neural Fusion for Real-Time, Open Set Scene UnderstandingabstractGeneral scene understanding for robotics requires flexible semantic representation, so that novel objects and structures which may not have been known at training time can be identified, segmented and grouped. We present an algorithm which fuses general learned features from a standard pre-trained network into a highly efficient 3D geometric neural field representation during real-time SLAM. The fused 3D feature maps inherit the coherence of the neural field's geometry representation. This means that tiny amounts of human labelling interacting at runtime enable objects or even parts of objects to be robustly and accurately segmented in an open set manner. Project page: https://makezur.github.io/FeatureRealisticFusion/ Kirill Mazur, Edgar Sucar, Andrew J. Davison |
ICRA | 1 |
| 2021 | Cloud Transformers: A Universal Approach To Point Cloud Processing TasksabstractWe present a new versatile building block for deep point cloud processing architectures that is equally suited for diverse tasks. This building block combines the ideas of spatial transformers and multi-view convolutional networks with the efficiency of standard convolutional layers in two and three-dimensional dense grids. The new block operates via multiple parallel heads, whereas each head differentiably rasterizes feature representations of individual points into a low-dimensional space, and then uses dense convolution to propagate information across points. The results of the processing of individual heads are then combined together resulting in the update of point features. Using the new block, we build architectures for both discriminative (point cloud segmentation, point cloud classification) and generative (point cloud inpainting and image-based point cloud reconstruction) tasks. The resulting architectures achieve state-of-the-art performance for these tasks, demonstrating the versatility of the new block for point cloud processing. Kirill Mazur, Victor S. Lempitsky |
ICCV | 1 |
| 2021 | Point-Based Modeling of Human ClothingabstractWe propose a new approach to human clothing modeling based on point clouds. Within this approach, we learn a deep model that can predict point clouds of various outfits, for various human poses, and for various human body shapes. Notably, outfits of various types and topologies can be handled by the same model. Using the learned model, we can infer the geometry of new outfits from as little as a single image, and perform outfit retargeting to new bodies in new poses. We complement our geometric model with appearance modeling that uses the point cloud geometry as a geometric scaffolding and employs neural point-based graphics to capture outfit appearance from videos and to re-render the captured outfits. We validate both geometric modeling and appearance modeling aspects of the proposed approach against recently proposed methods and establish the viability of point-based clothing modeling. Ilya Zakharkin, Kirill Mazur, Artur Grigorev 0002, Victor S. Lempitsky |
ICCV | 2 |