Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Yunuo Chen 0001

dblp:272/7345 · DBLP profile ↗
← Back
8ranked-venue papers
3as first author
7since 2021 · last 2026
0000-0001-9041-5637ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
6 papers
Computer animation and physical simulation · 66% Geometric modeling and processing · 19% Visual content generation and editing · 15%
Artificial intelligence
1 paper
Generative modeling · 62% 3D vision · 38%

Topics — the 18 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › particle-based simulation
material point method
1.422026
MPM Lite: Linear Kernels and Integration without Particles · ACM Trans. Graph. 2026
AnisoMPM: animating anisotropic damage mechanics · ACM Trans. Graph. 2020
Computer animation and physical simulation › time integration
implicit time integration
1.012026
MPM Lite: Linear Kernels and Integration without Particles · ACM Trans. Graph. 2026
Machine learning › Generative modeling
video generation
0.912025
Towards Physical Understanding in Video Generation: A 3D Point Regularization Approach · NeurIPS 2025
Visual content generation and editing
3d content generation
0.912025
Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics · ACM Trans. Graph. 2025
Geometric modeling and processing › shape modeling
garment modeling
0.912025
Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics · ACM Trans. Graph. 2025
Geometric modeling and processing › shape modeling › garment modeling
sewing pattern reconstruction
0.912025
Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics · ACM Trans. Graph. 2025
Computer animation and physical simulation
simulation-ready garment reconstruction
0.912025
Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics · ACM Trans. Graph. 2025
Computer animation and physical simulation
differentiable simulation
0.812024
Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication · NeurIPS 2024
Visual content generation and editing › 3d content generation
text-to-3d generation
0.812024
Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication · NeurIPS 2024
Computer animation and physical simulation › fluid simulation
fluid-structure interaction
0.612022
An Efficient B-Spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids · ACM Trans. Graph. 2022
Computer animation and physical simulation
fracture simulation
0.612022
An Efficient B-Spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids · ACM Trans. Graph. 2022
Computer animation and physical simulation › contact simulation
frictional contact
0.612022
A unified newton barrier method for multibody dynamics · ACM Trans. Graph. 2022
Computer animation and physical simulation
multibody dynamics simulation
0.612022
A unified newton barrier method for multibody dynamics · ACM Trans. Graph. 2022
Computer animation and physical simulation › fracture simulation
dynamic fracture animation
0.412020
AnisoMPM: animating anisotropic damage mechanics · ACM Trans. Graph. 2020
Geometric modeling and processing
mesh generation
0.312026
MPM Lite: Linear Kernels and Integration without Particles · ACM Trans. Graph. 2026
Machine learning › Generative modeling
diffusion model
0.312025
Towards Physical Understanding in Video Generation: A 3D Point Regularization Approach · NeurIPS 2025
Machine learning › Generative modeling › diffusion model
latent diffusion model
0.312025
Towards Physical Understanding in Video Generation: A 3D Point Regularization Approach · NeurIPS 2025
Computer animation and physical simulation
cloth simulation
0.312025
Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics · ACM Trans. Graph. 2025

Methods — techniques the papers use, named apart from their topics

linear kernel resampling · 1.0kirchhoff stress transfer · 1.0incremental potential formulation · 1.0FEM-style integration · 1.0image-to-3d reconstruction · 0.9fine-tuning · 0.9diffusion model · 0.9differentiable physics simulation · 0.93d point regularization · 0.9score distillation sampling · 0.8regularization · 0.8differentiable simulation · 0.8
YearPublicationVenuePosition
2026 MPM Lite: Linear Kernels and Integration without Particles
abstract
We introduce MPM Lite, a hybrid Lagrangian/Eulerian method that eliminates the need for particle-based quadrature at solve time. Standard Material Point Method (MPM) practices suffer from a performance bottleneck where expensive implicit solves are proportional to particle-per-cell (PPC) counts due to the the choices of particle-based quadrature and wide-stencil kernels. By contrast, MPM Lite treats particles primarily as carriers of kinematic state and material history. Conceptualizing the background Cartesian grid as a voxel hexahedral mesh, we resample particle states onto fixed-location quadrature points using efficient, compact linear kernels. This architectural shift allows force assembly and the entire time-integration process to proceed without accessing particles, thus making the solver's complexity independent of the particle count. At the core of our method is a novel stress transfer and stretch reconstruction strategy. To avoid non-physical averaging of deformation gradients, we resample the extensive Kirchhoff stress and derive a rotation-free deformation reference solution, which naturally supports an optimization-based incremental potential formulation. Consequently, MPM Lite can be implemented as modular resampling units coupled with an FEM-style integration module, enabling the direct use of off-the-shelf nonlinear solvers, preconditioners, and unambiguous boundary conditions. We demonstrate through extensive experiments that MPM Lite preserves the robustness and versatility of traditional MPM across diverse materials while delivering significant speedups in implicit settings while simultaneously improving explicit ones. Project page: https://mpmlite.github.io.
Xiang Feng 0004, Yunuo Chen 0001, Chang Yu 0005, Hao Su 0001, Demetri Terzopoulos, Yin Yang 0002, Joseph Masterjohn, Alejandro M. Castro, Chenfanfu Jiang
ACM Trans. Graph.2
2025 GRIP: A General Robotic Incremental Potential Contact Simulation Dataset for Unified Deformable-Rigid Coupled Grasping
abstract
Grasping is fundamental to robotic manipulation, and recent advances in large-scale grasping datasets have provided essential training data and evaluation benchmarks, accelerating the development of learning-based methods for robust object grasping. However, most existing datasets exclude deformable bodies due to the lack of scalable, robust simulation pipelines, limiting the development of generalizable models for compliant grippers and soft manipulands. To address these challenges, we present GRIP, a General Robotic Incremental Potential contact simulation dataset for universal grasping. GRIP leverages an optimized Incremental Potential Contact (IPC)-based simulator for multi-environment data generation, achieving up to 48× speedup while ensuring efficient, intersection- and inversion-free simulations for compliant grippers and deformable objects. Our fully automated pipeline generates and evaluates diverse grasp interactions across 1,200 objects and 100,000 grasp poses, incorporating both soft and rigid grippers. The GRIP dataset enables applications such as neural grasp generation and stress field prediction. We release GRIP to advance research in robotic manipulation, soft-gripper control, and physics-driven simulation at: https://bell0o.github.io/GRIP/.
Siyu Ma, Wenxin Du, Chang Yu 0005, Zeshun Zong, Tianyi Xie, Yunuo Chen 0001, Yin Yang 0002, Xuchen Han, Chenfanfu Jiang
IROS7
2025 Towards Physical Understanding in Video Generation: A 3D Point Regularization Approach
abstract
We present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video dataset, PointVid, is then used to fine-tune a latent diffusion model, enabling it to track 2D objects with 3D Cartesian coordinates. Building on this, we regularize the shape and motion of objects in the video to eliminate undesired artifacts, e.g., non-physical deformation. Consequently, we enhance the quality of generated RGB videos and alleviate common issues like object morphing, which are prevalent in current video models due to a lack of shape awareness. With our 3D augmentation and regularization, our model is capable of handling contact-rich scenarios such as task-oriented videos, where 3D information is essential for perceiving shape and motion of interacting solids. Our method can be seamlessly integrated into existing video diffusion models to improve their visual plausibility.
Yunuo Chen 0001, Junli Cao, Vidit Goel, Sergei Korolev, Chenfanfu Jiang, Jian Ren 0005, Sergey Tulyakov, Anil Kag
NeurIPS1
2025 Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics
abstract
Recent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicability in downstream tasks. This paper focuses on 3D garment generation, a key area for applications like virtual try-on with dynamic garment animations, which require garments to be separable and simulation-ready. We introduce Dress-1-to-3, a novel pipeline that reconstructs physics-plausible, simulation-ready separated garments with sewing patterns and humans from an in-the-wild image. Starting with the image, our approach combines a pre-trained image-to-sewing pattern generation model for creating coarse sewing patterns with a pre-trained multi-view diffusion model to produce multi-view images. The sewing pattern is further refined using a differentiable garment simulator based on the generated multi-view images. Versatile experiments demonstrate that our optimization approach substantially enhances the geometric alignment of the reconstructed 3D garments and humans with the input image. Furthermore, by integrating a texture generation module and a human motion generation module, we produce customized physics-plausible and realistic dynamic garment demonstrations. Our project page is https://dress-1-to-3.github.io/.
Xuan Li 0015, Chang Yu 0005, Wenxin Du, Tianyi Xie, Yunuo Chen 0001, Yin Yang 0002, Chenfanfu Jiang
ACM Trans. Graph.6
2024 Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication
abstract
Existing diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary for downstream tasks. Generated models frequently fail to maintain balance when placed in physics-based simulations or 3D printed. This balance is crucial for satisfying user design intentions in interactive gaming, embodied AI, and robotics, where stable models are needed for reliable interaction. Additionally, stable models ensure that 3D-printed objects, such as figurines for home decoration, can stand on their own without requiring additional supports. To fill this gap, we introduce Atlas3D, an automatic and easy-to-implement method that enhances existing Score Distillation Sampling (SDS)-based text-to-3D tools. Atlas3D ensures the generation of self-supporting 3D models that adhere to physical laws of stability under gravity, contact, and friction. Our approach combines a novel differentiable simulation-based loss function with physically inspired regularization, serving as either a refinement or a post-processing module for existing frameworks. We verify Atlas3D's efficacy through extensive generation tasks and validate the resulting 3D models in both simulated and real-world environments.
Yunuo Chen 0001, Tianyi Xie, Zeshun Zong, Xuan Li 0015, Feng Gao 0013, Yin Yang 0002, Ying Nian Wu, Chenfanfu Jiang
NeurIPS1
2022 An Efficient B-Spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids
abstract
This study presents a new method for modeling the interaction between compressible flow, shock waves, and deformable structures, emphasizing destructive dynamics. Extending advances in time-splitting compressible flow and the Material Point Methods (MPM), we develop a hybrid Eulerian and Lagrangian/Eulerian scheme for monolithic flow-structure interactions. We adopt the second-order WENO scheme to advance the continuity equation. To stably resolve deforming boundaries with sub-cell particles, we propose a blending treatment of reflective and passable boundary conditions inspired by the theory of porous media. The strongly coupled velocity-pressure system is discretized with a new mixed-order finite element formulation employing B-spline shape functions. Shock wave propagation, temperature/density-induced buoyancy effects, and topology changes in solids are unitedly captured.
Yadi Cao, Yunuo Chen 0001, Minchen Li, Yin Yang 0002, Mridul Aanjaneya, Chenfanfu Jiang
ACM Trans. Graph.2
2022 A unified newton barrier method for multibody dynamics
abstract
We present a simulation framework for multibody dynamics via a universal variational integration. Our method naturally supports mixed rigid-deformables and mixed codimensional geometries, while providing guaranteed numerical convergence and accurate resolution of contact, friction, and a wide range of articulation constraints. We unify (1) the treatment of simulation degrees of freedom for rigid and soft bodies by formulating them both in terms of Lagrangian nodal displacements, (2) the handling of general linear equality joint constraints through an efficient change-of-variable strategy, (3) the enforcement of nonlinear articulation constraints based on novel distance potential energies, (4) the resolution of frictional contact between mixed dimensions and bodies with a variational Incremental Potential Contact formulation, and (5) the modeling of generalized restitution through semi-implicit Rayleigh damping. We conduct extensive unit tests and benchmark studies to demonstrate the efficacy of our method.
Yunuo Chen 0001, Minchen Li, Lei Lan, Hao Su 0001, Yin Yang 0002, Chenfanfu Jiang
ACM Trans. Graph.1
2020 AnisoMPM: animating anisotropic damage mechanics
abstract
Dynamic fracture surrounds us in our day-to-day lives, but animating this phenomenon is notoriously difficult and only further complicated by anisotropic materials---those with underlying structures that dictate preferred fracture directions. Thus, we present AnisoMPM: a robust and general approach for animating the dynamic fracture of isotropic, transversely isotropic, and orthotropic materials. AnisoMPM has three core components: a technique for anisotropic damage evolution, methods for anisotropic elastic response, and a coupling approach. For anisotropic damage, we adopt a non-local continuum damage mechanics (CDM) geometric approach to crack modeling and augment this with structural tensors to encode material anisotropy. Furthermore, we discretize our damage evolution with explicit and implicit integration, giving a high degree of computational efficiency and flexibility. We also utilize a QR-decomposition based anisotropic constitutive model that is inversion safe, more efficient than SVD models, easy to implement, robust to extreme deformations, and that captures all aforementioned modes of anisotropy. Our elasto-damage coupling is enforced through an additive decomposition of our hyperelasticity into a tensile and compressive component in which damage is used to degrade the tensile contribution to allow for material separation. For extremely stiff fibered materials, we further introduce a novel Galerkin weak form discretization that enables embedded directional inextensibility. We present this as a hard-constrained grid velocity solve that poses an alternative to our anisotropic elasticity that is locking-free and can model very stiff materials.
Joshuah Wolper, Yunuo Chen 0001, Minchen Li, Yu Fang 0010, Ziyin Qu, Jiecong Lu, Meggie Cheng, Chenfanfu Jiang
ACM Trans. Graph.2