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Vishnu Sanjay Ramiya Srinivasan

dblp:271/7835 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 67% Computer animation and physical simulation · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › facial animation
facial expression animation
0.412020
Animating Through Warping: An Efficient Method for High-Quality Facial Expression Animation · ACM Multimedia 2020
Visual content generation and editing
image animation
0.412020
Animating Through Warping: An Efficient Method for High-Quality Facial Expression Animation · ACM Multimedia 2020
Visual content generation and editing
image generation
0.412020
Animating Through Warping: An Efficient Method for High-Quality Facial Expression Animation · ACM Multimedia 2020

Methods — techniques the papers use, named apart from their topics

warping · 0.4neural network · 0.4
YearPublicationVenuePosition
2021 Spatial-Temporal Residual Aggregation for High Resolution Video Inpainting
Vishnu Sanjay Ramiya Srinivasan, Rui Ma 0011, Qiang Tang 0002, Zili Yi
BMVC1
2020 Animating Through Warping: An Efficient Method for High-Quality Facial Expression Animation
abstract
Advances in deep neural networks have considerably improved the art of animating a still image without operating in 3D domain. Whereas, prior arts can only animate small images (typically no larger than 512x512) due to memory limitations, difficulty of training and lack of high-resolution (HD) training datasets, which significantly reduce their potential for applications in movie production and interactive systems. Motivated by the idea that HD images can be generated by adding high-frequency residuals to low-resolution results produced by a neural network, we propose a novel framework known as Animating Through Warping (ATW) to enable efficient animation of HD images.
Zili Yi, Qiang Tang 0002, Vishnu Sanjay Ramiya Srinivasan
ACM Multimedia3