Demo Data from EDBT 2026 / reviewers in the wild / expert
Vishnu Sanjay Ramiya Srinivasan
dblp:271/7835
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 67% Computer animation and physical simulation · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › facial animation
facial expression animation |
0.4 | 1 | 2020 | Animating Through Warping: An Efficient Method for High-Quality Facial Expression Animation · ACM Multimedia 2020 |
Visual content generation and editing
image animation |
0.4 | 1 | 2020 | Animating Through Warping: An Efficient Method for High-Quality Facial Expression Animation · ACM Multimedia 2020 |
Visual content generation and editing
image generation |
0.4 | 1 | 2020 | Animating Through Warping: An Efficient Method for High-Quality Facial Expression Animation · ACM Multimedia 2020 |
Methods — techniques the papers use, named apart from their topics
warping · 0.4neural network · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Spatial-Temporal Residual Aggregation for High Resolution Video Inpainting
Vishnu Sanjay Ramiya Srinivasan, Rui Ma 0011, Qiang Tang 0002, Zili Yi |
BMVC | 1 |
| 2020 | Animating Through Warping: An Efficient Method for High-Quality Facial Expression AnimationabstractAdvances in deep neural networks have considerably improved the art of animating a still image without operating in 3D domain. Whereas, prior arts can only animate small images (typically no larger than 512x512) due to memory limitations, difficulty of training and lack of high-resolution (HD) training datasets, which significantly reduce their potential for applications in movie production and interactive systems. Motivated by the idea that HD images can be generated by adding high-frequency residuals to low-resolution results produced by a neural network, we propose a novel framework known as Animating Through Warping (ATW) to enable efficient animation of HD images. Zili Yi, Qiang Tang 0002, Vishnu Sanjay Ramiya Srinivasan |
ACM Multimedia | 3 |