Demo Data from EDBT 2026 / reviewers in the wild / expert
Cristobal Sciutto
dblp:272/4315
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
0009-0008-8644-2825ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 50% Visual content generation and editing · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
data-driven animation |
0.5 | 1 | 2021 | Vid2Player: Controllable Video Sprites That Behave and Appear Like Professional Tennis Players · ACM Trans. Graph. 2021 |
Visual content generation and editing
video generation |
0.5 | 1 | 2021 | Vid2Player: Controllable Video Sprites That Behave and Appear Like Professional Tennis Players · ACM Trans. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
controllable video textures · 1.0behavioral modeling · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Vid2Player: Controllable Video Sprites That Behave and Appear Like Professional Tennis PlayersabstractWe present a system that converts annotated broadcast video of tennis matches into interactively controllable video sprites that behave and appear like professional tennis players. Our approach is based on controllable video textures and utilizes domain knowledge of the cyclic structure of tennis rallies to place clip transitions and accept control inputs at key decision-making moments of point play. Most importantly, we use points from the video collection to model a player’s court positioning and shot selection decisions during points. We use these behavioral models to select video clips that reflect actions the real-life player is likely to take in a given match-play situation, yielding sprites that behave realistically at the macro level of full points, not just individual tennis motions. Our system can generate novel points between professional tennis players that resemble Wimbledon broadcasts, enabling new experiences, such as the creation of matchups between players that have not competed in real life or interactive control of players in the Wimbledon final. According to expert tennis players, the rallies generated using our approach are significantly more realistic in terms of player behavior than video sprite methods that only consider the quality of motion transitions during video synthesis. The supplementary material/video are available at our https://cs.stanford.edu/~haotianz/research/vid2player/ project website. Haotian Zhang 0004, Cristobal Sciutto, Maneesh Agrawala, Kayvon Fatahalian |
ACM Trans. Graph. | 2 |