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Jackie Lin

dblp:272/8696 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Face, body and person analysis · 91% 3D vision · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
face modeling
0.412020
Unsupervised Learning Facial Parameter Regressor for Action Unit Intensity Estimation via Differentiable Renderer · ACM Multimedia 2020
Computer vision › Face, body and person analysis
facial action unit analysis
0.412020
Unsupervised Learning Facial Parameter Regressor for Action Unit Intensity Estimation via Differentiable Renderer · ACM Multimedia 2020
Computer vision › Face, body and person analysis › facial action unit analysis
facial action unit intensity estimation
0.412020
Unsupervised Learning Facial Parameter Regressor for Action Unit Intensity Estimation via Differentiable Renderer · ACM Multimedia 2020
Computer vision › 3D vision › neural rendering
differentiable rendering
0.112020
Unsupervised Learning Facial Parameter Regressor for Action Unit Intensity Estimation via Differentiable Renderer · ACM Multimedia 2020

Methods — techniques the papers use, named apart from their topics

parameter regression · 0.4differentiable renderer · 0.4adversarial loss · 0.4
YearPublicationVenuePosition
2020 Unsupervised Learning Facial Parameter Regressor for Action Unit Intensity Estimation via Differentiable Renderer
abstract
Facial action unit (AU) intensity is an index to describe all visually discernible facial movements. Most existing methods learn intensity estimator with limited AU data, while they lack of generalization ability out of the dataset. In this paper, we present a framework to predict the facial parameters (including identity parameters and AU parameters) based on a bone-driven face model (BDFM) under different views. The proposed framework consists of a feature extractor, a generator, and a facial parameter regressor. The regressor can fit the physical meaning parameters of the BDFM from a single face image with the help of the generator, which maps the facial parameters to the game-face images as a differentiable renderer. Besides, identity loss, loopback loss, and adversarial loss can improve the regressive results. Quantitative evaluations are performed on two public databases BP4D and DISFA, which demonstrates that the proposed method can achieve comparable or better performance than the state-of-the-art methods. What's more, the qualitative results also demonstrate the validity of our method in the wild.
Xinhui Song, Tianyang Shi, Zunlei Feng, Mingli Song, Jackie Lin, Chuanjie Lin, Changjie Fan, Yi Yuan 0002
ACM Multimedia5