Demo Data from EDBT 2026 / reviewers in the wild / expert
Peleg Harel
dblp:272/8765
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 62% Image and video processing · 38% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
jigsaw puzzle solving |
1.3 | 2 | 2024 | Pictorial and Apictorial Polygonal Jigsaw Puzzles from Arbitrary Number of Crossing Cuts · Int. J. Comput. Vis. 2024 Crossing Cuts Polygonal Puzzles: Models and Solvers · CVPR 2021 |
Geometric modeling and processing › deformation modeling
mass-spring model |
0.8 | 1 | 2024 | Pictorial and Apictorial Polygonal Jigsaw Puzzles from Arbitrary Number of Crossing Cuts · Int. J. Comput. Vis. 2024 |
Geometric modeling and processing › surface reconstruction
shape reconstruction |
0.8 | 1 | 2024 | Pictorial and Apictorial Polygonal Jigsaw Puzzles from Arbitrary Number of Crossing Cuts · Int. J. Comput. Vis. 2024 |
Methods — techniques the papers use, named apart from their topics
hierarchical loop constraints · 1.3layered reconstruction · 0.8spring-mass system · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Pictorial and Apictorial Polygonal Jigsaw Puzzles from Arbitrary Number of Crossing CutsabstractAbstract Jigsaw puzzle solving, the problem of constructing a coherent whole from a set of non-overlapping unordered visual fragments, is fundamental to numerous applications, and yet most of the literature of the last two decades has focused thus far on less realistic puzzles whose pieces are identical squares. Here we formalize a new type of jigsaw puzzle where the pieces are general convex polygons generated by cutting through a global polygonal shape/image with an arbitrary number of straight cuts, a generation model inspired by the celebrated Lazy caterer’s sequence. We analyze the theoretical properties of such puzzles, including the inherent challenges in solving them once pieces are contaminated with geometrical noise. To cope with such difficulties and obtain tractable solutions, we abstract the problem as a multi-body spring-mass dynamical system endowed with hierarchical loop constraints and a layered reconstruction process. We define evaluation metrics and present experimental results on both apictorial and pictorial puzzles to show that they are solvable completely automatically. Peleg Harel, Ofir Itzhak Shahar, Ohad Ben-Shahar |
Int. J. Comput. Vis. | 1 |
| 2021 | Crossing Cuts Polygonal Puzzles: Models and SolversabstractJigsaw puzzle solving, the problem of constructing a coherent whole from a set of non-overlapping un-ordered fragments, is fundamental to numerous applications, and yet most of the literature has focused thus far on less realistic puzzles whose pieces are identical squares. Here we formalize a new type of jigsaw puzzle where the pieces are general convex polygons generated by cutting through a global polygonal shape with an arbitrary number of straight cuts. We analyze the theoretical properties of such puzzles, including the inherent challenges in solving them once pieces are contaminated with geometrical noise. To cope with such difficulties and obtain tractable solutions, we abstract the problem as a multi-body spring-mass dynamical sys-tem endowed with hierarchical loop constraints and a layered reconstruction process that is guided by the pictorial content of the pieces. We define evaluation metrics and present experimental results on both apictorial and pictorial puzzles to indicate that they are solvable completely automatically. Peleg Harel, Ohad Ben-Shahar |
CVPR | 1 |