Demo Data from EDBT 2026 / reviewers in the wild / expert
Jaegoo Choy
dblp:271/5027
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0002-1222-4971ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Systems, architecture and hardware · 3 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot manipulation · 90% 3D vision · 10% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
grasping |
1.1 | 2 | 2023 | SDF-Based Graph Convolutional Q-Networks for Rearrangement of Multiple Objects · ICRA 2023 Hierarchical 6-DoF Grasping with Approaching Direction Selection · ICRA 2020 |
Robotics › Robot manipulation › grasping
grasp planning |
0.7 | 1 | 2023 | SDF-Based Graph Convolutional Q-Networks for Rearrangement of Multiple Objects · ICRA 2023 |
Robotics › Robot manipulation
nonprehensile manipulation |
0.7 | 1 | 2023 | SDF-Based Graph Convolutional Q-Networks for Rearrangement of Multiple Objects · ICRA 2023 |
Robotics › Robot manipulation › grasping › grasp planning
push grasping |
0.7 | 1 | 2023 | SDF-Based Graph Convolutional Q-Networks for Rearrangement of Multiple Objects · ICRA 2023 |
Robotics › Robot manipulation › grasping › grasp detection
6-dof grasp detection |
0.4 | 1 | 2020 | Hierarchical 6-DoF Grasping with Approaching Direction Selection · ICRA 2020 |
Computer vision › 3D vision › 3d scene modeling
scene representation |
0.2 | 1 | 2023 | SDF-Based Graph Convolutional Q-Networks for Rearrangement of Multiple Objects · ICRA 2023 |
Computer vision › 3D vision › 3d shape representation › implicit surface representation
signed distance function |
0.2 | 1 | 2023 | SDF-Based Graph Convolutional Q-Networks for Rearrangement of Multiple Objects · ICRA 2023 |
Robotics › Robot manipulation › grasping
grasp quality evaluation |
0.1 | 1 | 2020 | Hierarchical 6-DoF Grasping with Approaching Direction Selection · ICRA 2020 |
Methods — techniques the papers use, named apart from their topics
graph convolutional network · 0.7deep q-learning · 0.7fully convolutional grasp quality network · 0.4derivative-free optimization · 0.4cross-entropy method · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Unsupervised 3D Part Decomposition via Leveraged Gaussian SplattingabstractWe propose a novel unsupervised method for motion-based 3D part decomposition of articulated objects using a single monocular video of a dynamic scene. In contrast to existing unsupervised methods relying on optical flow or tracking techniques, our approach addresses this problem without additional information by leveraging Gaussian splatting techniques. We generate a series of Gaussians from a monocular video and analyze their relationships to decompose the dynamic scene into motion-based parts. To decompose dynamic scenes consisting of articulated objects, we design an articulated deformation field suitable for the movement of articulated objects. And to effectively understand the relationships of Gaussians of different shapes, we propose a 3D reconstruction loss using 3D occupied voxel maps generated from the Gaussians. Experimental results demonstrate that our method outperforms existing approaches in terms of 3D part decomposition for articulated objects. More demos and code are available at https://choonsik93.github.io/artnerf/. Jaegoo Choy, Geonho Cha, Hogun Kee, Songhwai Oh |
IROS | 1 |
| 2023 | SDF-Based Graph Convolutional Q-Networks for Rearrangement of Multiple ObjectsabstractIn this paper, we propose a signed distance field (SDF)-based deep Q-learning framework for multi-object re-arrangement. Our method learns to rearrange objects with non-prehensile manipulation, e.g., pushing, in unstructured environments. To reliably estimate Q-values in various scenes, we train the Q-network using an SDF-based scene graph as the state-goal representation. To this end, we introduce SDFGCN, a scalable Q-network structure which can estimate Q-values from a set of SDF images satisfying permutation invariance by using graph convolutional networks. In contrast to grasping-based rearrangement methods that rely on the performance of grasp predictive models for perception and movement, our approach enables rearrangements on unseen objects, including hard-to-grasp objects. Moreover, our method does not require any expert demonstrations. We observe that SDFGCN is capable of unseen objects in challenging configurations, both in the simulation and the real world. Hogun Kee, Minjae Kang 0002, Dohyeong Kim, Jaegoo Choy, Songhwai Oh |
ICRA | 4 |
| 2020 | Hierarchical 6-DoF Grasping with Approaching Direction SelectionabstractIn this paper, we tackle the problem of 6-DoF grasp detection which is crucial for robot grasping in cluttered real-world scenes. Unlike existing approaches which synthesize 6-DoF grasp data sets and train grasp quality networks with input grasp representations based on point clouds, we rather take a novel hierarchical approach which does not use any 6-DoF grasp data. We cast the 6-DoF grasp detection problem as a robot arm approaching direction selection problem using the existing 4-DoF grasp detection algorithm, by exploiting a fully convolutional grasp quality network for evaluating the quality of an approaching direction. To select the best approaching direction with the highest grasp quality, we propose an approaching direction selection method which leverages a geometry-based prior and a derivative-free optimization method. Specifically, we optimize the direction iteratively using the cross entropy method with initial samples of surface normal directions. Our algorithm efficiently finds diverse 6-DoF grasps by the novel way of evaluating and optimizing approaching directions. We validate that the proposed method outperforms other selection methods in scenarios with cluttered objects in a physics-based simulator. Finally, we show that our method outperforms the state-of-the-art grasp detection method in real-world experiments with robots. Hogun Kee, Kyungjae Lee 0001, Jaegoo Choy, Junhong Min, Sohee Lee, Songhwai Oh |
ICRA | 4 |