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Suhaila M. Shakiah

dblp:271/2364 · also Suhaila Shakiah · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2024
0000-0002-1891-7058ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Vision and language · 31% Motion planning and robot control · 27% Segmentation and scene understanding · 14%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 8 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
imitation learning
0.812024
Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024
Robotics › Motion planning and robot control › robot learning › manipulation learning
language-conditioned manipulation
0.812024
Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024
Computer vision › Vision and language
multimodal prompt
0.812024
Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024
Computer vision › Segmentation and scene understanding
referring image segmentation
0.812024
Groundhog Grounding Large Language Models to Holistic Segmentation · CVPR 2024
Robotics › Motion planning and robot control
robot learning
0.812024
Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024
Computer vision › Vision and language
visual grounding
0.812024
Groundhog Grounding Large Language Models to Holistic Segmentation · CVPR 2024
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
embodied conversational agents
0.712023
Alexa Arena: A User-Centric Interactive Platform for Embodied AI · NeurIPS 2023
Computer vision › Vision and language › vision-language model
multimodal large language model
0.212024
Groundhog Grounding Large Language Models to Holistic Segmentation · CVPR 2024

Methods — techniques the papers use, named apart from their topics

simulation platform · 1.3human evaluation · 1.3visual entity tokens · 0.8multimodal instruction tuning · 0.8multi-task fine-tuning · 0.8masked feature extraction · 0.8large language model · 0.8inverse dynamics pretraining · 0.8
YearPublicationVenuePosition
2024 Groundhog Grounding Large Language Models to Holistic Segmentation
abstract
Most multimodal large language models (MLLMs) learn language-to-object grounding through causal language modeling where grounded objects are captured by bounding boxes as sequences of location tokens. This paradigm lacks pixel-level representations that are important for fine-grained visual understanding and diagnosis. In this work, we introduce Groundhog, an MLLM developed by grounding Large Language Models to holistic segmentation. GROUNDHOG incorporates a masked feature extractor and converts extracted features into visual entity tokens for the MLLM backbone, which then connects groundable phrases to unified grounding masks by retrieving and merging the entity masks. To train GROUNDHOG, we carefully curated M3G2, a grounded visual instruction tuning dataset with Multi-Modal Multi-Grained Grounding, by harvesting a collection of segmentation-grounded datasets with rich annotations. Our experimental results show that GROUNDHOG achieves superior performance on various language grounding tasks without task-specific fine-tuning, and significantly reduces object hallucination. GROUNDHOG also demonstrates better grounding towards complex forms of visual input and provides easy-to-understand diagnosis in failure cases.
Yichi Zhang 0001, Ziqiao Ma 0001, Xiaofeng Gao 0002, Suhaila M. Shakiah, Qiaozi Gao, Joyce Y. Chai
CVPR4
2024 Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning
abstract
Prompt-based learning has been demonstrated as a compelling paradigm contributing to large language models’ tremendous success (LLMs). Inspired by their success in language tasks, existing research has leveraged LLMs in embodied instruction following and task planning. In this work, we tackle the problem of training a robot to understand multimodal prompts, interleaving vision signals with text descriptions. This type of task poses a major challenge to robots’ capability to understand the interconnection and complementarity between vision and language signals. In this work, we introduce an effective framework that learns a policy to perform robot manipulation with multimodal prompts from multi-task expert trajectories. Our methods consist of a two-stage training pipeline that performs inverse dynamics pretraining and multi-task finetuning. To facilitate multimodal understanding, we design our multimodal prompt encoder by augmenting a pretrained LM with a residual connection to the visual input and model the dependencies among action dimensions. Empirically, we evaluate the efficacy of our method on the VIMA-BENCH and establish a new state-of-the-art (10% improvement in success rate). Moreover, we demonstrate that our model exhibits remarkable in-context learning ability.
Qiaozi Gao, Michael Johnston, Xiaofeng Gao 0002, Xuehai He, Hangjie Shi, Suhaila M. Shakiah, Reza Ghanadan, William Yang Wang
ICML7
2023 Alexa Arena: A User-Centric Interactive Platform for Embodied AI
abstract
We introduce Alexa Arena, a user-centric simulation platform to facilitate research in building assistive conversational embodied agents. Alexa Arena features multi-room layouts and an abundance of interactable objects. With user-friendly graphics and control mechanisms, the platform supports the development of gamified robotic tasks readily accessible to general human users, allowing high-efficiency data collection and EAI system evaluation. Along with the platform, we introduce a dialog-enabled task completion benchmark with online human evaluations.
Qiaozi Gao, Govind Thattai, Suhaila M. Shakiah, Xiaofeng Gao 0002, Shreyas Pansare, Vasu Sharma, Gaurav S. Sukhatme, Hangjie Shi, Bofei Yang, Lucy Hu, Karthika Arumugam, Shui Hu, Matthew Wen, Dinakar Guthy, Shunan Chung, Rohan Khanna, Osman Ipek, Leslie Ball, Kate Bland, Heather Rocker, Michael Johnston, Reza Ghanadan, Dilek Hakkani-Tür, Premkumar Natarajan
NeurIPS3
2022 Accelerator-Aware Training for Transducer-Based Speech Recognition
abstract
Machine learning model weights and activations are represented in full-precision during training. This leads to performance degradation in runtime when deployed on neural network accelerator (NNA) chips, which leverage highly parallelized fixed-point arithmetic to improve runtime memory and latency. In this work, we replicate the NNA operators during the training phase, accounting for the degradation due to low-precision inference on the NNA in back-propagation. Our proposed method efficiently emulates NNA operations, thus foregoing the need to transfer quantization error-prone data to the Central Processing Unit (CPU), ultimately reducing the user perceived latency (UPL). We apply our approach to Recurrent Neural Network-Transducer (RNN-T), an attractive architecture for on-device streaming speech recognition tasks. We train and evaluate models on 270K hours of English data and show a 5-7% improvement in engine latency while saving up to 10% relative degradation in WER.
Suhaila M. Shakiah, Rupak Vignesh Swaminathan, Hieu Duy Nguyen, Raviteja Chinta, Tariq Afzal, Nathan Susanj, Athanasios Mouchtaris, Grant P. Strimel, Ariya Rastrow
SLT1