EDBT 2026 Demo / reviewers in the wild / expert
Ka Leong Cheng
dblp:271/1083
· DBLP profile ↗
11ranked-venue papers
4as first author
10since 2021 · last 2025
0000-0001-7188-1472ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 4 first-author · 10 since 2021Artificial intelligence and machine learning · 9 · 3 first-author · 8 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning Naturally Aggregated Appearance for Efficient 3D EditingabstractNeural radiance fields, which represent a 3D scene as a color field and a density field, have demonstrated great progress in novel view synthesis yet are unfavorable for editing due to the implicitness. This work studies the task of efficient 3D editing, where we focus on editing speed and user interactivity. To this end, we propose to learn the color field as an explicit 2D appearance aggregation, also called canonical image, with which users can easily customize their 3D editing via 2D image processing. We complement the canonical image with a projection field that maps 3D points onto 2D pixels for texture query. This field is initialized with a pseudo canonical camera model and optimized with offset regularity to ensure the naturalness of the canonical image. Extensive experiments on different datasets suggest that our representation, dubbed AGAP, well supports various ways of 3D editing (e.g., stylization, instance segmentation, and interactive drawing). Our approach demonstrates remarkable efficiency by being at least 20× faster per edit compared to existing NeRF-based editing methods. Project page is available at h ttps: //felixcheng97.github.io/AGAP/. Ka Leong Cheng, Qiuyu Wang, Zifan Shi, Kecheng Zheng, Yinghao Xu 0001, Hao Ouyang, Qifeng Chen 0001, Yujun Shen |
3DV | 1 |
| 2025 | MangaNinja: Line Art Colorization with Precise Reference FollowingabstractDerived from diffusion models, MangaNinja specializes in the task of reference-guided line art colorization. We incorporate two thoughtful designs to ensure precise character detail transcription, including a patch shuffling module to facilitate correspondence learning between the reference color image and the target line art, and a point-driven control scheme to enable fine-grained color matching. Experiments on a self-collected benchmark demonstrate the superiority of our model over current solutions in terms of precise colorization. We further showcase the potential of the proposed interactive point control in handling challenging cases (e.g., extreme poses and shadows), cross-character colorization, multi-reference harmonization, etc., beyond the reach of existing algorithms. Our code and model could be found here. Ka Leong Cheng, Xi Chen 0042, Jie Xiao 0002, Hao Ouyang, Kai Zhu 0004, Yu Liu 0063, Yujun Shen, Qifeng Chen 0001, Ping Luo 0002 |
CVPR | 2 |
| 2025 | MagicQuill: An Intelligent Interactive Image Editing SystemabstractAs a highly practical application, image editing encounters a variety of user demands and thus prioritizes excellent ease of use. In this paper, we unveil MagicQuill, an integrated image editing system designed to support users in swiftly actualizing their creativity. Our system starts with a streamlined yet functionally robust interface, enabling users to articulate their ideas (e.g., inserting elements, erasing objects, altering color, etc.) with just a few strokes. These interactions are then monitored by a multimodal large language model (MLLM) to anticipate user intentions in real time, bypassing the need for prompt entry. Finally, we apply the powerful diffusion prior, enhanced by a carefully learned two-branch plug-in module, to process the editing request with precise control. Please visit the ${\text{project page}}$ to try out our system. Yue Yu 0008, Hao Ouyang, Qiuyu Wang, Ka Leong Cheng, Qifeng Chen 0001, Yujun Shen |
CVPR | 5 |
| 2025 | AniDoc: Animation Creation Made EasierabstractThe production of 2D animation follows an industry-standard workflow, encompassing four essential stages: character design, keyframe animation, in-betweening, and coloring. Our research focuses on reducing the labor costs in the above process by harnessing the potential of increasingly powerful generative AI. Using video diffusion models as the foundation, AniDoc1emerges as a video line art colorization tool, which automatically converts sketch sequences into colored animations following the reference character specification. Our model exploits correspondence matching as an explicit guidance, yielding strong robustness to the variations (e.g., posture) between the reference character and each line art frame. In addition, our model could even automate the in-betweening process, such that users can easily create a temporally consistent animation by simply providing a character image as well as the start and end sketches. Our code is available at: https://yihaomeng.github.io/AniDocdemo. Yihao Meng, Hao Ouyang, Qiuyu Wang, Ka Leong Cheng, Yujun Shen, Huamin Qu |
CVPR | 6 |
| 2025 | LeviTor: 3D Trajectory Oriented Image-to-Video SynthesisabstractThe intuitive nature of drag-based interaction has led to its growing adoption for controlling object trajectories in image-to-video synthesis. Still, existing methods that perform dragging in the 2D space usually face ambiguity when handling out-of-plane movements. In this work, we augment the interaction with a new dimension, i.e., the depth dimension, such that users are allowed to assign a relative depth for each point on the trajectory. That way, our new interaction paradigm not only inherits the convenience from 2D dragging, but facilitates trajectory control in the 3D space, broadening the scope of creativity. We propose a pioneering method for 3D trajectory control in image-to-video synthesis by abstracting object masks into a few cluster points. These points, accompanied by the depth information and the instance information, are finally fed into a video diffusion model as the control signal. Extensive experiments validate the effectiveness of our approach, dubbed LeviTor, in precisely manipulating the object movements when producing photo-realistic videos from static images. Our code is available at: https://github.com/ant-research/LeviTor. Hao Ouyang, Qiuyu Wang, Ka Leong Cheng, Qifeng Chen 0001, Yujun Shen, Limin Wang 0002 |
CVPR | 5 |
| 2025 | Edicho: Consistent Image Editing in the WildabstractAs a verified need, consistent editing across in-the-wild images remains a technical challenge arising from various unmanageable factors, like object poses, lighting conditions, and photography environments. Edicho steps in with a training-free solution based on diffusion models, featuring a fundamental design principle of using explicit image correspondence to direct editing. Specifically, the key components include an attention manipulation module and a carefully refined classifier-free guidance (CFG) denoising strategy, both of which take into account the pre-estimated correspondence. Such an inference-time algorithm enjoys a plug-and-play nature and is compatible to most diffusion-based editing methods, such as ControlNet and BrushNet. Extensive results demonstrate the efficacy of Edicho in consistent cross-image editing under diverse settings. We will release the code to facilitate future studies. Qingyan Bai, Hao Ouyang, Yinghao Xu 0001, Qiuyu Wang, Ceyuan Yang, Ka Leong Cheng, Yujun Shen, Qifeng Chen 0001 |
ICCV | 6 |
| 2023 | Real-time 6K Image Rescaling with Rate-distortion OptimizationabstractContemporary image rescaling aims at embedding a high-resolution (HR) image into a low-resolution (LR) thumbnail image that contains embedded information for HR image reconstruction. Unlike traditional image super-resolution, this enables high-fidelity HR image restoration faithful to the original one, given the embedded information in the LR thumbnail. However, state-of-the-art image rescaling methods do not optimize the LR image file size for efficient sharing and fall short of real-time performance for ultra-high-resolution (e.g., 6K) image reconstruction. To address these two challenges, we propose a novel frame-work (HyperThumbnail) for real-time 6K rate-distortion-aware image rescaling. Our framework first embeds an HR image into a JPEG LR thumbnail by an encoder with our proposed quantization prediction module, which minimizes the file size of the embedding LR JPEG thumbnail while maximizing HR reconstruction quality. Then, an efficient frequency-aware decoder reconstructs a high-fidelity HR image from the LR one in real time. Extensive experiments demonstrate that our framework outperforms previous image rescaling baselines in rate-distortion performance and can perform 6K image reconstruction in real time. Xin Yang 0020, Ka Leong Cheng, Ying-Cong Chen, Qifeng Chen 0001 |
CVPR | 3 |
| 2022 | Optimizing Image Compression via Joint Learning with Denoising
Ka Leong Cheng, Yueqi Xie, Qifeng Chen 0001 |
ECCV (19) | 1 |
| 2021 | IICNet: A Generic Framework for Reversible Image ConversionabstractReversible image conversion (RIC) aims to build a reversible transformation between specific visual content (e.g., short videos) and an embedding image, where the original content can be restored from the embedding when necessary. This work develops Invertible Image Conversion Net (IIC-Net) as a generic solution to various RIC tasks due to its strong capacity and task-independent design. Unlike previous encoder-decoder based methods, IICNet maintains a highly invertible structure based on invertible neural networks (INNs) to better preserve the information during conversion. We use a relation module and a channel squeeze layer to improve the INN nonlinearity to extract cross-image relations and the network flexibility, respectively. Experimental results demonstrate that IICNet outperforms the specifically-designed methods on existing RIC tasks and can generalize well to various newly-explored tasks. With our generic IICNet, we no longer need to hand-engineer task-specific embedding networks for rapidly occurring visual content. Our source codes are available at: https://github.com/felixcheng97/IICNet. Ka Leong Cheng, Yueqi Xie, Qifeng Chen 0001 |
ICCV | 1 |
| 2021 | Enhanced Invertible Encoding for Learned Image CompressionabstractAlthough deep learning based image compression methods have achieved promising progress these days, the performance of these methods still cannot match the latest compression standard Versatile Video Coding (VVC). Most of the recent developments focus on designing a more accurate and flexible entropy model that can better parameterize the distributions of the latent features. However, few efforts are devoted to structuring a better transformation between the image space and the latent feature space. In this paper, instead of employing previous autoencoder style networks to build this transformation, we propose an enhanced Invertible Encoding Network with invertible neural networks (INNs) to largely mitigate the information loss problem for better compression. Experimental results on the Kodak, CLIC, and Tecnick datasets show that our method outperforms the existing learned image compression methods and compression standards, including VVC (VTM 12.1), especially for high-resolution images. Our source code is available at https://github.com/xyq7/InvCompress. Yueqi Xie, Ka Leong Cheng, Qifeng Chen 0001 |
ACM Multimedia | 2 |
| 2020 | Fully Convolutional Networks for Continuous Sign Language Recognition
Ka Leong Cheng, Zhaoyang Yang, Qifeng Chen 0001, Yu-Wing Tai |
ECCV (24) | 1 |