Demo Data from EDBT 2026 / reviewers in the wild / expert
Philipp Götz
dblp:271/5215
· DBLP profile ↗
3ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0002-6374-2242ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › sound source localization
direction-of-arrival estimation |
0.4 | 1 | 2020 | 3D Room Geometry Inference Using a Linear Loudspeaker Array and a Single Microphone · IEEE ACM Trans. Audio Speech Lang. Process. 2020 |
Audio and music processing
microphone array processing |
0.4 | 1 | 2020 | 3D Room Geometry Inference Using a Linear Loudspeaker Array and a Single Microphone · IEEE ACM Trans. Audio Speech Lang. Process. 2020 |
Audio and music processing
room acoustics |
0.4 | 1 | 2020 | 3D Room Geometry Inference Using a Linear Loudspeaker Array and a Single Microphone · IEEE ACM Trans. Audio Speech Lang. Process. 2020 |
Audio and music processing › room acoustics
room geometry inference |
0.4 | 1 | 2020 | 3D Room Geometry Inference Using a Linear Loudspeaker Array and a Single Microphone · IEEE ACM Trans. Audio Speech Lang. Process. 2020 |
Methods — techniques the papers use, named apart from their topics
room impulse response analysis · 0.4elastic net regularization · 0.4beam tracing · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Contrastive Representation Learning for Acoustic Parameter EstimationabstractA study is presented in which a contrastive learning approach is used to extract low-dimensional representations of the acoustic environment from single-channel, reverberant speech signals. Convolution of room impulse responses (RIRs) with anechoic source signals is leveraged as a data augmentation technique that offers considerable flexibility in the design of the upstream task. We evaluate the embeddings across three different downstream tasks, which include the regression of acoustic parameters reverberation time RT60and clarity index C50, and the classification into small and large rooms. We demonstrate that the learned representations generalize well to unseen data and perform similarly to a fully-supervised baseline. Philipp Götz, Cagdas Tuna, Andreas Walther 0001, Emanuël A. P. Habets |
ICASSP | 1 |
| 2022 | Blind Reverberation Time Estimation in Dynamic Acoustic ConditionsabstractThe estimation of reverberation time from real-world signals plays a central role in a wide range of applications. In many scenarios, acoustic conditions change over time which in turn requires the estimate to be updated continuously. Previously proposed methods involving deep neural networks were mostly designed and tested under the assumption of static acoustic conditions. In this work, we show that these approaches can perform poorly in dynamically evolving acoustic environments. Motivated by a recent trend towards data-centric approaches in machine learning, we propose a novel way of generating training data and demonstrate, using an existing deep neural network architecture, the considerable improvement in the ability to follow temporal changes in reverberation time. Philipp Götz, Cagdas Tuna, Andreas Walther 0001, Emanuël A. P. Habets |
ICASSP | 1 |
| 2020 | 3D Room Geometry Inference Using a Linear Loudspeaker Array and a Single MicrophoneabstractSound reproduction systems may highly benefit from detailed knowledge of the acoustic space to enhance the spatial sound experience. This article presents a room geometry inference method based on identification of reflective boundaries using a high-resolution direction-of-arrival map produced via room impulse responses (RIRs) measured with a linear loudspeaker array and a single microphone. Exploiting the sparse nature of the early part of the RIRs, Elastic Net regularization is applied to obtain a 2D polar-coordinate map, on which the direct path and early reflections appear as distinct peaks, described by their propagation distance and direction of arrival. Assuming a separable room geometry with four side-walls perpendicular to the floor and ceiling, and imposing pre-defined geometrical constraints on the walls, the 2D-map is segmented into six regions, each corresponding to a particular wall. The salient peaks within each region are selected as candidates for the first-order wall reflections, and a set of potential room geometries is formed by considering all possible combinations of the associated peaks. The room geometry is then inferred using a cost function evaluated on the higher-order reflections computed via beam tracing. The proposed method is tested with both simulated and measured data. Cagdas Tuna, Antonio Canclini, Federico Borra, Philipp Götz, Fabio Antonacci, Andreas Walther 0001, Augusto Sarti, Emanuël A. P. Habets |
IEEE ACM Trans. Audio Speech Lang. Process. | 4 |