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Max Sobol Mark

dblp:272/0964 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 59% Video understanding and tracking · 12% Representation and self-supervised learning · 12%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › offline reinforcement learning
offline-to-online reinforcement learning
1.422024
Robot Fine-Tuning Made Easy: Pre-Training Rewards and Policies for Autonomous Real-World Reinforcement Learning · ICRA 2024
Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning · NeurIPS 2023
Machine learning › Reinforcement learning › reinforcement learning for NLP
reinforcement fine-tuning
0.812024
Robot Fine-Tuning Made Easy: Pre-Training Rewards and Policies for Autonomous Real-World Reinforcement Learning · ICRA 2024
Robotics › Motion planning and robot control
robot learning
0.812024
Robot Fine-Tuning Made Easy: Pre-Training Rewards and Policies for Autonomous Real-World Reinforcement Learning · ICRA 2024
Machine learning › Reinforcement learning
offline reinforcement learning
0.712023
Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning · NeurIPS 2023
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.712023
Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning · NeurIPS 2023
Machine learning › Reinforcement learning
value-based reinforcement learning
0.712023
Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning · NeurIPS 2023
Computer vision › Video understanding and tracking
action recognition
0.412020
Unsupervised Learning From Video With Deep Neural Embeddings · CVPR 2020
Machine learning › Representation and self-supervised learning › representation learning › embedding learning
deep embedding
0.412020
Unsupervised Learning From Video With Deep Neural Embeddings · CVPR 2020
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
learning from unlabeled video
0.412020
Unsupervised Learning From Video With Deep Neural Embeddings · CVPR 2020
Computer vision › Video understanding and tracking › video representation learning
self-supervised video representation learning
0.412020
Unsupervised Learning From Video With Deep Neural Embeddings · CVPR 2020
Machine learning › Transfer learning and domain adaptation › pre-training and adaptation
pre-training and fine-tuning
0.212024
Robot Fine-Tuning Made Easy: Pre-Training Rewards and Policies for Autonomous Real-World Reinforcement Learning · ICRA 2024
Computer vision › Image recognition and object detection › image classification
object classification
0.112020
Unsupervised Learning From Video With Deep Neural Embeddings · CVPR 2020

Methods — techniques the papers use, named apart from their topics

vision-language model · 0.8reward classifier · 0.8offline reinforcement learning · 0.8value function calibration · 0.7conservative q-learning · 0.7two-pathway architecture · 0.4deep nonlinear embedding · 0.4contrastive loss · 0.4
YearPublicationVenuePosition
2024 Robot Fine-Tuning Made Easy: Pre-Training Rewards and Policies for Autonomous Real-World Reinforcement Learning
abstract
The pre-train and fine-tune paradigm in machine learning has had dramatic success in a wide range of domains because the use of existing data or pre-trained models on the internet enables quick and easy learning of new tasks. We aim to enable this paradigm in robotic reinforcement learning, allowing a robot to learn a new task with little human effort by leveraging data and models from the Internet. However, reinforcement learning often requires significant human effort in the form of manual reward specification or environment resets, even if the policy is pre-trained. We introduce RoboFuME, a reset-free fine-tuning system that pre-trains a multi-task manipulation policy from diverse datasets of prior experiences and self-improves online to learn a target task with minimal human intervention. Our insights are to utilize calibrated offline reinforcement learning techniques to ensure efficient online fine-tuning of a pre-trained policy in the presence of distribution shifts and leverage pre-trained vision language models (VLMs) to build a robust reward classifier for autonomously providing reward signals during the online fine-tuning process. In a diverse set of five real robot manipulation tasks, we show that our method can incorporate data from an existing robot dataset collected at a different institution and improve on a target task within as little as 3 hours of autonomous real-world experience. We also demonstrate in simulation experiments that our method outperforms prior works that use different RL algorithms or different approaches for predicting rewards. Project website: https://robofume.github.io
Max Sobol Mark, Brandon Vu, Archit Sharma, Jeannette Bohg, Chelsea Finn
ICRA2
2023 Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning
abstract
A compelling use case of offline reinforcement learning (RL) is to obtain a policy initialization from existing datasets followed by fast online fine-tuning with limited interaction. However, existing offline RL methods tend to behave poorly during fine-tuning. In this paper, we devise an approach for learning an effective initialization from offline data that also enables fast online fine-tuning capabilities. Our approach, calibrated Q-learning (Cal-QL), accomplishes this by learning a conservative value function initialization that underestimates the value of the learned policy from offline data, while also being calibrated, in the sense that the learned Q-values are at a reasonable scale. We refer to this property as calibration, and define it formally as providing a lower bound on the true value function of the learned policy and an upper bound on the value of some other (suboptimal) reference policy, which may simply be the behavior policy. We show that offline RL algorithms that learn such calibrated value functions lead to effective online fine-tuning, enabling us to take the benefits of offline initializations in online fine-tuning. In practice, Cal-QL can be implemented on top of the conservative Q learning (CQL) for offline RL within a one-line code change. Empirically, Cal-QL outperforms state-of-the-art methods on 9/11 fine-tuning benchmark tasks that we study in this paper. Code and video are available at https://nakamotoo.github.io/Cal-QL
Mitsuhiko Nakamoto, Simon Zhai, Anikait Singh, Max Sobol Mark, Yi Ma 0001, Chelsea Finn, Aviral Kumar, Sergey Levine
NeurIPS4
2020 Unsupervised Learning From Video With Deep Neural Embeddings
abstract
Because of the rich dynamical structure of videos andtheir ubiquity in everyday life, it is a natural idea that video data could serve as a powerful unsupervised learning signal for visual representations. However, instantiating this idea, especially at large scale, has remained a significant artificial intelligence challenge. Here we present the Video Instance Embedding (VIE) framework, which trains deep nonlinear embeddings on video sequence inputs. By learning embedding dimensions that identify and group similar videos together, while pushing inherently different videos apart in the embedding space, VIE captures the strong statistical structure inherent in videos, without the need for external annotation labels. We find that, when trained on a large-scale video dataset, VIE yields powerful representations both for action recognition and single-frame object categorization, showing substantially improving on the state of the art wherever direct comparisons are possible. We show that a two-pathway model with both static and dynamic processingpathways is optimal, provide analyses indicating how the model works, and perform ablation studies showing the importance of key architecture and loss function choices. Our results suggest that deep neural embeddings are a promising approach to unsupervised video learning fora wide variety of task domains.
Chengxu Zhuang, Tianwei She, Alex Andonian, Max Sobol Mark, Dan Yamins
CVPR4