EDBT 2026 Demo / reviewers in the wild / expert
Loïs Paulin
dblp:272/7307
· DBLP profile ↗
5ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0001-9170-8407ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Rendering · 100% | |
| Theoretical computer science
2 papers |
Mathematical optimization · 100% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
monte carlo rendering |
2.2 | 4 | 2023 | Example-Based Sampling with Diffusion Models · SIGGRAPH Asia 2023 MatBuilder: mastering sampling uniformity over projections · ACM Trans. Graph. 2022 Cascaded Sobol' sampling · ACM Trans. Graph. 2021 |
Rendering
appearance modeling |
0.9 | 1 | 2025 | Evaluating and Sampling Glinty NDFs in Constant Time · ACM Trans. Graph. 2025 |
Rendering › shading
glint rendering |
0.9 | 1 | 2025 | Evaluating and Sampling Glinty NDFs in Constant Time · ACM Trans. Graph. 2025 |
Machine learning › Generative modeling
diffusion model |
0.7 | 1 | 2023 | Example-Based Sampling with Diffusion Models · SIGGRAPH Asia 2023 |
Rendering › sampling
point sampling |
0.7 | 1 | 2023 | Example-Based Sampling with Diffusion Models · SIGGRAPH Asia 2023 |
Rendering
sampling |
0.7 | 1 | 2023 | Example-Based Sampling with Diffusion Models · SIGGRAPH Asia 2023 |
Rendering › sampling
stratified sampling |
0.6 | 1 | 2022 | MatBuilder: mastering sampling uniformity over projections · ACM Trans. Graph. 2022 |
Mathematical optimization
integer programming |
0.6 | 1 | 2022 | MatBuilder: mastering sampling uniformity over projections · ACM Trans. Graph. 2022 |
Rendering › sampling
low-discrepancy sequences |
0.5 | 1 | 2021 | Cascaded Sobol' sampling · ACM Trans. Graph. 2021 |
Mathematical optimization
optimal transport |
0.4 | 1 | 2020 | Sliced optimal transport sampling · ACM Trans. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
optimal transport · 1.3diffusion model · 1.3integer linear programming · 1.1digital nets · 1.1importance sampling · 0.94d point process · 0.9generator matrix · 0.6generator matrices · 0.6sobol sequence · 0.5owen scrambling · 0.5dyadic partitioning · 0.5volume-preserving map · 0.4sliced optimal transport · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Evaluating and Sampling Glinty NDFs in Constant TimeabstractGeometric features between the micro and macro scales produce an expressive family of visual effects grouped under the term "glints". Efficiently rendering these effects amounts to finding the highlights caused by the geometry under each pixel. To allow for fast rendering, we represent our faceted geometry as a 4D point process on an implicit multiscale grid, designed to efficiently find the facets most likely to cause a highlight. The facets' normals are generated to match a given micro-facet normal distribution such as Trowbridge-Reitz (GGX) or Beckmann, to which our model converges under increasing surface area. Our method is simple to implement, memory-and-precomputation-free, allows for importance sampling and covers a wide range of different appearances such as anisotropic as well as individually colored particles. We provide a base implementation as a standalone fragment shader. Pauli Kemppinen, Loïs Paulin, Theo Thonat, Jean-Marc Thiery, Jaakko Lehtinen, Tamy Boubekeur |
ACM Trans. Graph. | 2 |
| 2023 | Example-Based Sampling with Diffusion ModelsabstractMuch effort has been put into developing samplers with specific properties, such as producing blue noise, low-discrepancy, lattice or Poisson disk samples. These samplers can be slow if they rely on optimization processes, may rely on a wide range of numerical methods, are not always differentiable. The success of recent diffusion models for image generation suggests that these models could be appropriate for learning how to generate point sets from examples. However, their convolutional nature makes these methods impractical for dealing with scattered data such as point sets. We propose a generic way to produce 2-d point sets imitating existing samplers from observed point sets using a diffusion model. We address the problem of convolutional layers by leveraging neighborhood information from an optimal transport matching to a uniform grid, that allows us to benefit from fast convolutions on grids, and to support the example-based learning of non-uniform sampling patterns. We demonstrate how the differentiability of our approach can be used to optimize point sets to enforce properties. Bastien Doignies, Nicolas Bonneel, David Coeurjolly, Julie Digne, Loïs Paulin, Jean-Claude Iehl, Victor Ostromoukhov |
SIGGRAPH Asia | 5 |
| 2022 | MatBuilder: mastering sampling uniformity over projectionsabstractMany applications ranging from quasi-Monte Carlo integration over optimal control to neural networks benefit from high-dimensional, highly uniform samples. In the case of computer graphics, and more particularly in rendering, despite the need for uniformity, several sub-problems expose a low-dimensional structure. In this context, mastering sampling uniformity over projections while preserving high-dimensional uniformity has been intrinsically challenging. This difficulty may explain the relatively small number of mathematical constructions for such samplers. We propose a novel approach by showing that uniformity constraints can be expressed as an integer linear program that results in a sampler with the desired properties. As it turns out, complex constraints are easy to describe by means of stratification and sequence properties of digital nets. Formalized using generator matrix determinants, our new MatBuilder software solves the set of constraints by iterating the linear integer program solver in a greedy fashion to compute a problem-specific set of generator matrices that can be used as a drop-in replacement in the popular digital net samplers. The samplers created by MatBuilder achieve the uniformity of classic low discrepancy sequences. More importantly, we demonstrate the benefit of the unprecedented versatility of our constraint approach with respect to low-dimensional problem structure for several applications. Loïs Paulin, Nicolas Bonneel, David Coeurjolly, Jean-Claude Iehl, Alexander Keller 0001, Victor Ostromoukhov |
ACM Trans. Graph. | 1 |
| 2021 | Cascaded Sobol' samplingabstractRendering quality is largely influenced by the samplers used in Monte Carlo integration. Important factors include sample uniformity (e.g., low discrepancy) in the high-dimensional integration domain, sample uniformity in lower-dimensional projections, and lack of dominant structures that could result in aliasing artifacts. A widely used and successful construction is the Sobol' sequence that guarantees good high-dimensional uniformity and consequently results in faster convergence of quasi-Monte Carlo integration. We show that this sequence exhibits low uniformity and dominant structures in low-dimensional projections. These structures impair quality in the context of rendering, as they precisely occur in the 2-dimensional projections used for sampling light sources, reflectance functions, or the camera lens or sensor. We propose a new cascaded construction, which, despite dropping the sequential aspect of Sobol' samples, produces point sets exhibiting provably perfect dyadic partitioning (and therefore, excellent uniformity) in consecutive 2-dimensional projections, while preserving good high-dimensional uniformity. By optimizing the initialization parameters and performing Owen scrambling at finer levels of binary representations, we further improve over Sobol's integration convergence rate. Our method does not incur any overhead as compared to the generation of the Sobol' sequence, is compatible with Owen scrambling and can be used in rendering applications. Loïs Paulin, David Coeurjolly, Jean-Claude Iehl, Nicolas Bonneel, Alexander Keller 0001, Victor Ostromoukhov |
ACM Trans. Graph. | 1 |
| 2020 | Sliced optimal transport samplingabstractIn this paper, we introduce a numerical technique to generate sample distributions in arbitrary dimension for improved accuracy of Monte Carlo integration. We point out that optimal transport offers theoretical bounds on Monte Carlo integration error, and that the recently-introduced numerical framework of sliced optimal transport (SOT) allows us to formulate a novel and efficient approach to generating well-distributed high-dimensional pointsets. The resulting sliced optimal transport sampling, solely involving repeated 1D solves, is particularly simple and efficient for the common case of a uniform density over a d -dimensional ball. We also construct a volume-preserving map from a d -ball to a d -cube (generalizing the Shirley-Chiu mapping to arbitrary dimensions) to offer fast SOT sampling over d -cubes. We provide ample numerical evidence of the improvement in Monte Carlo integration accuracy that SOT sampling brings compared to existing QMC techniques, and derive a projective variant for rendering which rivals, and at times outperforms, current sampling strategies using low-discrepancy sequences or optimized samples. Loïs Paulin, Nicolas Bonneel, David Coeurjolly, Jean-Claude Iehl, Antoine Webanck, Mathieu Desbrun, Victor Ostromoukhov |
ACM Trans. Graph. | 1 |