Demo Data from EDBT 2026 / reviewers in the wild / expert
Linfang Zheng
dblp:271/6388
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2025
0009-0001-8006-8325ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 69% Video understanding and tracking · 19% Robot navigation and mapping · 8% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
object pose estimation |
2.0 | 3 | 2024 | GeoReF: Geometric Alignment Across Shape Variation for Category-level Object Pose Refinement · CVPR 2024 HS-Pose: Hybrid Scope Feature Extraction for Category-level Object Pose Estimation · CVPR 2023 TP-AE: Temporally Primed 6D Object Pose Tracking with Auto-Encoders · ICRA 2022 |
Computer vision › 3D vision
point cloud processing |
1.4 | 2 | 2024 | Multi-Resolution Planar Region Extraction for Uneven Terrains · ICRA 2024 HS-Pose: Hybrid Scope Feature Extraction for Category-level Object Pose Estimation · CVPR 2023 |
Computer vision › Video understanding and tracking
action recognition |
0.9 | 1 | 2025 | Collaborative Learning for 3D Hand-Object Reconstruction and Compositional Action Recognition from Egocentric RGB Videos Using Superquadrics · AAAI 2025 |
Computer vision › Video understanding and tracking › action recognition
compositional action recognition |
0.9 | 1 | 2025 | Collaborative Learning for 3D Hand-Object Reconstruction and Compositional Action Recognition from Egocentric RGB Videos Using Superquadrics · AAAI 2025 |
Computer vision › 3D vision › 3d reconstruction › object reconstruction
hand-object reconstruction |
0.9 | 1 | 2025 | Collaborative Learning for 3D Hand-Object Reconstruction and Compositional Action Recognition from Egocentric RGB Videos Using Superquadrics · AAAI 2025 |
Computer vision › 3D vision › 3d scene understanding › scene geometry
planar region detection |
0.8 | 1 | 2024 | Multi-Resolution Planar Region Extraction for Uneven Terrains · ICRA 2024 |
Robotics › Robot navigation and mapping › robot mapping
terrain mapping |
0.8 | 1 | 2024 | Multi-Resolution Planar Region Extraction for Uneven Terrains · ICRA 2024 |
Geometric modeling and processing
shape alignment |
0.8 | 1 | 2024 | GeoReF: Geometric Alignment Across Shape Variation for Category-level Object Pose Refinement · CVPR 2024 |
Computer vision › 3D vision › geometric deep learning
3d graph convolution |
0.7 | 1 | 2023 | HS-Pose: Hybrid Scope Feature Extraction for Category-level Object Pose Estimation · CVPR 2023 |
Computer vision › 3D vision › object pose estimation › 6d object pose estimation
category-level object pose estimation |
0.7 | 1 | 2023 | HS-Pose: Hybrid Scope Feature Extraction for Category-level Object Pose Estimation · CVPR 2023 |
Computer vision › 3D vision › object pose estimation
6DOF pose tracking |
0.6 | 1 | 2022 | TP-AE: Temporally Primed 6D Object Pose Tracking with Auto-Encoders · ICRA 2022 |
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion |
0.2 | 1 | 2024 | Multi-Resolution Planar Region Extraction for Uneven Terrains · ICRA 2024 |
Computer vision › Segmentation and scene understanding
shape prior |
0.2 | 1 | 2024 | GeoReF: Geometric Alignment Across Shape Variation for Category-level Object Pose Refinement · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
learnable affine transformation · 1.5cross-cloud transformation · 1.5HS-layer · 1.5superquadrics · 0.9collaborative learning · 0.9pointwise classification · 0.8octree · 0.8multi-resolution segmentation · 0.8hybrid scope feature extraction · 0.73d graph convolution · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Collaborative Learning for 3D Hand-Object Reconstruction and Compositional Action Recognition from Egocentric RGB Videos Using SuperquadricsabstractWith the availability of egocentric 3D hand-object interaction datasets, there is increasing interest in developing unified models for hand-object pose estimation and action recognition. However, existing methods still struggle to recognise seen actions on unseen objects due to the limitations in representing object shape and movement using 3D bounding boxes. Additionally, the reliance on object templates at test time limits their generalisability to unseen objects. To address these challenges, we propose to leverage superquadrics as an alternative 3D object representation to bounding boxes and demonstrate their effectiveness on both template-free object reconstruction and action recognition tasks. Moreover, as we find that pure appearance-based methods can outperform the unified methods, the potential benefits from 3D geometric information remain unclear. Therefore, we study the compositionality of actions by considering a more challenging task where the training combinations of verbs and nouns do not overlap with the testing split. We extend H2O and FPHA datasets with compositional splits and design a novel collaborative learning framework that can explicitly reason about the geometric relations between hands and the manipulated object. Through extensive quantitative and qualitative evaluations, we demonstrate significant improvements over the state-of-the-arts in (compositional) action recognition. Tze Ho Elden Tse, Runyang Feng, Linfang Zheng, Yixing Gao 0001, Jihie Kim, Ales Leonardis, Hyung Jin Chang |
AAAI | 3 |
| 2024 | GeoReF: Geometric Alignment Across Shape Variation for Category-level Object Pose RefinementabstractObject pose refinement is essential for robust object pose estimation. Previous work has made significant progress to-wards instance-level object pose refinement. Yet, category-level pose refinement is a more challenging problem due to large shape variations within a category and the discrep-ancies between the target object and the shape prior. To address these challenges, we introduce a novel architecture for category-level object pose refinement. Our approach in-tegrates an HS-Iayer and learnable affine transformations, which aims to enhance the extraction and alignment of Geometric information. Additionally, we introduce a cross-cloud transformation mechanism that efficiently merges di-verse data sources. Finally, we push the limits of our model by incorporating the shape prior information for translation and size error prediction. We conducted extensive ex-periments to demonstrate the effectiveness of the proposed framework. Through extensive quantitative experiments, we demonstrate significant improvement over the baseline method by a large margin across all metrics.11Project page: https://lynne-zheng-linfang.github.io/georef.github.io Linfang Zheng, Tze Ho Elden Tse, Chen Wang 0123, Yinghan Sun, Hua Chen 0007, Ales Leonardis, Wei Zhang 0013, Hyung Jin Chang |
CVPR | 1 |
| 2024 | Multi-Resolution Planar Region Extraction for Uneven TerrainsabstractThis paper studies the problem of extracting planar regions in uneven terrains from unordered point cloud measurements. Such a problem is critical in various robotic applications such as robotic perceptive locomotion. While existing approaches have shown promising results in effectively extracting planar regions from the environment, they often suffer from issues such as low computational efficiency or loss of resolution. To address these issues, we propose a multi-resolution planar region extraction strategy in this paper that balances the accuracy in boundaries and computational efficiency. Our method begins with a pointwise classification preprocessing module, which categorizes all sampled points according to their local geometric properties to facilitate multi-resolution segmentation. Subsequently, we arrange the categorized points using an octree, followed by an in-depth analysis of nodes to finish multi-resolution plane segmentation. The efficiency and robustness of the proposed approach are verified via synthetic and real-world experiments, demonstrating our method’s ability to generalize effectively across various uneven terrains while maintaining real-time performance, achieving frame rates exceeding 35 FPS. Yinghan Sun, Linfang Zheng, Hua Chen 0007, Wei Zhang 0013 |
ICRA | 2 |
| 2023 | HS-Pose: Hybrid Scope Feature Extraction for Category-level Object Pose EstimationabstractIn this paper, we focus on the problem of category-level object pose estimation, which is challenging due to the large intra-category shape variation. 3D graph convolution (3D-GC) based methods have been widely used to extract local geometric features, but they have limitations for complex shaped objects and are sensitive to noise. Moreover, the scale and translation invariant properties of 3D-GC restrict the perception of an object's size and translation information. In this paper, we propose a simple network structure, the HS-layer, which extends 3D-GC to extract hybrid scope latent features from point cloud data for category-level object pose estimation tasks. The proposed HS-layer: 1) is able to perceive local-global geometric structure and global information, 2) is robust to noise, and 3) can encode size and translation information. Our experiments show that the simple replacement of the 3D-GC layer with the proposed HS-layer on the baseline method (GPV-Pose) achieves a significant improvement, with the performance increased by 14.5% on 5°2cm metric and 10.3% on IoU75. Our method outperforms the state-of-the-art methods by a large margin (8.3% on 5°2cm, 6.9% on IoU75) on REAL275 dataset and runs in real-time (50 FPS)11Codeisavailable: https://github.com/Lynne-Zheng-Linfang/HS-Pose. Linfang Zheng, Chen Wang 0123, Yinghan Sun, Esha Dasgupta, Hua Chen 0007, Ales Leonardis, Wei Zhang 0013, Hyung Jin Chang |
CVPR | 1 |
| 2022 | TP-AE: Temporally Primed 6D Object Pose Tracking with Auto-EncodersabstractFast and accurate tracking of an object's motion is one of the key functionalities of a robotic system for achieving reliable interaction with the environment. This paper focuses on the instance-level six-dimensional (6D) pose tracking problem with a symmetric and textureless object under occlusion. We propose a Temporally Primed 6D pose tracking framework with Auto-Encoders (TP-AE) to tackle the pose tracking problem. The framework consists of a prediction step and a temporally primed pose estimation step. The prediction step aims to quickly and efficiently generate a guess on the object's real-time pose based on historical information about the target object's motion. Once the prior prediction is obtained, the temporally primed pose estimation step embeds the prior pose into the RGB-D input, and leverages auto-encoders to reconstruct the target object with higher quality under occlusion, thus improving the framework's performance. Extensive experiments show that the proposed 6D pose tracking method can accurately estimate the 6D pose of a symmetric and textureless object under occlusion, and significantly outperforms the state-of-the-art on T-LESS dataset while running in real-time at 26 FPS. Linfang Zheng, Ales Leonardis, Tze Ho Elden Tse, Nora Horanyi, Hua Chen 0007, Wei Zhang 0013, Hyung Jin Chang |
ICRA | 1 |