EDBT 2026 Demo / reviewers in the wild / expert
Zhenfei Yin
dblp:271/0669
· DBLP profile ↗
29ranked-venue papers
1as first author
28since 2021 · last 2026
0000-0002-8666-1103ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 28 · 1 first-author · 27 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 9 since 2021Systems, architecture and hardware · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | From Word to World: Can Large Language Models be Implicit Text-based World Models?abstractYixia Li, Hongru Wang, Jiahao Qiu, Zhenfei Yin, Dongdong Zhang, Cheng Qian, Zeping Li, Xiaoteng Ma, Guanhua Chen, Heng Ji. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Yixia Li, Hongru Wang 0003, Jiahao Qiu, Zhenfei Yin, Dongdong Zhang 0001, Cheng Qian 0008, Zeping Li, Xiaoteng Ma, Guanhua Chen 0001, Heng Ji 0001 |
ACL (1) | 4 |
| 2026 | Rethinking the Role of Entropy in Optimizing Tool-Use Behaviors for Large Language Model AgentsabstractZeping Li, Hongru Wang, Yiwen Zhao, Guanhua Chen, Yixia Li, Keyang Chen, Yixin Cao, Guangnan Ye, Hongfeng Chai, Zhenfei Yin. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Zeping Li, Hongru Wang 0003, Guanhua Chen 0001, Yixia Li, Keyang Chen, Yixin Cao 0002, Guangnan Ye, Hongfeng Chai, Zhenfei Yin |
ACL (1) | 10 |
| 2026 | Scaling Behaviors of LLM Reinforcement Learning Post-Training: An Empirical Study in Mathematical ReasoningabstractZelin Tan, Hejia Geng, Xiaohang Yu, Mulei Zhang, Guancheng Wan, Yifan Zhou, Qiang He, Xiangyuan Xue, Heng Zhou, Yutao Fan, Zhong-Zhi Li, Zaibin Zhang, Guibin Zhang, Chen Zhang, Zhenfei Yin, Philip Torr, Lei Bai. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Zelin Tan, Hejia Geng, Xiaohang Yu, Mulei Zhang, Guancheng Wan, Xiangyuan Xue, Yutao Fan, Zhongzhi Li, Zaibin Zhang, Guibin Zhang, Chen Zhang 0007, Zhenfei Yin, Philip Torr 0001, Lei Bai 0001 |
ACL (1) | 15 |
| 2025 | Many Heads Are Better Than One: Improved Scientific Idea Generation by A LLM-Based Multi-Agent SystemabstractHaoyang Su, Renqi Chen, Shixiang Tang, Zhenfei Yin, Xinzhe Zheng, Jinzhe Li, Biqing Qi, Qi Wu, Hui Li, Wanli Ouyang, Philip Torr, Bowen Zhou, Nanqing Dong. Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2025. Haoyang Su 0001, Renqi Chen, Shixiang Tang, Zhenfei Yin, Xinzhe Zheng 0001, Jinzhe Li, Biqing Qi, Hui Li 0037, Wanli Ouyang, Philip Torr 0001, Bowen Zhou 0002, Nanqing Dong |
ACL (1) | 4 |
| 2025 | SPA-VL: A Comprehensive Safety Preference Alignment Dataset for Vision Language ModelsabstractThe emergence of Vision Language Models (VLMs) has brought unprecedented advances in understanding multi-modal information. The combination of textual and visual semantics in VLMs is highly complex and diverse, making the safety alignment of these models challenging. Furthermore, due to the limited study on the safety alignment of VLMs, there is a lack of large-scale, high-quality datasets. To address these limitations, we propose a Safety Preference Alignment dataset for Vision Language Models named SPA-VL. In terms of breadth, SPA-VL covers 6 harmfulness domains, 13 categories, and 53 subcategories, and contains 100,788 samples of the quadruple (question, image, chosen response, rejected response). In terms of depth, the responses are collected from 12 open-source (e.g., QwenVL) and closed-source (e.g., Gemini) VLMs to ensure diversity. The construction of preference data is fully automated, and the experimental results indicate that models trained with alignment techniques on the SPA-VL dataset exhibit substantial improvements in harmlessness and helpfulness while maintaining core capabilities. SPA-VL, as a large-scale, high-quality, and diverse dataset, represents a significant milestone in ensuring that VLMs achieve both harmlessness and helpfulness. Yongting Zhang, Lu Chen 0001, Guodong Zheng, Yifeng Gao 0002, Jinlan Fu, Zhenfei Yin, Senjie Jin, Yu Qiao 0001, Xuanjing Huang 0001, Feng Zhao 0004, Tao Gui |
CVPR | 7 |
| 2025 | ReSo: A Reward-driven Self-organizing LLM-based Multi-Agent System for Reasoning TasksabstractMulti-agent systems have emerged as a promising approach for enhancing the reasoning capabilities of large language models in complex problem-solving.However, current MAS frameworks are limited by poor flexibility and scalability, with underdeveloped optimization strategies.To address these challenges, we propose ReSo, which integrates task graph generation with a reward-driven two-stage agent selection process.The core of ReSo is the proposed Collaborative Reward Model, which can provide fine-grained reward signals for MAS cooperation for optimization.We also introduce an automated data synthesis framework for generating MAS benchmarks, without human annotations.Experimentally, ReSo matches or outperforms existing methods.ReSo achieves 33.7% and 32.3% accuracy on Math-MAS and SciBench-MAS SciBench, while other methods completely fail.The code and data are available at Reso. Hejia Geng, Xiangyuan Xue, Yiran Qin, Zhiyong Wang 0001, Zhenfei Yin, Lei Bai 0001 |
EMNLP | 7 |
| 2025 | B-VLLM: A Vision Large Language Model with Balanced Spatio-Temporal TokensabstractRecently, Vision Large Language Models (VLLMs) integrated with vision encoders have shown promising performance in vision understanding. The key of VLLMs is to encode visual content into sequences of visual tokens, enabling VLLMs to simultaneously process both visual and textual content. However, understanding videos, especially long videos, remain a challenge to VLLMs as the number of visual tokens grows rapidly when encoding videos, resulting in the risk of exceeding the context window of VLLMs and introducing heavy computation burden. To restrict the number of visual tokens, existing VLLMs either: (1) uniformly downsample videos into a fixed number of frames or (2) reducing the number of visual tokens encoded from each frame. We argue the former solution neglects the rich temporal cue in videos and the later overlooks the spatial details in each frame. In this work, we present Balanced-VLLM (B-VLLM): a novel VLLM framework that aims to effectively leverage task relevant spatio-temporal cues while restricting the number of visual tokens under the VLLM context window length. At the core of our method, we devise a text-conditioned adaptive frame selection module to identify frames relevant to the visual understanding task. The selected frames are then de-duplicated using a temporal frame token merging technique. The visual tokens of the selected frames are processed through a spatial token sampling module and an optional spatial token merging strategy to achieve precise control over the token count. Experimental results show that B-VLLM is effective in balancing the number of frames and visual tokens in video understanding, yielding superior performance on various video understanding benchmarks. Our code is available at https://github.com/zhuqiangLu/B-VLLM. Zhuqiang Lu, Zhenfei Yin, Mengwei He, Zhihui Wang 0001, Zhiyong Wang 0001, Kun Hu 0008 |
ICCV | 2 |
| 2025 | RoboFactory: Exploring Embodied Agent Collaboration with Compositional ConstraintsabstractDesigning effective embodied multi-agent systems is critical for solving complex real-world tasks across domains. Due to the complexity of multi-agent embodied systems, existing methods fail to automatically generate safe and efficient training data for such systems. To this end, we propose the concept of compositional constraints for embodied multi-agent systems, addressing the challenges arising from collaboration among embodied agents. We design various interfaces tailored to different types of constraints, enabling seamless interaction with the physical world. Leveraging compositional constraints and specifically designed interfaces, we develop an automated data collection framework for embodied multi-agent systems and introduce the first benchmark for embodied multi-agent manipulation, RoboFactory. Based on RoboFactory benchmark, we adapt and evaluate the method of imitation learning and analyzed its performance in different difficulty agent tasks. Furthermore, we explore the architectures and training strategies for multi-agent imitation learning, aiming to build safe and efficient embodied multi-agent systems. Yiran Qin, Xiufeng Song, Zhenfei Yin, Xiaohong Liu 0001, Xihui Liu, Ruimao Zhang, Lei Bai 0001 |
ICCV | 4 |
| 2025 | VLIPP: Towards Physically Plausible Video Generation with Vision and Language Informed Physical PriorabstractVideo diffusion models (VDMs) have advanced significantly in recent years, enabling the generation of highly realistic videos and drawing the attention of the community in their potential as world simulators. However, despite their capabilities, VDMs often fail to produce physically plausible videos due to an inherent lack of understanding of physics, resulting in incorrect dynamics and event sequences. To address this limitation, we propose a novel two-stage image-to-video generation framework that explicitly incorporates physics with vision and language informed physical prior. In the first stage, we employ a Vision Language Model (VLM) as a coarse-grained motion planner, integrating chain-of-thought and physics-aware reasoning to predict a rough motion trajectories/changes that approximate real-world physical dynamics while ensuring the inter-frame consistency. In the second stage, we use the predicted motion trajectories/changes to guide the video generation of a VDM. As the predicted motion trajectories/changes are rough, noise is added during inference to provide freedom to the VDM in generating motion with more fine details. Extensive experimental results demonstrate that our framework can produce physically plausible motion, and comparative evaluations highlight the notable superiority of our approach over existing methods. More video results are available on our Project Page: https://madaoer.github.io/projects/physically_plausible_video_generation. Xindi Yang, Baolu Li 0001, Zhenfei Yin, Lei Bai 0001, Liqian Ma, Zhiyong Wang 0001, Jianfei Cai 0001, Tien-Tsin Wong, Huchuan Lu, Xu Jia 0012 |
ICCV | 4 |
| 2025 | MAS-GPT: Training LLMs to Build LLM-based Multi-Agent SystemsabstractLLM-based multi-agent systems (MAS) have shown significant potential in tackling diverse tasks. However, to design effective MAS, existing approaches heavily rely on manual configurations or multiple calls of advanced LLMs, resulting in inadaptability and high inference costs. In this paper, we simplify the process of building an MAS by reframing it as a generative language task, where the input is a user query and the output is a corresponding MAS. To address this novel task, we unify the representation of MAS as executable code and propose a consistency-oriented data construction pipeline to create a high-quality dataset comprising coherent and consistent query-MAS pairs. Using this dataset, we train MAS-GPT, an open-source medium-sized LLM that is capable of generating query-adaptive MAS within a single LLM inference. The generated MAS can be seamlessly applied to process user queries and deliver high-quality responses. Extensive experiments on 9 benchmarks and 5 LLMs show that the proposed MAS-GPT consistently outperforms 10+ baseline MAS methods on diverse settings, indicating MAS-GPT’s high effectiveness, efficiency and strong generalization ability. The codes are released at https://github.com/rui-ye/MAS-GPT. Rui Ye 0001, Rui Ge 0008, Yaxin Du, Zhenfei Yin, Siheng Chen |
ICML | 5 |
| 2025 | WorldSimBench: Towards Video Generation Models as World SimulatorsabstractRecent advancements in predictive models have demonstrated exceptional capabilities in predicting the future state of objects and scenes. However, the lack of categorization based on inherent characteristics continues to hinder the progress of predictive model development. Additionally, existing benchmarks are unable to effectively evaluate higher-capability, highly embodied predictive models from an embodied perspective. In this work, we classify the functionalities of predictive models into a hierarchy and take the first step in evaluating World Simulators by proposing a dual evaluation framework called WorldSimBench. WorldSimBench includes Explicit Perceptual Evaluation and Implicit Manipulative Evaluation, encompassing human preference assessments from the visual perspective and action-level evaluations in embodied tasks, covering three representative embodied scenarios: Open-Ended Embodied Environment, Autonomous, Driving, and Robot Manipulation. In the Explicit Perceptual Evaluation, we introduce the HF-Embodied Dataset, a video assessment dataset based on fine-grained human feedback, which we use to train a Human Preference Evaluator that aligns with human perception and explicitly assesses the visual fidelity of World Simulater. In the Implicit Manipulative Evaluation, we assess the video-action consistency of World Simulators by evaluating whether the generated situation-aware video can be accurately translated into the correct control signals in dynamic environments. Our comprehensive evaluation offers key insights that can drive further innovation in video generation models, positioning World Simulators as a pivotal advancement toward embodied artificial intelligence. Yiran Qin, Zhelun Shi, Jiwen Yu, Enshen Zhou, Zhenfei Yin, Xihui Liu, Lu Sheng, Lei Bai 0001, Ruimao Zhang |
ICML | 7 |
| 2025 | RH20T-P: A Primitive-Level Robotic Manipulation Dataset towards Composable Generalization Agents in Real-world ScenariosabstractAchieving generalizability in solving out-of-distribution tasks is one of the ultimate goals of learning robotic manipulation. Recent progress of Vision-Language Models (VLMs) has shown that VLM-based task planners can alleviate the difficulty of solving novel tasks, by decomposing the compounded tasks as a plan of sequentially executing primitive-level skills that have been already mastered. It is also promising for robotic manipulation to adapt such composable generalization ability, in the form of composable generalization agents (CGAs). However, the community lacks of reliable design of primitive skills and a sufficient amount of primitive-level data annotations. Therefore, we propose RH20T-P, a primitive-level robotic manipulation dataset, which contains about 38k video clips covering 67 diverse manipulation tasks in real-world scenarios. Each clip is manually annotated according to a set of meticulously designed primitive skills that are common in robotic manipulation. Furthermore, we standardize a plan-execute CGA paradigm and implement an exemplar baseline called RA-P on our RH20T-P, whose positive performance on solving unseen tasks validates that the proposed dataset can offer composable generalization ability to robotic manipulation agents. Project homepage: https://sites.google.com/view/rh20t-primitive/main. Zeren Chen, Zhelun Shi, Xiaoya Lu, Lehan He, Sucheng Qian, Enshen Zhou, Zhenfei Yin, Wanli Ouyang, Yu Qiao 0001, Cewu Lu, Lu Sheng |
IROS | 7 |
| 2025 | Chain-of-Imagination for Reliable Instruction Following in Decision MakingabstractEnabling the embodied agent to imagine step-by-step the future states and sequentially approach these situation-aware states can enhance its capability to make reliable action decisions from textual instructions. In this work, we introduce a simple but effective mechanism called Chain-of-Imagination (CoI), which repeatedly employs a Multimodal Large Language Model (MLLM) equipped with diffusion model to facilitate imagining and acting upon the series of intermediate situation-aware visual sub-goals one by one, resulting in more reliable instruction-following capability. Based on the CoI mechanism, we propose an embodied agent DecisionDreamer as the low-level controller that can be adapted to different open-world scenarios. Extensive experiments demonstrate that Decision-Dreamer can achieve more reliable and accurate decision-making and significantly outperform the state-of-the-art generalist agents in the Minecraft and CALVIN sandbox simulators, regarding the instruction-following capability. For more demos, please see https://sites.google.com/view/decisiondreamer. Enshen Zhou, Yiran Qin, Zhenfei Yin, Zhelun Shi, Yuzhou Huang, Ruimao Zhang, Lu Sheng |
IROS | 3 |
| 2025 | VIKI‑R: Coordinating Embodied Multi-Agent Cooperation via Reinforcement LearningabstractCoordinating multiple embodied agents in dynamic environments remains a core challenge in artificial intelligence, requiring both perception-driven reasoning and scalable cooperation strategies. While recent works have leveraged large language models (LLMs) for multi-agent planning, a few have begun to explore vision-language models (VLMs) for visual reasoning. However, these VLM-based approaches remain limited in their support for diverse embodiment types. In this work, we introduce VIKI-Bench, the first hierarchical benchmark tailored for embodied multi-agent cooperation, featuring three structured levels: agent activation, task planning, and trajectory perception. VIKI-Bench includes diverse robot embodiments, multi-view visual observations, and structured supervision signals to evaluate reasoning grounded in visual inputs. To demonstrate the utility of VIKI-Bench, we propose VIKI-R, a two-stage framework that fine-tunes a pretrained vision-language model (VLM) using Chain-of-Thought annotated demonstrations, followed by reinforcement learning under multi-level reward signals. Our extensive experiments show that VIKI-R significantly outperforms baselines method across all task levels. Furthermore, we show that reinforcement learning enables the emergence of compositional cooperation patterns among heterogeneous agents. Together, VIKI-Bench and VIKI-R offer a unified testbed and method for advancing multi-agent, visual-driven cooperation in embodied AI systems. Xiufeng Song, Yiran Qin, Jie Yang 0009, Xiaohong Liu 0001, Philip Torr 0001, Lei Bai 0001, Zhenfei Yin |
NeurIPS | 9 |
| 2025 | LabUtopia: High-Fidelity Simulation and Hierarchical Benchmark for Scientific Embodied AgentsabstractScientific embodied agents play a crucial role in modern laboratories by automating complex experimental workflows.Compared to typical household environments, laboratory settings impose significantly higher demands on perception of physical-chemical transformations and long-horizon planning, making them an ideal testbed for advancing embodied intelligence.However, its development has been long hampered by the lack of suitable simulator and benchmarks.In this paper, we address this gap by introducing LabUtopia, a comprehensive simulation and benchmarking suite designed to facilitate the development of generalizable, reasoning-capable embodied agents in laboratory settings. Specifically, it integrates i) LabSim, a high-fidelity simulator supporting multi-physics and chemically meaningful interactions; ii) LabScene, a scalable procedural generator for diverse scientific scenes; and iii) LabBench, a hierarchical benchmark spanning five levels of complexity from atomic actions to long-horizon mobile manipulation. LabUtopia supports 30 distinct tasks and includes more than 200 scene and instrument assets, enabling large-scale training and principled evaluation in high-complexity environments.We demonstrate that LabUtopia offers a powerful platform for advancing the integration of perception, planning, and control in scientific-purpose agents and provides a rigorous testbed for exploring the practical capabilities and generalization limits of embodied intelligence in future research. Project web page: https://rui-li023.github.io/labutopia-site/ Rui Li 0054, Wenxi Qu, Jinouwen Zhang, Zhenfei Yin, Sha Zhang 0002, Xuantuo Huang, Jiangmiao Pang, Wanli Ouyang, Lei Bai 0001, Wangmeng Zuo, Ling-Yu Duan, Dongzhan Zhou, Shixiang Tang |
NeurIPS | 5 |
| 2025 | EndoBench: A Comprehensive Evaluation of Multi-Modal Large Language Models for Endoscopy AnalysisabstractEndoscopic procedures are essential for diagnosing and treating internal diseases, and multi-modal large language models (MLLMs) are increasingly applied to assist in endoscopy analysis. However, current benchmarks are limited, as they typically cover specific endoscopic scenarios and a small set of clinical tasks, failing to capture the real-world diversity of endoscopic scenarios and the full range of skills needed in clinical workflows. To address these issues, we introduce EndoBench, the first comprehensive benchmark specifically designed to assess MLLMs across the full spectrum of endoscopic practice with multi-dimensional capacities. EndoBench encompasses 4 distinct endoscopic scenarios, 12 specialized clinical tasks with 12 secondary subtasks, and 5 levels of visual prompting granularities, resulting in 6,832 rigorously validated VQA pairs from 21 diverse datasets. Our multi-dimensional evaluation framework mirrors the clinical workflow—spanning anatomical recognition, lesion analysis, spatial localization, and surgical operations—to holistically gauge the perceptual and diagnostic abilities of MLLMs in realistic scenarios. We benchmark 23 state-of-the-art models, including general-purpose, medical-specialized, and proprietary MLLMs, and establish human clinician performance as a reference standard. Our extensive experiments reveal: (1) proprietary MLLMs outperform open-source and medical-specialized models overall, but still trail human experts; (2) medical-domain supervised fine-tuning substantially boosts task-specific accuracy; and (3) model performance remains sensitive to prompt format and clinical task complexity. EndoBench establishes a new standard for evaluating and advancing MLLMs in endoscopy, highlighting both progress and persistent gaps between current models and expert clinical reasoning. We publicly release our benchmark and code. Boyun Zheng, Wenting Chen, Zhihao Peng 0002, Zhenfei Yin, Jiancong Hu, Yixuan Yuan |
NeurIPS | 5 |
| 2025 | BMMR: A Large-Scale Bilingual Multimodal Multi-Discipline Reasoning DatasetabstractIn this paper, we introduce BMMR, a large-scale bilingual, multimodal, multi-disciplinary reasoning dataset for the community to develop and evaluate large multimodal models (LMMs). BMMR comprises 100k university-level questions drawn from 300 UNESCO-defined subjects, spanning diverse formats—multiple-choice, fill-in-the-blank, and open-ended QA—and sourced from both print and digital media such as books, exams, and quizzes. All data are curated and filtered via a human-in-the-loop, automated, and scalable framework, and each instance is paired with a high-quality reasoning path. The dataset is organized into two parts: BMMR-Eval that comprises 20k high-quality instances to comprehensively assess LMMs’ knowledge and reasoning across multiple disciplines in both Chinese and English; and BMMR-Train that contains 80k instances to support further research and development, extending the current focus on mathematical reasoning to diverse disciplines and domains. In addition, we propose the process-based multi-discipline BMMR-Verifier for accurate and fine-grained evaluation of LMMs’ reasoning. Extensive experiments reveal that (i) even SOTA models leave substantial headroom on BMMR-Eval; (ii) reasoning models exhibit discipline bias and outperform LMMs only on specific subjects; (iii) open-source models still trail their proprietary counterparts; and (iv) fine-tuning on BMMR-Train narrows this gap. Additionally, we conduct reasoning-chain analyses using BMMR-Verifier and other in-depth studies, uncovering the challenges LMMs currently face in multidisciplinary reasoning. We will release the data and models, and we believe our work can offers valuable insights and contributions to the community. Zhiheng Xi, Yutao Fan, Honglin Guo, Yufang Liu, Xiaoran Fan, Jingchao Ding, Wangmeng Zuo, Zhenfei Yin, Lei Bai 0001, Tao Gui, Qi Zhang 0001, Xuanjing Huang 0001 |
NeurIPS | 10 |
| 2025 | Actial: Activate Spatial Reasoning Ability of Multimodal Large Language ModelsabstractRecent advances in Multimodal Large Language Models (MLLMs) have significantly improved 2D visual understanding, prompting interest in their application to complex 3D reasoning tasks. However, it remains unclear whether these models can effectively capture the detailed spatial information required for robust real-world performance, especially cross-view consistency, a key requirement for accurate 3D reasoning. Considering this issue, we introduce Viewpoint Learning, a task designed to evaluate and improve the spatial reasoning capabilities of MLLMs. We present the Viewpoint-100K dataset, consisting of 100K object-centric image pairs with diverse viewpoints and corresponding question-answer pairs. Our approach employs a two-stage fine-tuning strategy: first, foundational knowledge is injected to the baseline MLLM via Supervised Fine-Tuning (SFT) on Viewpoint-100K, resulting in significant improvements across multiple tasks; second, generalization is enhanced through Reinforcement Learning using the Group Relative Policy Optimization (GRPO) algorithm on a broader set of questions. Additionally, we introduce a hybrid cold-start initialization method designed to simultaneously learn viewpoint representations and maintain coherent reasoning thinking. Experimental results show that our approach significantly activates the spatial reasoning ability of MLLM, improving performance on both in-domain and out-of-domain reasoning tasks. Our findings highlight the value of developing foundational spatial skills in MLLMs, supporting future progress in robotics, autonomous systems, and 3D scene understanding. Xiaoyu Zhan, Wenxuan Huang 0001, Xinyu Fu 0009, Changfeng Ma, Shaosheng Cao, Bohan Jia, Shaohui Lin, Zhenfei Yin, Lei Bai 0001, Wanli Ouyang, Yuanqi Li, Jie Guo 0001, Yanwen Guo 0001 |
NeurIPS | 9 |
| 2025 | GenderBias-VL: Benchmarking Gender Bias in Vision Language Models via Counterfactual Probing
Yisong Xiao, Xianglong Liu 0001, QianJia Cheng, Zhenfei Yin, Siyuan Liang 0004, Aishan Liu, Dacheng Tao |
Int. J. Comput. Vis. | 4 |
| 2025 | Bamboo: Building Mega-Scale Vision Dataset Continually with Human-Machine Synergy
Yuanhan Zhang, Qinghong Sun, Yichun Zhou, Zexin He, Zhenfei Yin, Kun Wang 0056, Lu Sheng, Yu Qiao 0001, Ziwei Liu 0002 |
Int. J. Comput. Vis. | 5 |
| 2025 | Robust face anti-spoofing with Dual Probabilistic Modeling
Yuanhan Zhang, Yichao Wu, Zhenfei Yin, Ziwei Liu 0002 |
Pattern Recognit. | 3 |
| 2024 | MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active PerceptionabstractIt is a long-lasting goal to design an embodied system that can solve long-horizon open-world tasks in human-like ways. However, existing approaches usually struggle with compound difficulties caused by the logic-aware decompo-sition and context-aware execution of these tasks. To this end, we introduce MP5, an open-ended multimodal em-bodied system built upon the challenging Minecraft sim-ulator, which can decompose feasible sub-objectives, de-sign sophisticated situation-aware plans, and perform em-bodied action control, with frequent communication with a goal-conditioned active perception scheme. Specifically, MP5 is developed on top of recent advances in Multimodal Large Language Models (MLLMs), and the system is mod-ulated into functional modules that can be scheduled and collaborated to ultimately solve pre-defined context- and process-dependent tasks. Extensive experiments prove that MP5 can achieve a 22% success rate on difficult process-dependent tasks and a 91 % success rate on tasks that heav-ily depend on the context. Moreover, MP5 exhibits a re-markable ability to address many open-ended tasks that are entirely novel. Please see the project page at https: //iranqin. github.io/MP5. github.io/. Yiran Qin, Enshen Zhou, Qichang Liu, Zhenfei Yin, Lu Sheng, Ruimao Zhang, Yu Qiao 0001 |
CVPR | 4 |
| 2024 | Depicting Beyond Scores: Advancing Image Quality Assessment Through Multi-modal Language Models
Zhiyuan You, Jinjin Gu, Zhenfei Yin, Tianfan Xue, Chao Dong 0005 |
ECCV (47) | 4 |
| 2024 | Octavius: Mitigating Task Interference in MLLMs via LoRA-MoEabstractRecent studies have demonstrated Large Language Models (LLMs) can extend their zero-shot generalization capabilities to multimodal learning through instruction tuning. As more modalities and downstream tasks are introduced, negative conflicts and interference may have a worse impact on performance. While this phenomenon has been overlooked in previous work, we propose a novel and extensible framework, called Octavius, for comprehensive studies and experimentation on multimodal learning with Multimodal Large Language Models (MLLMs). Specifically, to mitigate the interference, we combine the concept of Mixture-of-Experts (MoE) with LoRA and design a multimodal LoRA-MoE decoder for task- and modality-specific learning. To the best of our knowledge, we are one of the pioneering efforts to introduce MoE into MLLMs to address this problem. The experimental results (about 20% improvement) have shown the effectiveness and versatility of our design in various 2D and 3D downstream tasks. Code and corresponding dataset will be available
soon. Zeren Chen, Ziqin Wang, Zhen Wang 0003, Huayang Liu, Zhenfei Yin, Si Liu 0001, Lu Sheng, Wanli Ouyang |
ICLR | 5 |
| 2024 | 3D Point Cloud Pre-Training with Knowledge Distilled from 2D ImagesabstractThe success of pre-trained 2D vision models can largely be attributed to their ability to learn from large-scale datasets. However, compared with 2D image datasets, current pre-training data for 3D point clouds are limited. In this paper, we propose a knowledge distillation method for pre-training 3D point cloud models by directly acquiring knowledge from a 2D representation learning model, specifically the image encoder of CLIP. To close the significant domain gap between 2D images and 3D point clouds, we propose to align the features from the two domains at the concept level. Our method utilizes a cross-attention mechanism to extract concept features from 3D point clouds and compares them with the corresponding information from 2D images. This approach bridges the two domains and allows point cloud models to learn directly from the rich information contained in 2D teacher models. Extensive experiments show that our proposed knowledge distillation scheme achieves higher accuracy than the state-of-the-art 3D pre-training methods for synthetic and real-world datasets on various downstream tasks, including object classification, object detection, semantic segmentation and part segmentation. Yuanhan Zhang, Zhenfei Yin, Jiebo Luo 0001, Wanli Ouyang, Xiaoshui Huang |
ICME | 3 |
| 2023 | LAMM: Language-Assisted Multi-Modal Instruction-Tuning Dataset, Framework, and BenchmarkabstractLarge language models have emerged as a promising approach towards achieving general-purpose AI agents. The thriving open-source LLM community has greatly accelerated the development of agents that support human-machine dialogue interaction through natural language processing. However, human interaction with the world extends beyond only text as a modality, and other modalities such as vision are also crucial. Recent works on multi-modal large language models, such as GPT-4V and Bard, have demonstrated their effectiveness in handling visual modalities. However, the transparency of these works is limited and insufficient to support academic research. To the best of our knowledge, we present one of the very first open-source endeavors in the field, LAMM, encompassing a Language-Assisted Multi-Modal instruction tuning dataset, framework, and benchmark. Our aim is to establish LAMM as a growing ecosystem for training and evaluating MLLMs, with a specific focus on facilitating AI agents capable of bridging the gap between ideas and execution, thereby enabling seamless human-AI interaction. Our main contribution is three-fold: 1) We present a comprehensive dataset and benchmark, which cover a wide range of vision tasks for 2D and 3D vision. Extensive experiments validate the effectiveness of our dataset and benchmark. 2) We outline the detailed methodology of constructing multi-modal instruction tuning datasets and benchmarks for MLLMs, enabling rapid scaling and extension of MLLM research to diverse domains, tasks, and modalities. 3) We provide a primary but potential MLLM training framework optimized for modality extension. We also provide baseline models, comprehensive experimental observations, and analysis to accelerate future research. Our baseline model is trained within 24 A100 GPU hours, framework supports training with V100 and RTX3090 is available thanks to the open-source society. Codes and data are now available at https://openlamm.github.io. Zhenfei Yin, Jianjian Cao, Zhelun Shi, Dingning Liu, Mukai Li, Xiaoshui Huang, Zhiyong Wang 0001, Lu Sheng, Lei Bai 0001, Wanli Ouyang |
NeurIPS | 1 |
| 2022 | X-Learner: Learning Cross Sources and Tasks for Universal Visual Representation
Yinan He, Gengshi Huang, Jianing Teng, Kun Wang 0056, Zhenfei Yin, Lu Sheng, Ziwei Liu 0002, Yu Qiao 0001 |
ECCV (26) | 6 |
| 2022 | Benchmarking Omni-Vision Representation Through the Lens of Visual RealmsabstractThough impressive performance has been achieved in specific visual realms (e.g. faces, dogs, and places), an omni-vision representation generalizing to many natural visual domains is highly desirable. But, existing benchmarks are biased and inefficient to evaluate the omni-vision representation—these benchmarks either only include several specific realms, or cover most realms at the expense of subsuming numerous datasets that have extensive realm overlapping. In this paper, we propose Omni-Realm Benchmark (OmniBenchmark). It includes 21 realm-wise datasets with 7,372 concepts and 1,074,346 images. Without semantic overlapping, these datasets cover most visual realms comprehensively and meanwhile efficiently. In addition, we propose a new supervised contrastive learning framework, namely Relational Contrastive learning (ReCo), for a better omni-vision representation. Beyond pulling two instances from the same concept closer—the typical supervised contrastive learning framework—ReCo also pulls two instances from the same semantic realm closer, encoding the semantic relation between concepts, facilitating omni-vision representation learning. We benchmark ReCo and other advances in omni-vision representation studies that are different in architectures (from CNNs to transformers) and in learning paradigms (from supervised learning to self-supervised learning) on OmniBenchmark. We illustrate the superior of ReCo to other supervised contrastive learning methods, and reveal multiple practical observations to facilitate future research. The code and models are available at https://zhangyuanhan-ai.github.io/OmniBenchmark . Yuanhan Zhang, Zhenfei Yin, Ziwei Liu 0002 |
ECCV (7) | 2 |
| 2020 | CelebA-Spoof: Large-Scale Face Anti-spoofing Dataset with Rich Annotations
Yuanhan Zhang, Zhenfei Yin, Yidong Li, Guojun Yin, Ziwei Liu 0002 |
ECCV (12) | 2 |