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Guangyan Cai

dblp:272/7331 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2023
0000-0003-3293-4732ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 86% Geometric modeling and processing · 14%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.712023
Neural-PBIR Reconstruction of Shape, Material, and Illumination · ICCV 2023
Rendering
inverse rendering
0.712023
Neural-PBIR Reconstruction of Shape, Material, and Illumination · ICCV 2023
Geometric modeling and processing › shape representation › implicit representation › signed distance function
neural signed distance function
0.712023
Neural-PBIR Reconstruction of Shape, Material, and Illumination · ICCV 2023
Rendering › inverse rendering
physics-based inverse rendering
0.712023
Neural-PBIR Reconstruction of Shape, Material, and Illumination · ICCV 2023
Rendering
differentiable rendering
0.622021
Differentiable time-gated rendering · ACM Trans. Graph. 2021
Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights · ACM Trans. Graph. 2020
Rendering
monte carlo rendering
0.512021
Differentiable time-gated rendering · ACM Trans. Graph. 2021
Rendering › shading
area light shading
0.412020
Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights · ACM Trans. Graph. 2020
Rendering › global illumination
many-light rendering
0.412020
Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights · ACM Trans. Graph. 2020
Rendering › global illumination
precomputed radiance transfer
0.412020
Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights · ACM Trans. Graph. 2020
Rendering › lighting
spherical harmonic lighting
0.412020
Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights · ACM Trans. Graph. 2020

Methods — techniques the papers use, named apart from their topics

neural SDF · 1.3distillation · 1.3diffusion · 1.3monte carlo estimation · 0.5finite differences · 0.5reynolds transport theorem · 0.4hermite interpolation · 0.4
YearPublicationVenuePosition
2023 Neural-PBIR Reconstruction of Shape, Material, and Illumination
abstract
Reconstructing the shape and spatially varying surface appearances of a physical-world object as well as its surrounding illumination based on 2D images (e.g., photographs) of the object has been a long-standing problem in computer vision and graphics. In this paper, we introduce an accurate and highly efficient object reconstruction pipeline combining neural based object reconstruction and physics-based inverse rendering (PBIR). Our pipeline firstly leverages a neural SDF based shape reconstruction to produce high-quality but potentially imperfect object shape. Then, we introduce a neural material and lighting distillation stage to achieve high-quality predictions for material and illumination. In the last stage, initialized by the neural predictions, we perform PBIR to refine the initial results and obtain the final high-quality reconstruction of object shape, material, and illumination. Experimental results demonstrate our pipeline significantly outperforms existing methods quality-wise and performance-wise. Code: https://neural-pbir.github.io/
Cheng Sun 0004, Guangyan Cai, Zhengqin Li, Kai Yan 0006, Carl S. Marshall, Jia-Bin Huang 0001, Zhao Dong 0001
ICCV2
2022 Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries
abstract
Abstract Mathematically representing the shape of an object is a key ingredient for solving inverse rendering problems. Explicit representations like meshes are efficient to render in a differentiable fashion but have difficulties handling topology changes. Implicit representations like signed‐distance functions, on the other hand, offer better support of topology changes but are much more difficult to use for physics‐based differentiable rendering. We introduce a new physics‐based inverse rendering pipeline that uses both implicit and explicit representations. Our technique enjoys the benefit of both representations by supporting both topology changes and differentiable rendering of complex effects such as environmental illumination, soft shadows, and interreflection. We demonstrate the effectiveness of our technique using several synthetic and real examples.
Guangyan Cai, Kai Yan 0006, Zhao Dong 0001, Ioannis Gkioulekas
Comput. Graph. Forum1
2021 Differentiable time-gated rendering
abstract
The continued advancements of time-of-flight imaging devices have enabled new imaging pipelines with numerous applications. Consequently, several forward rendering techniques capable of accurately and efficiently simulating these devices have been introduced. However, general-purpose differentiable rendering techniques that estimate derivatives of time-of-flight images are still lacking. In this paper, we introduce a new theory of differentiable time-gated rendering that enjoys the generality of differentiating with respect to arbitrary scene parameters. Our theory also allows the design of advanced Monte Carlo estimators capable of handling cameras with near-delta or discontinuous time gates. We validate our theory by comparing derivatives generated with our technique and finite differences. Further, we demonstrate the usefulness of our technique using a few proof-of-concept inverse-rendering examples that simulate several time-of-flight imaging scenarios.
Guangyan Cai, Ravi Ramamoorthi
ACM Trans. Graph.2
2020 Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights
abstract
Recent work has developed analytic formulae for spherical harmonic (SH) coefficients from uniform polygonal lights, enabling near-field area lights to be included in Precomputed Radiance Transfer (PRT) systems, and in offline rendering. However, the method is inefficient since coefficients need to be recomputed at each vertex or shading point, for each light, even though the SH coefficients vary smoothly in space. The complexity scales linearly with the number of lights, making many-light rendering difficult. In this paper, we develop a novel analytic formula for the spatial gradients of the spherical harmonic coefficients for uniform polygonal area lights. The result is a significant generalization, involving the Reynolds transport theorem to reduce the problem to a boundary integral for which we derive a new analytic formula, showing how to reduce a key term to an earlier recurrence for SH coefficients. The implementation requires only minor additions to existing code for SH coefficients. The results also hold implications for recent efforts on differentiable rendering. We show that SH gradients enable very sparse spatial sampling, followed by accurate Hermite interpolation. This enables scaling PRT to hundreds of area lights with minimal overhead and real-time frame rates. Moreover, the SH gradient formula is a new mathematical result that potentially enables many other graphics applications.
Guangyan Cai, Ravi Ramamoorthi
ACM Trans. Graph.2