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Nemanja Bartolovic

dblp:272/1008 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0002-7666-3279ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 91% Virtual and augmented reality · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
gaussian splatting
0.912025
Hardware-Rasterized Ray-Based Gaussian Splatting · CVPR 2025
Rendering › rasterization
hardware rasterization
0.912025
Hardware-Rasterized Ray-Based Gaussian Splatting · CVPR 2025
Rendering
real-time rendering
0.912025
Hardware-Rasterized Ray-Based Gaussian Splatting · CVPR 2025
Virtual and augmented reality › mixed reality
mixed reality rendering
0.312025
Hardware-Rasterized Ray-Based Gaussian Splatting · CVPR 2025

Methods — techniques the papers use, named apart from their topics

ray-based gaussian splatting · 0.9mipmapping · 0.9anti-aliasing · 0.9
YearPublicationVenuePosition
2025 Hardware-Rasterized Ray-Based Gaussian Splatting
abstract
We present a novel, hardware-rasterized rendering approach for ray-based 3D Gaussian Splatting (RayGS), obtaining both fast and high-quality results for novel view synthesis. Our work contains a mathematically rigorous and geometrically intuitive derivation about how to efficiently estimate all relevant quantities for rendering RayGS models, structured with respect to standard hardware rasterization shaders. Our solution is the first enabling rendering RayGS models at sufficiently high frame rates to support quality-sensitive applications like Virtual and Mixed Reality. Our second contribution enables alias-free rendering for RayGS, by addressing MIP-related issues arising when rendering diverging scales during training and testing. We demonstrate significant performance gains, across different benchmark scenes, while retaining state-of-the-art appearance quality of RayGS.
Samuel Rota Bulò, Nemanja Bartolovic, Lorenzo Porzi, Peter Kontschieder
CVPR2
2020 Phase Space Projection of Dynamical Systems
abstract
Abstract Dynamical systems are commonly used to describe the state of time‐dependent systems. In many engineering and control problems, the state space is high‐dimensional making it difficult to analyze and visualize the behavior of the system for varying input conditions. We present a novel dimensionality reduction technique that is tailored to high‐dimensional dynamical systems. In contrast to standard general purpose dimensionality reduction algorithms, we use energy minimization to preserve properties of the flow in the high‐dimensional space. Once the projection operator is optimized, further high‐dimensional trajectories are projected easily. Our 3D projection maintains a number of useful flow properties, such as critical points and flow maps, and is optimized to match geometric characteristics of the high‐dimensional input, as well as optional user constraints. We apply our method to trajectories traced in the phase spaces of second‐order dynamical systems, including finite‐sized objects in fluids, the circular restricted three‐body problem and a damped double pendulum. We compare the projections with standard visualization techniques, such as PCA, t‐SNE and UMAP, and visualize the dynamical systems with multiple coordinated views interactively, featuring a spatial embedding, projection to subspaces, our dimensionality reduction and a seed point exploration tool.
Nemanja Bartolovic, Markus Gross 0001, Tobias Günther
Comput. Graph. Forum1