Xianghui Yang

dblp:272/9187 · DBLP profile ↗
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13ranked-venue papers
5as first author
12since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 4 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 9 since 2021
YearPublicationVenuePosition
2026 PBR3DGen: A VLM-Guided Mesh Generation with High-Quality PBR Texture
abstract
Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing methods have made breakthroughs by incorporating material decomposition in the 3D generation pipeline, they tend to bake highlights into albedo and ignore spatially varying properties of metallicity and roughness. In this work, we present PBR3DGen, a two-stage mesh generation method with high-quality PBR materials that integrates the novel multi-view PBR material estimation model and a 3D PBR mesh reconstruction model. Specifically, PBR3DGen leverages vision language models (VLM) to guide multi-view diffusion, precisely capturing the spatial distribution and inherent attributes of reflective-metalness material. Additionally, we incorporate view-dependent illumination-aware conditions as pixel-aware priors to enhance spatially varying material properties. Furthermore, our reconstruction model reconstructs high-quality mesh with PBR materials. Experimental results demonstrate that PBR3DGen significantly outperforms existing methods, achieving new state-of-the-art results for PBR estimation and mesh generation.
Xiaokang Wei, Xianghui Yang, Chunchao Guo, Yan Luximon
AAAI3
2025 FlexiTex: Enhancing Texture Generation via Visual Guidance
abstract
Recent texture generation methods achieve impressive results due to the powerful generative prior they leverage from large-scale text-to-image diffusion models. However, abstract textual prompts are limited in providing global textural or shape information, which results in the texture generation methods producing blurry or inconsistent patterns. To tackle this, we present FlexiTex, embedding rich information via visual guidance to generate a high-quality texture. The core of FlexiTex is the Visual Guidance Enhancement module, which incorporates more specific information from visual guidance to reduce ambiguity in the text prompt and preserve high-frequency details. To further enhance the visual guidance, we introduce a Direction-Aware Adaptation module that automatically designs direction prompts based on different camera poses, avoiding the Janus problem and maintaining semantically global consistency. Benefiting from the visual guidance, FlexiTex produces quantitatively and qualitatively sound results, demonstrating its potential to advance texture generation for real-world applications.
Dadong Jiang, Xianghui Yang, Zibo Zhao 0001, Zeqiang Lai, Shaoxiong Yang, Chunchao Guo, Xiaobo Zhou 0003, Zhihui Ke
AAAI2
2025 Scaling Mesh Generation via Compressive Tokenization
abstract
We propose a compressive yet effective mesh tokenization, Blocked and Patchified Tokenization (BPT), facilitating the generation of meshes exceeding 8k faces. BPT compresses mesh sequences by employing block-wise indexing and patch aggregation, reducing their length by approximately 75% compared to the vanilla coordinate sequences. This compression milestone unlocks the potential to utilize mesh data with significantly more faces, thereby enhancing detail richness and improving generation robustness. Empowered with the BPT, we have built a foundation mesh generative model training on scaled mesh data to support flexible control for point clouds and images. Our model demonstrates the capability to generate meshes with intricate details and accurate topology, achieving SoTA performance on mesh generation and reaching the level for direct product usage.
Haohan Weng, Zibo Zhao 0001, Biwen Lei, Xianghui Yang, Jian Liu 0036, Zeqiang Lai, Zhuo Chen 0054, Jie Jiang 0015, Chunchao Guo, Tong Zhang 0015, Shenghua Gao, C. L. Philip Chen
CVPR4
2025 Timeformer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstruction
abstract
Dynamic scene reconstruction is a long-term challenge in 3D vision. Recent methods extend 3D Gaussian Splatting to dynamic scenes via additional deformation fields and apply explicit constraints like motion flow to guide the deformation. However, they learn motion changes from individual timestamps independently, making it challenging to reconstruct complex scenes, particularly when dealing with violent movement, extreme-shaped geometries, or reflective surfaces. To address the above issue, we design a plug-and-play module called TimeFormer to enable existing deformable 3D Gaussians reconstruction methods with the ability to implicitly model motion patterns from a learning perspective. Specifically, TimeFormer includes a Cross-Temporal Transformer Encoder, which adaptively learns the temporal relationships of deformable 3D Gaussians. Furthermore, we propose a two-stream optimization strategy that transfers the motion knowledge learned from TimeFormer to the base stream during the training phase. This allows us to remove TimeFormer during inference, thereby preserving the original rendering speed. Extensive experiments in the multi-view and monocular dynamic scenes validate qualitative and quantitative improvement brought by TimeFormer. Project Page: https://patrickddj.github.io/TimeFormer/
Dadong Jiang, Zhi Hou, Zhihui Ke, Xianghui Yang, Xiaobo Zhou 0003, Tie Qiu 0001
ICCV4
2025 Unleashing Vecset Diffusion Model for Fast Shape Generation
abstract
3D shape generation has greatly flourished through the development of so-called "native" 3D diffusion, particularly through the Vecset Diffusion Model (VDM). While recent advancements have shown promising results in generating high-resolution 3D shapes, VDM still struggles with high-speed generation. Challenges exist because of difficulties not only in accelerating diffusion sampling but also VAE decoding in VDM, areas under-explored in previous works. To address these challenges, we present FlashVDM, a systematic framework for accelerating both VAE and DiT in VDM. For DiT, FlashVDM enables flexible diffusion sampling with as few as 5 inference steps and comparable quality, which is made possible by stabilizing consistency distillation with our newly introduced Progressive Flow Distillation. For VAE, we introduce a lightning vecset decoder equipped with Adaptive KV Selection, Hierarchical Volume Decoding, and Efficient Network Design. By exploiting the locality of the vecset and the sparsity of shape surface in the volume, our decoder drastically lowers FLOPs, minimizing the overall decoding overhead. We apply FlashVDM to Hunyuan3D-2 to obtain Hunyuan3D-2 Turbo. Through systematic evaluation, we show that our model significantly outperforms existing fast 3D generation methods, achieving comparable performance to the state-of-the-art while reducing inference time by over 45x for reconstruction and 32x for generation. Code and models are available at https://github.com/Tencent/FlashVDM.
Zeqiang Lai, Zibo Zhao 0001, Fuyun Wang, Huiwen Shi, Xianghui Yang, Qingxiang Lin, Jie Jiang 0015, Chunchao Guo, Xiangyu Yue 0001
ICCV7
2025 Nautilus: Locality-Aware Autoencoder for Scalable Mesh Generation
abstract
Triangle meshes are fundamental to 3D applications, enabling efficient modification and rasterization while maintaining compatibility with standard rendering pipelines. However, current automatic mesh generation methods typically rely on intermediate representations that lack the continuous surface quality inherent to meshes. Converting these representations into meshes produces dense, suboptimal outputs. Although recent autoregressive approaches demonstrate promise in directly modeling mesh vertices and faces, they are constrained by the limitation in face count, scalability, and structural fidelity. To address these challenges, we propose Nautilus, a locality-aware autoencoder for artist-like mesh generation that leverages the local properties of manifold meshes to achieve structural fidelity and efficient representation. Our approach introduces a novel tokenization algorithm that preserves face proximity relationships and compresses sequence length through locally shared vertices and edges, enabling the generation of meshes with an unprecedented scale of up to 5,000 faces. Furthermore, we develop a Dual-stream Point Conditioner that provides multi-scale geometric guidance, ensuring global consistency and local structural fidelity by capturing fine-grained geometric features. Extensive experiments demonstrate that Nautilus significantly outperforms state-of-the-art methods in both fidelity and scalability. The project page is at https://nautilusmeshgen.github.io.
Xuanyu Yi, Haohan Weng, Qingshan Xu 0001, Xiaokang Wei, Xianghui Yang, Chunchao Guo, Long Chen 0016, Hanwang Zhang
ICCV6
2025 FreeMesh: Boosting Mesh Generation with Coordinates Merging
abstract
The next-coordinate prediction paradigm has emerged as the de facto standard in current auto-regressive mesh generation methods. Despite their effectiveness, there is no efficient measurement for the various tokenizers that serialize meshes into sequences. In this paper, we introduce a new metric Per-Token-Mesh-Entropy (PTME) to evaluate the existing mesh tokenizers theoretically without any training. Building upon PTME, we propose a plug-and-play tokenization technique called coordinate merging. It further improves the compression ratios of existing tokenizers by rearranging and merging the most frequent patterns of coordinates. Through experiments on various tokenization methods like MeshXL, MeshAnything V2, and Edgerunner, we further validate the performance of our method. We hope that the proposed PTME and coordinate merging can enhance the existing mesh tokenizers and guide the further development of native mesh generation.
Jian Liu 0036, Haohan Weng, Biwen Lei, Xianghui Yang, Zibo Zhao 0001, Zhuo Chen 0054, Song Guo 0001, Tao Han 0002, Chunchao Guo
ICML4
2025 Mesh-RFT: Enhancing Mesh Generation via Fine-grained Reinforcement Fine-Tuning
abstract
Existing pretrained models for 3D mesh generation often suffer from data biases and produce low-quality results, while global reinforcement learning (RL) methods rely on object-level rewards that struggle to capture local structure details. To address these challenges, we present $\textbf{Mesh-RFT}$, a novel fine-grained reinforcement fine-tuning framework that employs Masked Direct Preference Optimization (M-DPO) to enable localized refinement via quality-aware face masking. To facilitate efficient quality evaluation, we introduce an objective topology-aware scoring system to evaluate geometric integrity and topological regularity at both object and face levels through two metrics: Boundary Edge Ratio (BER) and Topology Score (TS). By integrating these metrics into a fine-grained RL strategy, Mesh-RFT becomes the first method to optimize mesh quality at the granularity of individual faces, resolving localized errors while preserving global coherence. Experiment results show that our M-DPO approach reduces Hausdorff Distance (HD) by 24.6\% and improves Topology Score (TS) by 3.8\% over pre-trained models, while outperforming global DPO methods with a 17.4\% HD reduction and 4.9\% TS gain. These results demonstrate Mesh-RFT’s ability to improve geometric integrity and topological regularity, achieving new state-of-the-art performance in production-ready mesh generation.
Jian Liu 0036, Song Guo 0001, Jing Li 0093, Haohan Weng, Biwen Lei, Xianghui Yang, Zhuo Chen 0054, Fangqi Zhu, Tao Han 0002, Chunchao Guo
NeurIPS9
2025 Neural Vector Fields: Generalizing Distance Vector Fields by Codebooks and Zero-Curl Regularization
abstract
Recent neural networks based surface reconstruction can be roughly divided into two categories, one warping templates explicitly and the other representing 3D surfaces implicitly. To enjoy the advantages of both, we propose a novel 3D representation, Neural Vector Fields (NVF), which adopts the explicit learning process to manipulate meshes and implicit unsigned distance function (UDF) representation to break the barriers in resolution and topology. This is achieved by directly predicting the displacements from surface queries and modeling shapes as Vector Fields, rather than relying on network differentiation to obtain direction fields as most existing UDF-based methods do. In this way, our approach is capable of encoding both the distance and the direction fields so that the calculation of direction fields is differentiation-free, circumventing the non-trivial surface extraction step. Furthermore, building upon NVFs, we propose to incorporate two types of shape codebooks, i.e., NVFs (Lite or Ultra), to promote cross-category reconstruction through encoding cross-object priors. Moreover, we propose a new regularization based on analyzing the zero-curl property of NVFs, and implement this through the fully differentiable framework of our NVF (ultra). We evaluate both NVFs on four surface reconstruction scenarios, including watertight vs non-watertight shapes, category-agnostic reconstruction vs category-unseen reconstruction, category-specific, and cross-domain reconstruction.
Xianghui Yang, Guosheng Lin, Luping Zhou
IEEE Trans. Pattern Anal. Mach. Intell.1
2024 ViewFusion: Towards Multi-View Consistency via Interpolated Denoising
abstract
Novel-view synthesis through diffusion models has demonstrated remarkable potential for generating diverse and high-quality images. Yet, the independent process of image generation in these prevailing methods leads to challenges in maintaining multiple view consistency. To address this, we introduce ViewFusion, a novel, training-free algorithm that can be seamlessly integrated into existing pre-trained diffusion models. Our approach adopts an auto-regressive method that implicitly leverages previously generated views as context for next view generation, ensuring robust multi-view consistency during the novel-view generation process. Through a diffusion process that fuses known-view information via interpolated denoising, our framework successfully extends single-view conditioned models to work in multiple-view conditional settings without any additional fine-tuning. Extensive experimental results demonstrate the effectiveness of View Fusion in generating consistent and detailed novel views.
Xianghui Yang, Sameera Ramasinghe, Loris Bazzani, Gil Avraham, Anton van den Hengel
CVPR1
2023 Neural Vector Fields: Implicit Representation by Explicit Learning
abstract
Deep neural networks (DNNs) are widely applied for nowadays 3D surface reconstruction tasks and such methods can be further divided into two categories, which respectively warp templates explicitly by moving vertices or represent 3D surfaces implicitly as signed or unsigned distance functions. Taking advantage of both advanced explicit learning process and powerful representation ability of implicit functions, we propose a novel 3D representation method, Neural Vector Fields (NVF). It not only adopts the explicit learning process to manipulate meshes directly, but also leverages the implicit representation of unsigned distance functions (UDFs) to break the barriers in resolution and topology. Specifically, our method first predicts the displacements from queries towards the surface and models the shapes as Vector Fields. Rather than relying on network differentiation to obtain direction fields as most existing UDF-based methods, the produced vector fields encode the distance and direction fields both and mitigate the ambiguity at “ridge” points, such that the calculation of direction fields is straightforward and differentiation-free. The differentiation-free characteristic enables us to further learn a shape codebook via Vector Quantization, which encodes the cross-object priors, accelerates the training procedure, and boosts model generalization on cross-category reconstruction. The extensive experiments on surface reconstruction benchmarks indicate that our method outperforms those state-of-the-art methods in different evaluation scenarios including watertight vs non-watertight shapes, category-specific vs category-agnostic reconstruction, category-unseen reconstruction, and cross-domain reconstruction. Our code is released at https://github.com/Wi-sc/NVF.
Xianghui Yang, Guosheng Lin, Luping Zhou
CVPR1
2023 Single-View 3D Mesh Reconstruction for Seen and Unseen Categories
abstract
Single-view 3D object reconstruction is a fundamental and challenging computer vision task that aims at recovering 3D shapes from single-view RGB images. Most existing deep learning based reconstruction methods are trained and evaluated on the same categories, and they cannot work well when handling objects from novel categories that are not seen during training. Focusing on this issue, this paper tackles Single-view 3D Mesh Reconstruction, to study the model generalization on unseen categories and encourage models to reconstruct objects literally. Specifically, we propose an end-to-end two-stage network, GenMesh, to break the category boundaries in reconstruction. Firstly, we factorize the complicated image-to-mesh mapping into two simpler mappings, i.e., image-to-point mapping and point-to-mesh mapping, while the latter is mainly a geometric problem and less dependent on object categories. Secondly, we devise a local feature sampling strategy in 2D and 3D feature spaces to capture the local geometry shared across objects to enhance model generalization. Thirdly, apart from the traditional point-to-point supervision, we introduce a multi-view silhouette loss to supervise the surface generation process, which provides additional regularization and further relieves the overfitting problem. The experimental results show that our method significantly outperforms the existing works on the ShapeNet and Pix3D under different scenarios and various metrics, especially for novel objects.
Xianghui Yang, Guosheng Lin, Luping Zhou
IEEE Trans. Image Process.1
2020 BriNet: Towards Bridging the Intra-class and Inter-class Gaps in One-Shot Segmentation
Xianghui Yang, Bairun Wang, Xinchi Zhou, Kaige Chen, Shuai Yi, Wanli Ouyang, Luping Zhou
BMVC1