Demo Data from EDBT 2026 / reviewers in the wild / expert
Qimin Chen
dblp:271/7566
· DBLP profile ↗
7ranked-venue papers
4as first author
7since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Geometric modeling and processing · 75% Visual content generation and editing · 14% Rendering · 11% | |
| Artificial intelligence
3 papers |
3D vision · 86% Generative modeling · 14% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.9 | 1 | 2025 | GenVDM: Generating Vector Displacement Maps From a Single Image · CVPR 2025 |
Geometric modeling and processing
shape representation |
0.9 | 1 | 2025 | GenVDM: Generating Vector Displacement Maps From a Single Image · CVPR 2025 |
Visual content generation and editing › 3d content generation
text-to-3d generation |
0.9 | 1 | 2025 | ART-DECO: Arbitrary Text Guidance for 3D Detailizer Construction · SIGGRAPH Asia 2025 |
Geometric modeling and processing › solid modeling
constructive solid geometry |
0.7 | 1 | 2023 | D2CSG: Unsupervised Learning of Compact CSG Trees with Dual Complements and Dropouts · NeurIPS 2023 |
Rendering
differentiable rendering |
0.7 | 1 | 2023 | ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Rendering · SIGGRAPH Asia 2023 |
Computer vision › 3D vision
implicit neural representation |
0.6 | 1 | 2022 | UNIST: Unpaired Neural Implicit Shape Translation Network · CVPR 2022 |
Geometric modeling and processing › implicit neural representation
implicit neural shape representation |
0.6 | 1 | 2022 | UNIST: Unpaired Neural Implicit Shape Translation Network · CVPR 2022 |
Geometric modeling and processing
3d reconstruction |
0.2 | 1 | 2023 | D2CSG: Unsupervised Learning of Compact CSG Trees with Dual Complements and Dropouts · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
multi-view normal map generation · 1.7VDM reconstruction · 1.7learned geometry enhancement · 1.5score distillation sampling · 0.9multi-view image diffusion model · 0.9weight dropout · 0.7unsupervised learning · 0.7latent code manipulation · 0.7dual complementary network branches · 0.7deep generative model · 0.7latent grid representation · 0.6autoencoding implicit fields · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A fuzzy multi-objective portfolio model with DEA cross-efficiency
Qiansheng Zhang, Qimin Chen |
Expert Syst. Appl. | 2 |
| 2025 | GenVDM: Generating Vector Displacement Maps From a Single ImageabstractWe introduce the first method for generating Vector Displacement Maps (VDMs): parameterized, detailed geometric stamps commonly used in 3D modeling. Given a single input image, our method first generates multi-view normal maps and then reconstructs a VDM from the normals via a novel reconstruction pipeline. We also propose an efficient algorithm for extracting VDMs from 3D objects, and present the first academic VDM dataset. Compared to existing 3D generative models focusing on complete shapes, we focus on generating parts that can be seamlessly attached to shape surfaces. The method gives artists rich control over adding geometric details to a 3D shape. Experiments demonstrate that our approach outperforms existing baselines. Generating VDMs offers additional benefits, such as using 2D image editing to customize and refine 3D details. Code and data are available at https://yyuezhi.github.io/GenVDM/. Yuezhi Yang, Qimin Chen, Vladimir G. Kim, Siddhartha Chaudhuri, Qixing Huang |
CVPR | 2 |
| 2025 | ART-DECO: Arbitrary Text Guidance for 3D Detailizer ConstructionabstractWe introduce a 3D detailizer, a neural model which can instantaneously (in <1s) transform a coarse 3D shape proxy into a high-quality asset with detailed geometry and texture as guided by an input text prompt. Our model is trained using the text prompt, which defines the shape class and characterizes the appearance and fine-grained style of the generated details. The coarse 3D proxy, which can be easily varied and adjusted (e.g., via user editing), provides structure control over the final shape. Importantly, our detailizer is not optimized for a single shape; it is the result of distilling a generative model, so that it can be reused, without retraining, to generate any number of shapes, with varied structures, whose local details all share a consistent style and appearance. Our detailizer training utilizes a pretrained multi-view image diffusion model, with text conditioning, to distill the foundational knowledge therein into our detailizer via Score Distillation Sampling (SDS). To improve SDS and enable our detailizer architecture to learn generalizable features over complex structures, we train our model in two training stages to generate shapes with increasing structural complexity. Through extensive experiments, we show that our method generates shapes of superior quality and details compared to existing text-to-3D models under varied structure control. Our detailizer can refine a coarse shape in less than a second, making it possible to interactively author and adjust 3D shapes. Furthermore, the user-imposed structure control can lead to creative, and hence out-of-distribution, 3D asset generations that are beyond the current capabilities of leading text-to-3D generative models. We demonstrate an interactive 3D modeling workflow our method enables, and its strong generalizability over styles, structures, and object categories. Qimin Chen, Yuezhi Yang, Wang Yifan 0001, Vladimir G. Kim, Siddhartha Chaudhuri, Hao (Richard) Zhang |
SIGGRAPH Asia | 1 |
| 2024 | DECOLLAGE: 3D Detailization by Controllable, Localized, and Learned Geometry Enhancement
Qimin Chen, Vladimir G. Kim, Noam Aigerman, Hao (Richard) Zhang, Siddhartha Chaudhuri |
ECCV (39) | 1 |
| 2023 | D2CSG: Unsupervised Learning of Compact CSG Trees with Dual Complements and DropoutsabstractWe present D$^2$CSG, a neural model composed of two dual and complementary network branches, with dropouts, for unsupervised learning of compact constructive solid geometry (CSG) representations of 3D CAD shapes. Our network is trained to reconstruct a 3D shape by a fixed-order assembly of quadric primitives, with both branches producing a union of primitive intersections or inverses. A key difference between D$^2$CSG and all prior neural CSG models is its dedicated residual branch to assemble the potentially complex shape complement, which is subtracted from an overall shape modeled by the cover branch. With the shape complements, our network is provably general, while the weight dropout further improves compactness of the CSG tree by removing redundant primitives. We demonstrate both quantitatively and qualitatively that D$^2$CSG produces compact CSG reconstructions with superior quality and more natural primitives than all existing alternatives, especially over complex and high-genus CAD shapes. Fenggen Yu, Qimin Chen, Maham Tanveer, Ali Mahdavi-Amiri, Hao (Richard) Zhang |
NeurIPS | 2 |
| 2023 | ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable RenderingabstractWe present ShaDDR, an example-based deep generative neural network which produces a high-resolution textured 3D shape through geometry detailization and conditional texture generation applied to an input coarse voxel shape. Trained on a small set of detailed and textured exemplar shapes, our method learns to detailize the geometry via multi-resolution voxel upsampling and generate textures on voxel surfaces via differentiable rendering against exemplar texture images from a few views. The generation is interactive, taking less than 1 second to produce a 3D model with voxel resolutions up to 5123. The generated shape preserves the overall structure of the input coarse voxel model, while the style of the generated geometric details and textures can be manipulated through learned latent codes. In the experiments, we show that our method can generate higher-resolution shapes with plausible and improved geometric details and clean textures compared to prior works. Furthermore, we showcase the ability of our method to learn geometric details and textures from shapes reconstructed from real-world photos. In addition, we have developed an interactive modeling application to demonstrate the generalizability of our method to various user inputs and the controllability it offers, allowing users to interactively sculpt a coarse voxel shape to define the overall structure of the detailized 3D shape. Code and data are available at https://github.com/qiminchen/ShaDDR. Qimin Chen, Hang Zhou 0007, Hao (Richard) Zhang |
SIGGRAPH Asia | 1 |
| 2022 | UNIST: Unpaired Neural Implicit Shape Translation NetworkabstractWe introduce UNIST, the first deep neural implicit model for general-purpose, unpaired shape-to-shape translation, in both 2D and 3D domains. Our model is built on autoencoding implicit fields, rather than point clouds which represents the state of the art. Furthermore, our translation network is trained to perform the task over a latent grid representation which combines the merits of both latent-space processing and position awareness, to not only enable drastic shape transforms but also well preserve spatial features and fine local details for natural shape translations. With the same network architecture and only dictated by the input domain pairs, our model can learn both style-preserving content alteration and content-preserving style transfer. We demonstrate the generality and quality of the translation results, and compare them to well-known baselines. Code is available at https://qiminchen.github.io/unist/. Qimin Chen, Johannes Merz, Aditya Sanghi, Hooman Shayani, Ali Mahdavi-Amiri, Hao (Richard) Zhang |
CVPR | 1 |