David Geraghty

dblp:272/0761 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
1since 2021 · last 2021
0000-0002-8502-1104ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1Software engineering, systems software and programming languages · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Storage systems · 39% Distributed systems · 30% Cloud and datacenter computing · 30%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Cloud and datacenter computing
datacenter storage
0.512021
Log-structured Protocols in Delos · SOSP 2021
Storage systems › distributed storage
shared log
0.512021
Log-structured Protocols in Delos · SOSP 2021
Distributed systems › replication
state machine replication
0.512021
Log-structured Protocols in Delos · SOSP 2021
Computer vision › 3D vision
depth estimation
0.412020
VPLNet: Deep Single View Normal Estimation With Vanishing Points and Lines · CVPR 2020
Computer vision › 3D vision
surface normal estimation
0.412020
VPLNet: Deep Single View Normal Estimation With Vanishing Points and Lines · CVPR 2020
Storage systems
key-value storage
0.112021
Log-structured Protocols in Delos · SOSP 2021
Computer vision › 3D vision
3d reconstruction
0.112020
VPLNet: Deep Single View Normal Estimation With Vanishing Points and Lines · CVPR 2020

Methods — techniques the papers use, named apart from their topics

state machine replication · 0.5leasing · 0.5batching · 0.5vanishing point analysis · 0.4deep neural network · 0.4
YearPublicationVenuePosition
2021 Log-structured Protocols in Delos
abstract
Developers have access to a wide range of storage APIs and functionality in large-scale systems, such as relational databases, key-value stores, and namespaces. However, this diversity comes at a cost: each API is implemented by a complex distributed system that is difficult to develop and operate. Delos amortizes this cost by enabling different APIs on a shared codebase and operational platform. The primary innovation in Delos is a log-structured protocol: a fine-grained replicated state machine executing above a shared log that can be layered into reusable protocol stacks under different databases. We built and deployed two production databases using Delos at Facebook, creating nine different log-structured protocols in the process. We show via experiments and production data that log-structured protocols impose low overhead, while allowing optimizations that can improve latency by up to 100X (e.g., via leasing) and throughput by up to 2X (e.g., via batching).
Mahesh Balakrishnan 0001, Ahmed Jafri, Suyog Mapara, David Geraghty, Jason Flinn, Vidhya Venkat, Ivailo Nedelchev, Santosh Ghosh, Mihir Dharamshi, Jingming Liu, Filip Gruszczynski, Rounak Tibrewal, Ali Zaveri, Rajeev Nagar, Ahmed Yossef, Francois Richard, Yee Jiun Song
SOSP5
2020 Reducing Drift in Structure From Motion Using Extended Features
abstract
Low-frequency long-range errors (drift) are an endemic problem in 3D structure from motion, and can often hamper reasonable reconstructions of the scene. In this paper, we present a method to dramatically reduce scale and positional drift by using extended structural features such as planes and vanishing points. Unlike traditional feature matches, our extended features are able to span non-overlapping input images, and hence provide long-range constraints on the scale and shape of the reconstruction. We add these features as additional constraints to a state-of the-art global structure from motion algorithm and demonstrate that the added constraints enable the reconstruction of particularly drift-prone sequences such as long, low field-of-view videos without inertial measurements. Additionally, we provide an analysis of the drift-reducing capabilities of these constraints by evaluating on a synthetic dataset. Our structural features are able to significantly reduce drift for scenes that contain long-spanning man-made structures, such as aligned rows of windows or planar building facades.
Aleksander Holynski, David Geraghty, Jan-Michael Frahm, Chris Sweeney, Richard Szeliski
3DV2
2020 VPLNet: Deep Single View Normal Estimation With Vanishing Points and Lines
abstract
We present a novel single-view surface normal estimation method that combines traditional line and vanishing point analysis with a deep learning approach. Starting from a color image and a Manhattan line map, we use a deep neural network to regress on a dense normal map, and a dense Manhattan label map that identifies planar regions aligned with the Manhattan directions. We fuse the normal map and label map in a fully differentiable manner to produce a refined normal map as final output. To do so, we softly decompose the output into a Manhattan part and a non-Manhattan part. The Manhattan part is treated by discrete classification and vanishing points, while the non-Manhattan part is learned by direct supervision. Our method achieves state-of-the-art results on standard single-view normal estimation benchmarks. More importantly, we show that by using vanishing points and lines, our method has better generalization ability than existing works. In addition, we demonstrate how our surface normal network can improve the performance of depth estimation networks, both quantitatively and qualitatively, in particular, in 3D reconstructions of walls and other flat surfaces.
Rui Wang 0071, David Geraghty, Kevin Matzen, Richard Szeliski, Jan-Michael Frahm
CVPR2