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Arthur Brussee

dblp:272/9369 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 42% Legged, aerial and field robots · 22% Transfer learning and domain adaptation · 22%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 50% Geometric modeling and processing · 25% Rendering · 25%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d generation
3d scene generation
0.912025
Bolt3D: Generating 3D Scenes in Seconds · ICCV 2025
Visual content generation and editing
3d content generation
0.812024
CAT3D: Create Anything in 3D with Multi-View Diffusion Models · NeurIPS 2024
Geometric modeling and processing
3d reconstruction
0.812024
CAT3D: Create Anything in 3D with Multi-View Diffusion Models · NeurIPS 2024
Visual content generation and editing › diffusion model
multi-view diffusion
0.812024
CAT3D: Create Anything in 3D with Multi-View Diffusion Models · NeurIPS 2024
Rendering
novel view synthesis
0.812024
CAT3D: Create Anything in 3D with Multi-View Diffusion Models · NeurIPS 2024
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
bipedal locomotion
0.712023
NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields · ICRA 2023
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.712023
NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields · ICRA 2023
Machine learning › Generative modeling
diffusion model
0.212024
CAT3D: Create Anything in 3D with Multi-View Diffusion Models · NeurIPS 2024
Machine learning › Generative modeling › diffusion model › 3d-aware diffusion
multi-view diffusion
0.212024
CAT3D: Create Anything in 3D with Multi-View Diffusion Models · NeurIPS 2024
Computer vision › 3D vision
neural radiance field
0.212023
NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields · ICRA 2023
Computer vision › 3D vision
novel view synthesis
0.212023
NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields · ICRA 2023

Methods — techniques the papers use, named apart from their topics

multi-view diffusion · 1.53d reconstruction · 1.5sim2real transfer · 0.7physics simulation · 0.7neural radiance field · 0.7
YearPublicationVenuePosition
2025 Bolt3D: Generating 3D Scenes in Seconds
Stanislaw Szymanowicz, Jason Y. Zhang 0004, Pratul P. Srinivasan, Ruiqi Gao, Arthur Brussee, Aleksander Holynski, Ricardo Martin-Brualla, Jonathan T. Barron, Philipp Henzler
ICCV5
2024 CAT3D: Create Anything in 3D with Multi-View Diffusion Models
abstract
Advances in 3D reconstruction have enabled high-quality 3D capture, but require a user to collect hundreds to thousands of images to create a 3D scene. We present CAT3D, a method for creating anything in 3D by simulating this real-world capture process with a multi-view diffusion model. Given any number of input images and a set of target novel viewpoints, our model generates highly consistent novel views of a scene. These generated views can be used as input to robust 3D reconstruction techniques to produce 3D representations that can be rendered from any viewpoint in real-time. CAT3D can create entire 3D scenes in as little as one minute, and outperforms existing methods for single image and few-view 3D scene creation.
Ruiqi Gao, Aleksander Holynski, Philipp Henzler, Arthur Brussee, Ricardo Martin-Brualla, Pratul P. Srinivasan, Jonathan T. Barron, Ben Poole
NeurIPS4
2023 NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields
abstract
We present a system for applying sim2real approaches to “in the wild” scenes with realistic visuals, and to policies which rely on active perception using RGB cameras. Given a short video of a static scene collected using a generic phone, we learn the scene's contact geometry and a function for novel view synthesis using a Neural Radiance Field (NeRF). We augment the NeRF rendering of the static scene by overlaying the rendering of other dynamic objects (e.g. the robot's own body, a ball). A simulation is then created using the rendering engine in a physics simulator which computes contact dynamics from the static scene geometry (estimated from the NeRF vol-ume density) and the dynamic objects' geometry and physical properties (assumed known). We demonstrate that we can use this simulation to learn vision-based whole body navigation and ball pushing policies for a 20 degree-of-freedom humanoid robot with an actuated head-mounted RGB camera, and we successfully transfer these policies to a real robot.
Arunkumar Byravan, Jan Humplik, Leonard Hasenclever, Arthur Brussee, Francesco Nori, Tuomas Haarnoja, Ben Moran, Steven Bohez, Fereshteh Sadeghi, Bojan Vujatovic, Nicolas Heess
ICRA4