EDBT 2026 Demo / reviewers in the wild / expert
Willi Menapace
dblp:271/8571
· DBLP profile ↗
32ranked-venue papers
5as first author
30since 2021 · last 2026
0000-0002-0715-9300ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 30 · 4 first-author · 29 since 2021Graphics, computer vision, multimedia, augmented reality and games · 18 · 5 first-author · 17 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Taming Data and Transformers for Audio GenerationabstractAbstract The scalability of ambient sound generators is hindered by data scarcity, insufficient caption quality, and limited scalability in model architecture. This work addresses these challenges by advancing both data and model scaling. First, we propose an efficient and scalable dataset collection pipeline tailored for ambient audio generation, resulting in AutoReCap-XL, the largest ambient audio-text dataset with over 47 million clips. To provide high-quality textual annotations, we propose AutoCap, a high-quality automatic audio captioning model. By adopting a Q-Former module and leveraging audio metadata, AutoCap substantially enhances caption quality, reaching a CIDEr score of 83.2, a $$3.2\%$$ 3.2 % improvement over previous captioning models. Finally, we propose GenAu, a scalable transformer-based audio generation architecture that we scale up to 1.25B parameters. We demonstrate its benefits from data scaling with synthetic captions as well as model size scaling. When compared to baseline audio generators trained at similar size and data scale , GenAu obtains significant improvements of $$4.7\%$$ 4.7 % in FAD score, $$22.65\%$$ 22.65 % in IS, and $$13.5\%$$ 13.5 % in CLAP score. Our code, model checkpoints, and dataset are publicly available . Moayed Haji-Ali, Willi Menapace, Aliaksandr Siarohin, Guha Balakrishnan, Vicente Ordonez |
Int. J. Comput. Vis. | 2 |
| 2025 | 4Real-Video: Learning Generalizable Photo-Realistic 4D Video DiffusionabstractWe propose 4Real-Video, a novel framework for generating 4D videos, organized as a grid of video frames with both time and viewpoint axes. In this grid, each row contains frames sharing the same timestep, while each column contains frames from the same viewpoint. We propose a novel two-stream architecture. One stream performs viewpoint updates on columns, and the other stream performs temporal updates on rows. After each diffusion transformer layer, a synchronization layer exchanges information between the two token streams. We propose two implementations of the synchronization layer, using either hard or soft synchronization. This feedforward architecture improves upon previous work in three ways: higher inference speed, enhanced visual quality (measured by FVD, CLIP, and VideoScore), and improved temporal and viewpoint consistency (measured by VideoScore and Dust3R-Confidence). Chaoyang Wang 0001, Peiye Zhuang, Tuan Duc Ngo, Willi Menapace, Aliaksandr Siarohin, Michael Vasilkovsky, Ivan Skorokhodov, Sergey Tulyakov, Peter Wonka, Hsin-Ying Lee 0001 |
CVPR | 4 |
| 2025 | AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion TransformersabstractNumerous works have recently integrated 3D camera control into foundational text-to-video models, but the resulting camera control is often imprecise, and video generation quality suffers. In this work, we analyze camera motion from a first principles perspective, uncovering insights that enable precise 3D camera manipulation without compromising synthesis quality. First, we determine that motion induced by camera movements in videos is low-frequency in nature. This motivates us to adjust train and test pose conditioning schedules, accelerating training convergence while improving visual and motion quality. Then, by probing the representations of an unconditional video diffusion transformer, we observe that they implicitly perform camera pose estimation under the hood, and only a sub-portion of their layers contain the camera information. This suggested us to limit the injection of camera conditioning to a subset of the architecture to prevent interference with other video features, leading to a 4× reduction of training parameters, improved training speed, and 10% higher visual quality. Finally, we complement the typical dataset for camera control learning with a curated dataset of 20K diverse, dynamic videos with stationary cameras. This helps the model distinguish between camera and scene motion and improves the dynamics of generated pose-conditioned videos. We compound these findings to design the Advanced 3D Camera Control (AC3D) architecture, the new state-of-the-art model for generative video modeling with camera control. Sherwin Bahmani, Ivan Skorokhodov, Guocheng Qian, Aliaksandr Siarohin, Willi Menapace, Andrea Tagliasacchi, David B. Lindell, Sergey Tulyakov |
CVPR | 5 |
| 2025 | Multi-subject Open-set Personalization in Video GenerationabstractVideo personalization methods allow us to synthesize videos with specific concepts such as people, pets, and places. However, existing methods often focus on limited domains, require time-consuming optimization per subject, or support only a single subject. We present Video Alchemist—a video model with built-in multi-subject, openset personalization capabilities for both foreground objects and background, eliminating the need for time-consuming test-time optimization. Our model is built on a new Diffusion Transformer module that fuses each conditional reference image and its corresponding subject-level text prompt with cross-attention layers. Developing such a large model presents two main challenges: dataset and evaluation. First, as paired datasets of reference images and videos are extremely hard to collect, we sample selected video frames as reference images and synthesize a clip of the target video. However, while models can easily denoise training videos given reference frames, they fail to generalize to new contexts. To mitigate this issue, we design a new automatic data construction pipeline with extensive image augmentations. Second, evaluating open-set video personalization is a challenge in itself. To address this, we introduce a personalization benchmark that focuses on accurate subject fidelity and supports diverse personalization scenarios. Finally, our extensive experiments show that our method significantly outperforms existing personalization methods in both quantitative and qualitative evaluations. Tsai-Shien Chen, Aliaksandr Siarohin, Willi Menapace, Yuwei Fang, Kwot Sin Lee, Ivan Skorokhodov, Kfir Aberman, Jun-Yan Zhu, Ming-Hsuan Yang 0001, Sergey Tulyakov |
CVPR | 3 |
| 2025 | Mind the Time: Temporally-Controlled Multi-Event Video GenerationabstractReal-world videos consist of sequences of events. Generating such sequences with precise temporal control is infeasible with existing video generators that rely on a single paragraph of text as input. When tasked with generating multiple events described using a single prompt, such methods often ignore some of the events or fail to arrange them in the correct order. To address this limitation, we present MinT, a multi-event video generator with temporal control. Our key insight is to bind each event to a specific period in the generated video, which allows the model to focus on one event at a time. To enable time-aware interactions between event captions and video tokens, we design a time-based positional encoding method, dubbed ReRoPE. This encoding helps to guide the cross-attention operation. By fine-tuning a pre-trained video diffusion transformer on temporally grounded data, our approach produces coherent videos with smoothly connected events. For the first time in the literature, our model offers control over the timing of events in generated videos. Extensive experiments demonstrate that MinT outperforms existing commercial and open-source models by a large margin. Additional results and details are available at our project page. Ziyi Wu 0002, Aliaksandr Siarohin, Willi Menapace, Ivan Skorokhodov, Yuwei Fang, Varnith Chordia, Igor Gilitschenski, Sergey Tulyakov |
CVPR | 3 |
| 2025 | Can Text-to-Video Generation help Video-Language Alignment?abstractRecent video-language alignment models are trained on sets of videos, each with an associated positive caption and a negative caption generated by large language models. A problem with this procedure is that negative captions may introduce linguistic biases, i.e., concepts are seen only as negatives and never associated with a video. While a solution would be to collect videos for the negative captions, existing databases lack the fine-grained variations needed to cover all possible negatives. In this work, we study whether synthetic videos can help to overcome this issue. Our preliminary analysis with multiple generators shows that, while promising on some tasks, synthetic videos harm the performance of the model on others. We hypothesize this issue is linked to noise (semantic and visual) in the generated videos and develop a method, SynViTa, that accounts for those. SynViTa dynamically weights the contribution of each synthetic video based on how similar its target caption is w.r.t. the real counterpart. Moreover, a semantic consistency loss makes the model focus on fine-grained differences across captions, rather than differences in video appearance. Experiments show that, on average, SynViTa improves over existing methods on VideoCon test sets and SSv2-Temporal, SSv2-Events, and ATP-Hard benchmarks, being a first promising step for using synthetic videos when learning video-language models. Luca Zanella, Massimiliano Mancini, Willi Menapace, Sergey Tulyakov, Yiming Wang 0002, Elisa Ricci 0001 |
CVPR | 3 |
| 2025 | AV-Link: Temporally-Aligned Diffusion Features for Cross-Modal Audio-Video GenerationabstractWe propose AV-Link, a unified framework for Video-to-Audio (A2V) and Audio-to-Video (A2V) generation that leverages the activations of frozen video and audio diffusion models for temporally-aligned cross-modal conditioning. The key to our framework is a Fusion Block that facilitates bidirectional information exchange between video and audio diffusion models through temporally-aligned self attention operations. Unlike prior work that uses dedicated models for A2V and V2A tasks and relies on pretrained feature extractors, AV-Link achieves both tasks in a single self-contained framework, directly leveraging features obtained by the complementary modality (i.e. video features to generate audio, or audio features to generate video). Extensive automatic and subjective evaluations demonstrate that our method achieves a substantial improvement in audio-video synchronization, outperforming more expensive baselines such as the MovieGen video-to-audio model. Moayed Haji-Ali, Willi Menapace, Aliaksandr Siarohin, Ivan Skorokhodov, Alper Canberk, Kwot Sin Lee, Vicente Ordonez, Sergey Tulyakov |
ICCV | 2 |
| 2025 | VD3D: Taming Large Video Diffusion Transformers for 3D Camera ControlabstractModern text-to-video synthesis models demonstrate coherent, photorealistic generation of complex videos from a text description. However, most existing models lack fine-grained control over camera movement, which is critical for downstream applications related to content creation, visual effects, and 3D vision. Recently, new methods demonstrate the ability to generate videos with controllable camera poses---these techniques leverage pre-trained U-Net-based diffusion models that explicitly disentangle spatial and temporal generation. Still, no existing approach enables camera control for new, transformer-based video diffusion models that process spatial and temporal information jointly. Here, we propose to tame video transformers for 3D camera control using a ControlNet-like conditioning mechanism that incorporates spatiotemporal camera embeddings based on Plucker coordinates. The approach demonstrates state-of-the-art performance for controllable video generation after fine-tuning on the RealEstate10K dataset. To the best of our knowledge, our work is the first to enable camera control for transformer-based video diffusion models. Sherwin Bahmani, Ivan Skorokhodov, Aliaksandr Siarohin, Willi Menapace, Guocheng Qian, Michael Vasilkovsky, Hsin-Ying Lee 0001, Chaoyang Wang 0001, Jiaxu Zou, Andrea Tagliasacchi, David B. Lindell, Sergey Tulyakov |
ICLR | 4 |
| 2025 | Improving the Diffusability of AutoencodersabstractLatent diffusion models have emerged as the leading approach for generating high-quality images and videos, utilizing compressed latent representations to reduce the computational burden of the diffusion process. While recent advancements have primarily focused on scaling diffusion backbones and improving autoencoder reconstruction quality, the interaction between these components has received comparatively less attention. In this work, we perform a spectral analysis of modern autoencoders and identify inordinate high-frequency components in their latent spaces, which are especially pronounced in the autoencoders with a large bottleneck channel size. We hypothesize that this high-frequency component interferes with the coarse-to-fine nature of the diffusion synthesis process and hinders the generation quality. To mitigate the issue, we propose scale equivariance: a simple regularization strategy that aligns latent and RGB spaces across frequencies by enforcing scale equivariance in the decoder. It requires minimal code changes and only up to $20$K autoencoder fine-tuning steps, yet significantly improves generation quality, reducing FID by 19% for image generation on ImageNet-1K 256x256 and FVD by at least 44% for video generation on Kinetics-700 17x256x256. The source code is available at https://github.com/snap-research/diffusability. Ivan Skorokhodov, Sharath Girish, Benran Hu 0001, Willi Menapace, Yanyu Li, Rameen Abdal, Sergey Tulyakov, Aliaksandr Siarohin |
ICML | 4 |
| 2025 | Improving Progressive Generation with Decomposable Flow MatchingabstractGenerating high-dimensional visual modalities is a computationally intensive task. A common solution is progressive generation, where the outputs are synthesized in a coarse-to-fine spectral autoregressive manner. While diffusion models benefit from the coarse-to-fine nature of denoising, explicit multi-stage architectures are rarely adopted. These architectures have increased the complexity of the overall approach, introducing the need for a custom diffusion formulation, decomposition-dependent stage transitions, ad-hoc samplers, or a model cascade. Our contribution, Decomposable Flow Matching (DFM), is a simple and effective framework for the progressive generation of visual media. DFM applies Flow Matching independently at each level of a user-defined multi-scale representation (such as Laplacian pyramid). As shown by our experiments, our approach improves visual quality for both images and videos, featuring superior results compared to prior multistage frameworks. On Imagenet-1k 512px, DFM achieves 35.2% improvements in Frechet DINOv2 Distance (FDD) scores over the base architecture and 26.4% over the best-performing baseline, under the same training compute. When applied to finetuning of large models, such as FLUX, DFM shows faster convergence speed to the training distribution. Crucially, all these advantages are achieved with a single model, architectural simplicity, and minimal modifications to existing training pipelines. Moayed Haji-Ali, Willi Menapace, Ivan Skorokhodov, Arpit Sahni, Sergey Tulyakov, Vicente Ordonez, Aliaksandr Siarohin |
NeurIPS | 2 |
| 2025 | Fused View-Time Attention and Feedforward Reconstruction for 4D Scene GenerationabstractWe propose the first framework capable of computing a 4D spatio-temporal grid of video frames and 3D Gaussian particles for each time step using a feed-forward architecture. Our architecture has two main components, a 4D video model and a 4D reconstruction model. In the first part, we analyze current 4D video diffusion architectures that perform spatial and temporal attention either sequentially or in parallel within a two-stream design. We highlight the limitations of existing approaches and introduce a novel fused architecture that performs spatial and temporal attention within a single layer. The key to our method is a sparse attention pattern, where tokens attend to others in the same frame, at the same timestamp, or from the same viewpoint.
In the second part, we extend existing 3D reconstruction algorithms by introducing a Gaussian head, a camera token replacement algorithm, and additional dynamic layers and training. Overall, we establish a new state of the art for 4D generation, improving both visual quality and reconstruction capability. Chaoyang Wang 0001, Ashkan Mirzaei, Vidit Goel, Willi Menapace, Aliaksandr Siarohin, Michael Vasilkovsky, Ivan Skorokhodov, Vladislav Shakhrai, Sergei Korolev, Sergey Tulyakov, Peter Wonka |
NeurIPS | 4 |
| 2025 | DenseDPO: Fine-Grained Temporal Preference Optimization for Video Diffusion ModelsabstractDirect Preference Optimization (DPO) has recently been applied as a post‑training technique for text-to-video diffusion models.
To obtain training data, annotators are asked to provide preferences between two videos generated from independent noise.
However, this approach prohibits fine-grained comparisons, and we point out that it biases the annotators towards low-motion clips as they often contain fewer visual artifacts.
In this work, we introduce DenseDPO, a method that addresses these shortcomings by making three contributions.
First, we create each video pair for DPO by denoising corrupted copies of a ground truth video.
This results in aligned pairs with similar motion structures while differing in local details, effectively neutralizing the motion bias.
Second, we leverage the resulting temporal alignment to label preferences on short segments rather than entire clips, yielding a denser and more precise learning signal.
With only one‑third of the labeled data, DenseDPO greatly improves motion generation over vanilla DPO, while matching it in text alignment, visual quality, and temporal consistency.
Finally, we show that DenseDPO unlocks automatic preference annotation using off-the-shelf Vision Language Models (VLMs): GPT accurately predicts segment-level preferences similar to task-specifically fine-tuned video reward models, and DenseDPO trained on these labels achieves performance close to using human labels. Ziyi Wu 0002, Anil Kag, Ivan Skorokhodov, Willi Menapace, Ashkan Mirzaei, Igor Gilitschenski, Sergey Tulyakov, Aliaksandr Siarohin |
NeurIPS | 4 |
| 2025 | Collaborative Neural Painting
Nicola Dall'Asen, Willi Menapace, Elia Peruzzo, Enver Sangineto, Yiming Wang 0002, Elisa Ricci 0001 |
Comput. Vis. Image Underst. | 2 |
| 2024 | Panda-70M: Captioning 70M Videos with Multiple Cross-Modality TeachersabstractThe quality of the data and annotation upper-bounds the quality of a downstream model. While there exist large text corpora and image-text pairs, high-quality video-text data is much harder to collect. First of all, manual labeling is more time-consuming, as it requires an annotator to watch an entire video. Second, videos have a temporal dimension, consisting of several scenes stacked together, and showing multiple actions. Accordingly, to establish a video dataset with high-quality captions, we propose an automatic approach leveraging multimodal inputs, such as textual video description, subtitles, and individual video frames. Specifically, we curate 3.8M high-resolution videos from the publicly available HD-VILA-100M dataset. We then split them into semantically consistent video clips, and apply multiple cross-modality teacher models to obtain captions for each video. Next, we finetune a retrieval model on a small subset where the best caption of each video is manually selected and then employ the model in the whole dataset to select the best caption as the annotation. In this way, we get 70M videos paired with high-quality text captions. We dub the dataset as Panda-70M. We show the value of the proposed dataset on three downstream tasks: video captioning, video and text retrieval, and text-driven video generation. The models trained on the proposed data score substantially better on the majority of metrics across all the tasks. Tsai-Shien Chen, Aliaksandr Siarohin, Willi Menapace, Ekaterina Deyneka, Hsiang-wei Chao, Byung Eun Jeon, Yuwei Fang, Hsin-Ying Lee 0001, Jian Ren 0005, Ming-Hsuan Yang 0001, Sergey Tulyakov |
CVPR | 3 |
| 2024 | Snap Video: Scaled Spatiotemporal Transformers for Text-to-Video SynthesisabstractContemporary models for generating images show remarkable quality and versatility. Swayed by these advantages, the research community repurposes them to generate videos. Since video content is highly redundant, we argue that naively bringing advances of image models to the video generation domain reduces motion fidelity, visual quality and impairs scalability. In this work, we build Snap Video, a video-first model that systematically addresses these challenges. To do that, we first extend the EDM framework to take into account spatially and temporally redundant pixels and naturally support video generation. Second, we show that a U-Net—a workhorse behind image generation—scales poorly when generating videos, requiring significant computational overhead. Hence, we propose a new transformer-based architecture that trains 3.31 times faster than U-Nets (and is ∼4.5 faster at inference). This allows us to efficiently train a text-to-video model with billions of parameters for the first time, reach state-of-the-art results on a number of benchmarks, and generate videos with substantially higher quality, temporal consistency, and motion complexity. The user studies showed that our model was favored by a large margin over the most recent methods. Willi Menapace, Aliaksandr Siarohin, Ivan Skorokhodov, Ekaterina Deyneka, Tsai-Shien Chen, Anil Kag, Yuwei Fang, Aleksei Stoliar, Elisa Ricci 0001, Jian Ren 0005, Sergey Tulyakov |
CVPR | 1 |
| 2024 | Hierarchical Patch Diffusion Models for High-Resolution Video GenerationabstractDiffusion models have demonstrated remarkable performance in image and video synthesis. However, scaling them to high-resolution inputs is challenging and requires restructuring the diffusion pipeline into multiple independent components, limiting scalability and complicating down-stream applications. In this work, we study patch diffusion models (PDMs) — a diffusion paradigm which models the distribution of patches, rather than whole inputs, keeping up to ≈0.7% of the original pixels. This makes it very efficient during training and unlocks end-to-end optimization on high-resolution videos. We improve PDMs in two principled ways. First, to enforce consistency between patches, we develop deep context fusion — an architectural technique that propagates the context information from low-scale to high-scale patches in a hierarchical manner. Second, to accelerate training and inference, we propose adaptive computation, which allocates more network capacity and computation towards coarse image details. The resulting model sets a new state-of-the-art FVD score of 66.32 and Inception Score of 87.68 in class-conditional video generation on UCF-101 2562, surpassing recent methods by more than 100%. Then, we show that it can be rapidly fine-tuned from a base$36\times 64$low-resolution generator for high-resolution$64\times 288\times 512$text-to-video synthesis. To the best of our knowledge, our model is the first diffusion-based architecture which is trained on such high resolutions entirely end-to-end. Project webpage: https://snap-research.github.io/hpdm. Ivan Skorokhodov, Willi Menapace, Aliaksandr Siarohin, Sergey Tulyakov |
CVPR | 2 |
| 2024 | Harnessing Large Language Models for Training-Free Video Anomaly DetectionabstractVideo anomaly detection (VAD) aims to temporally locate abnormal events in a video. Existing works mostly rely on training deep models to learn the distribution of normality with either video-level supervision, one-class supervision, or in an unsupervised setting. Training-based methods are prone to be domain-specific, thus being costly for practical deployment as any domain change will involve data collection and model training. In this paper, we radically depart from previous efforts and propose LAnguage-based VAD (LAVAD), a method tackling VAD in a novel, training-free paradigm, exploiting the capabilities of pre-trained large language models (LLMs) and existing vision-language models (VLMs). We leverage VLM-based captioning models to generate textual descriptions for each frame of any test video. With the textual scene description, we then devise a prompting mechanism to unlock the capability of LLMs in terms of temporal aggregation and anomaly score estimation, turning LLMs into an effective video anomaly detector. We further leverage modality-aligned VLMs and propose effective techniques based on cross-modal similarity for cleaning noisy captions and refining the LLM-based anomaly scores. We evaluate LAVAD on two large datasets featuring real-world surveillance scenarios (UCF-Crime and XD- Violence), showing that it outperforms both unsupervised and one-class methods without requiring any training or data collection. Luca Zanella, Willi Menapace, Massimiliano Mancini, Yiming Wang 0002, Elisa Ricci 0001 |
CVPR | 2 |
| 2024 | VIMI: Grounding Video Generation through Multi-modal InstructionabstractYuwei Fang, Willi Menapace, Aliaksandr Siarohin, Tsai-Shien Chen, Kuan-Chieh Wang, Ivan Skorokhodov, Graham Neubig, Sergey Tulyakov. Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing. 2024. Yuwei Fang, Willi Menapace, Aliaksandr Siarohin, Tsai-Shien Chen, Kuan-Chieh Wang, Ivan Skorokhodov, Graham Neubig, Sergey Tulyakov |
EMNLP | 2 |
| 2024 | AsCAN: Asymmetric Convolution-Attention Networks for Efficient Recognition and GenerationabstractNeural network architecture design requires making many crucial decisions. The common desiderata is that similar decisions, with little modifications, can be reused in a variety of tasks and applications. To satisfy that, architectures must provide promising latency and performance trade-offs, support a variety of tasks, scale efficiently with respect to the amounts of data and compute, leverage available data from other tasks, and efficiently support various hardware. To this end, we introduce AsCAN---a hybrid architecture, combining both convolutional and transformer blocks. We revisit the key design principles of hybrid architectures and propose a simple and effective \emph{asymmetric} architecture, where the distribution of convolutional and transformer blocks is \emph{asymmetric}, containing more convolutional blocks in the earlier stages, followed by more transformer blocks in later stages. AsCAN supports a variety of tasks: recognition, segmentation, class-conditional image generation, and features a superior trade-off between performance and latency. We then scale the same architecture to solve a large-scale text-to-image task and show state-of-the-art performance compared to the most recent public and commercial models. Notably, without performing any optimization of inference time our model shows faster execution, even when compared to works that do such optimization, highlighting the advantages and the value of our approach. Anil Kag, Huseyin Coskun, Jierun Chen, Junli Cao, Willi Menapace, Aliaksandr Siarohin, Sergey Tulyakov, Jian Ren 0005 |
NeurIPS | 5 |
| 2024 | 4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion ModelsabstractExisting dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets.
As a result, the generated scenes are often object-centric and lack photorealism.
To address these limitations, we introduce a novel pipeline designed for photorealistic text-to-4D scene generation, discarding the dependency on multi-view generative models and instead fully utilizing video generative models trained on diverse real-world datasets.
Our method begins by generating a reference video using the video generation model.
We then learn the canonical 3D representation of the video using a freeze-time video, delicately generated from the reference video.
To handle inconsistencies in the freeze-time video, we jointly learn a per-frame deformation to model these imperfections.
We then learn the temporal deformation based on the canonical representation to capture dynamic interactions in the reference video.
The pipeline facilitates the generation of dynamic scenes with enhanced photorealism and structural integrity, viewable from multiple perspectives, thereby setting a new standard in 4D scene generation. Chaoyang Wang 0001, Peiye Zhuang, Willi Menapace, Aliaksandr Siarohin, Junli Cao, László A. Jeni, Sergey Tulyakov, Hsin-Ying Lee 0001 |
NeurIPS | 4 |
| 2024 | SF-V: Single Forward Video Generation ModelabstractDiffusion-based video generation models have demonstrated remarkable success in obtaining high-fidelity videos through the iterative denoising process. However, these models require multiple denoising steps during sampling, resulting in high computational costs. In this work, we propose a novel approach to obtain single-step video generation models by leveraging adversarial training to fine-tune pre-trained video diffusion models. We show that, through the adversarial training, the multi-steps video diffusion model, i.e., Stable Video Diffusion (SVD), can be trained to perform single forward pass to synthesize high-quality videos, capturing both temporal and spatial dependencies in the video data. Extensive experiments demonstrate that our method achieves competitive generation quality of synthesized videos with significantly reduced computational overhead for the denoising process (i.e., around $23\times$ speedup compared with SVD and $6\times$ speedup compared with existing works, with even better generation quality), paving the way for real-time video synthesis and editing. Yanyu Li, Yushu Wu, Yanwu Xu 0003, Anil Kag, Ivan Skorokhodov, Willi Menapace, Aliaksandr Siarohin, Junli Cao, Dimitris N. Metaxas, Sergey Tulyakov, Jian Ren 0005 |
NeurIPS | 7 |
| 2024 | Delving into CLIP latent space for Video Anomaly Recognition
Luca Zanella, Benedetta Liberatori, Willi Menapace, Fabio Poiesi, Yiming Wang 0002, Elisa Ricci 0001 |
Comput. Vis. Image Underst. | 3 |
| 2024 | Promptable Game Models: Text-guided Game Simulation via Masked Diffusion ModelsabstractNeural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment’s state driven by the actions of its agents. While such a paradigm enables users toplaya game action-by-action, its rigidity precludes more semantic forms of control. To overcome this limitation, we augment game models withpromptsspecified as a set ofnatural languageactions anddesired states. The result—a Promptable Game Model (PGM)—makes it possible for a user toplaythe game by prompting it with high- and low-level action sequences. Most captivatingly, our PGM unlocks thedirector’s mode, where the game is played by specifying goals for the agents in the form of a prompt. This requires learning “game AI,” encapsulated by our animation model, to navigate the scene using high-level constraints, play against an adversary, and devise a strategy to win a point. To render the resulting state, we use a compositional NeRF representation encapsulated in our synthesis model. To foster future research, we present newly collected, annotated and calibrated Tennis and Minecraft datasets. Our method significantly outperforms existing neural video game simulators in terms of rendering quality and unlocks applications beyond the capabilities of the current state-of-the-art. Our framework, data, and models are available at snap-research.github.io/promptable-game-models. Willi Menapace, Aliaksandr Siarohin, Stéphane Lathuilière, Panos Achlioptas, Vladislav Golyanik, Sergey Tulyakov, Elisa Ricci 0001 |
ACM Trans. Graph. | 1 |
| 2023 | Quantum Multi-Model FittingabstractGeometric model fitting is a challenging but fundamental computer vision problem. Recently, quantum optimization has been shown to enhance robust fitting for the case of a single model, while leaving the question of multi-model fitting open. In response to this challenge, this paper shows that the latter case can significantly benefit from quantum hardware and proposes the first quantum approach to multimodel fitting (MMF). We formulate MMF as a problem that can be efficiently sampled by modern adiabatic quantum computers without the relaxation of the objective function. We also propose an iterative and decomposed version of our method, which supports real-world-sized problems. The experimental evaluation demonstrates promising results on a variety of datasets. The source code is available at: https://github.com/FarinaMatteo/qmmf. Matteo Farina, Luca Magri 0002, Willi Menapace, Elisa Ricci 0001, Vladislav Golyanik, Federica Arrigoni |
CVPR | 3 |
| 2023 | Unsupervised Volumetric AnimationabstractWe propose a novel approach for unsupervised 3D animation of non-rigid deformable objects. Our method learns the 3D structure and dynamics of objects solely from single-view RGB videos, and can decompose them into semantically meaningful parts that can be tracked and animated. Using a 3D autodecoder framework, paired with a keypoint estimator via a differentiable PnP algorithm, our model learns the underlying object geometry and parts decomposition in an entirely unsupervised manner. This allows it to perform 3D segmentation, 3D keypoint estimation, novel view synthesis, and animation. We primarily evaluate the framework on two video datasets: VoxCeleb 2562and TEDXPeople 2562. In addition, on the Cats 2562image dataset, we show it even learns compelling 3D geometry from still images. Finally, we show our model can obtain animatable 3D objects from a single or few images11Code and visual results available on our project website: https://snap-research.github.io/unsupervised-volumetric-animation.. Aliaksandr Siarohin, Willi Menapace, Ivan Skorokhodov, Kyle Olszewski, Jian Ren 0005, Hsin-Ying Lee 0001, Menglei Chai, Sergey Tulyakov |
CVPR | 2 |
| 2023 | InfiniCity: Infinite-Scale City SynthesisabstractToward infinite-scale 3D city synthesis, we propose a novel framework, InfiniCity, which constructs and renders an unconstrainedly large and 3D-grounded environment from random noises. InfiniCity decomposes the seemingly impractical task into three feasible modules, taking advantage of both 2D and 3D data. First, an infinite-pixel image synthesis module generates arbitrary-scale 2D maps from the bird’s-eye view. Next, an octree-based voxel completion module lifts the generated 2D map to 3D octrees. Finally, a voxel-based neural rendering module texturizes the voxels and renders 2D images. InfiniCity can thus synthesize arbitrary-scale and traversable 3D city environments. We quantitatively and qualitatively demonstrate the efficacy of the proposed framework. Chieh Hubert Lin, Hsin-Ying Lee 0001, Willi Menapace, Menglei Chai, Aliaksandr Siarohin, Ming-Hsuan Yang 0001, Sergey Tulyakov |
ICCV | 3 |
| 2023 | Interactive Neural PaintingabstractIn the last few years, Neural Painting (NP) techniques became capable of producing extremely realistic artworks. This paper advances the state of the art in this emerging research domain by proposing the first approach for Interactive NP. Considering a setting where a user looks at a scene and tries to reproduce it on a painting, our objective is to develop a computational framework to assist the user’s creativity by suggesting the next strokes to paint, that can be possibly used to complete the artwork. To accomplish such a task, we propose I-Paint, a novel method based on a conditional transformer Variational AutoEncoder (VAE) architecture with a two-stage decoder. To evaluate the proposed approach and stimulate research in this area, we also introduce two novel datasets. Our experiments show that our approach provides good stroke suggestions and compares favorably to the state of the art. Elia Peruzzo, Willi Menapace, Vidit Goel, Federica Arrigoni, Hao Tang 0005, Xingqian Xu, Arman Chopikyan, Nikita Orlov, Humphrey Shi, Nicu Sebe, Elisa Ricci 0001 |
Comput. Vis. Image Underst. | 2 |
| 2022 | Playable Environments: Video Manipulation in Space and TimeabstractWe present Playable Environments-a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a video by providing a sequence of desired actions. The actions are learnt in an unsupervised manner. The camera can be controlled to get the desired viewpoint. Our method builds an environment state for each frame, which can be manipulated by our proposed action mod-ule and decoded back to the image space with volumetric rendering. To support diverse appearances of objects, we extend neural radiance fields with style-based modulation. Our method trains on a collection of various monocular videos requiring only the estimated camera parameters and 2D object locations. To set a challenging benchmark, we in-troduce two large scale video datasets with significant cam-era movements. As evidenced by our experiments, playable environments enable several creative applications not at-tainable by prior video synthesis works, including playable 3D video generation, stylization and manipulation11willi-menapace.github.io/playable-environments-website. Willi Menapace, Stéphane Lathuilière, Aliaksandr Siarohin, Christian Theobalt, Sergey Tulyakov, Vladislav Golyanik, Elisa Ricci 0001 |
CVPR | 1 |
| 2022 | Quantum Motion Segmentation
Federica Arrigoni, Willi Menapace, Marcel Seelbach Benkner, Elisa Ricci 0001, Vladislav Golyanik |
ECCV (29) | 2 |
| 2021 | Playable Video GenerationabstractThis paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The difficulty of the task lies both in learning semantically consistent actions and in generating realistic videos conditioned on the user input. We propose a novel framework for PVG that is trained in a self-supervised manner on a large dataset of unlabelled videos. We employ an encoder-decoder architecture where the predicted action labels act as bottleneck. The network is constrained to learn a rich action space using, as main driving loss, a reconstruction loss on the generated video. We demonstrate the effectiveness of the proposed approach on several datasets with wide environment variety. Further details, code and examples are available on our project page willi-menapace.github.io/playable-video-generation-website. Willi Menapace, Stéphane Lathuilière, Sergey Tulyakov, Aliaksandr Siarohin, Elisa Ricci 0001 |
CVPR | 1 |
| 2020 | Learning to Cluster Under Domain Shift
Willi Menapace, Stéphane Lathuilière, Elisa Ricci 0001 |
ECCV (28) | 1 |
| 2020 | Deep Learning for Classification and Localization of COVID-19 Markers in Point-of-Care Lung UltrasoundabstractDeep learning (DL) has proved successful in medical imaging and, in the wake of the recent COVID-19 pandemic, some works have started to investigate DL-based solutions for the assisted diagnosis of lung diseases. While existing works focus on CT scans, this paper studies the application of DL techniques for the analysis of lung ultrasonography (LUS) images. Specifically, we present a novel fully-annotated dataset of LUS images collected from several Italian hospitals, with labels indicating the degree of disease severity at a frame-level, video-level, and pixel-level (segmentation masks). Leveraging these data, we introduce several deep models that address relevant tasks for the automatic analysis of LUS images. In particular, we present a novel deep network, derived from Spatial Transformer Networks, which simultaneously predicts the disease severity score associated to a input frame and provides localization of pathological artefacts in a weakly-supervised way. Furthermore, we introduce a new method based on uninorms for effective frame score aggregation at a video-level. Finally, we benchmark state of the art deep models for estimating pixel-level segmentations of COVID-19 imaging biomarkers. Experiments on the proposed dataset demonstrate satisfactory results on all the considered tasks, paving the way to future research on DL for the assisted diagnosis of COVID-19 from LUS data. Subhankar Roy, Willi Menapace, Sebastiaan Oei, Ben Luijten, Enrico Fini, Cristiano Saltori, Iris A. M. Huijben, Nishith Chennakeshava, Federico Mento, Alessandro Sentelli, Emanuele Peschiera, Riccardo Trevisan, Giovanni Maschietto, Elena Torri, Riccardo Inchingolo, Andrea Smargiassi, Gino Soldati, Paolo Rota, Andrea Passerini, Ruud van Sloun, Elisa Ricci 0001, Libertario Demi |
IEEE Trans. Medical Imaging | 2 |