Barna Pásztor

dblp:273/3840 · DBLP profile ↗
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6ranked-venue papers
1as first author
5since 2021 · last 2026
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 80% Language models and text generation · 15% Efficient and distributed learning · 4%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
stackelberg game
1.522024
Contextual Bilevel Reinforcement Learning for Incentive Alignment · NeurIPS 2024
Bandits with Preference Feedback: A Stackelberg Game Perspective · NeurIPS 2024
Natural language and speech › Language models and text generation
multilingual language models
1.012026
Apertus: Democratizing Open and Compliant LLMs for Global Language Environments · ACL (1) 2026
Machine learning › Reinforcement learning
bilevel reinforcement learning
0.812024
Contextual Bilevel Reinforcement Learning for Incentive Alignment · NeurIPS 2024
Machine learning › Reinforcement learning › bandit
dueling bandits
0.812024
Bandits with Preference Feedback: A Stackelberg Game Perspective · NeurIPS 2024
Machine learning › Reinforcement learning › bandit › non-parametric bandit
kernelized bandit
0.812024
Bandits with Preference Feedback: A Stackelberg Game Perspective · NeurIPS 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
mixed-motive games
0.812024
Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence · NeurIPS 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.812024
Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence · NeurIPS 2024
Machine learning › Reinforcement learning
multi-armed bandit
0.812024
Bandits with Preference Feedback: A Stackelberg Game Perspective · NeurIPS 2024
Machine learning › Reinforcement learning
preference feedback
0.812024
Bandits with Preference Feedback: A Stackelberg Game Perspective · NeurIPS 2024
Algorithmic game theory and mechanism design
incentive alignment
0.812024
Contextual Bilevel Reinforcement Learning for Incentive Alignment · NeurIPS 2024
Machine learning › Efficient and distributed learning
distributed training
0.312026
Apertus: Democratizing Open and Compliant LLMs for Global Language Environments · ACL (1) 2026

Methods — techniques the papers use, named apart from their topics

upper confidence bound · 1.5stochastic bilevel optimization · 1.5kernelized logistic estimator · 1.5hyper policy gradient descent · 1.5confidence sequences · 1.5multi-agent reinforcement learning · 0.8
YearPublicationVenuePosition
2026 Apertus: Democratizing Open and Compliant LLMs for Global Language Environments
abstract
Alejandro Hernández-Cano, Alexander Hägele, Allen Hao Huang, Angelika Romanou, Antoni-Joan Solergibert, Barna Pásztor, Bettina Messmer, Dhia Garbaya, Eduard Frank Ďurech, Ido Hakimi, Juan Garcia Giraldo, Mete Ismayilzada, Negar Foroutan, Skander Moalla, Tiancheng Chen, Vinko Sabolčec, Yixuan Xu, Michael Aerni, Badr AlKhamissi, Inés Altemir Marinas, Mohammad Hossein Amani, Matin Ansaripour, Ilia Badanin, Harold Benoit, Emanuela Boros, Nicholas John Browning, Fabian Bösch, Maximilian Böther, Niklas Canova, Camille Challier, Clément Charmillot, Jonathan Coles, Jan Milan Deriu, Arnout Devos, Lukas Drescher, Daniil Dzenhaliou, Maud Ehrmann, Dongyang Fan, Simin Fan, Silin Gao, Miguel Gila, María Grandury, Diba Hashemi, Alexander Miserlis Hoyle, Jiaming Jiang, Mark Klein, Andrei Kucharavy, Anastasiia Kucherenko, Frederike Lübeck, Roman Machacek, Theofilos Ioannis Manitaras, Andreas Marfurt, Kyle Matoba, Simon Matrenok, Henrique Mendonça, Fawzi Roberto Mohamed, Syrielle Montariol, Luca Mouchel, Sven Najem-Meyer, Jingwei Ni, Gennaro Oliva, Matteo Pagliardini, Elia Palme, Andrei Panferov, Léo Paoletti, Marco Passerini, Ivan Pavlov, Auguste Poiroux, Kaustubh Ponkshe, Nathan Ranchin, Javier Rando, Mathieu Sauser, Jakhongir Saydaliev, Mukhammadali Sayfiddinov, Marian Schneider, Stefano Schuppli, Marco Scialanga, Andrei Semenov, Kumar Shridhar, Raghav Singhal, Anna Sotnikova, Alexander Sternfeld, Ayush Kumar Tarun, Paul Teiletche, Jannis Vamvas, Xiaozhe Yao, Hao Zhao, Alexander Ilic, Ana Klimovic, Andreas Krause, Caglar Gulcehre, David Rosenthal, Elliott Ash, Florian Tramèr, Joost VandeVondele, Livio Veraldi, Martin Rajman, Thomas C. Schulthess, Torsten Hoefler, Antoine Bosselut, Martin Jaggi, Imanol Schlag. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Alejandro Hernández-Cano, Alexander Hägele, Allen Hao Huang, Angelika Romanou, Antoni-Joan Solergibert i Llaquet, Barna Pásztor, Bettina Messmer, Dhia Garbaya, Eduard Durech, Ido Hakimi, Juan Garcia Giraldo, Mete Ismayilzada, Negar Foroutan Eghlidi, Skander Moalla, Tiancheng Chen, Vinko Sabolcec, Yixuan Even Xu, Michael Aerni, Badr AlKhamissi, Ines Altemir Marinas, Mohammad Hossein Amani, Matin Ansaripour, Ilia Badanin, Harold Benoit, Emanuela Boros, Nicholas John Browning, Fabian Bösch, Maximilian Böther, Niklas Canova, Camille Challier, Clément Charmillot, Jonathan Coles, Jan Deriu, Arnout Devos, Lukas Drescher, Daniil Dzenhaliou, Maud Ehrmann, Dongyang Fan, Simin Fan, Silin Gao, Miguel Gila, María Grandury, Diba Hashemi, Alexander Miserlis Hoyle, Jiaming Jiang, Mark Klein 0002, Andrei Kucharavy, Anastasiia Kucherenko, Frederike Lübeck, Roman Machacek, Theofilos Ioannis Manitaras, Andreas Marfurt, Kyle Matoba, Simon Matrenok, Henrique Mendonça, Fawzi Roberto Mohamed, Syrielle Montariol, Luca Mouchel, Sven Najem-Meyer, Jingwei Ni, Gennaro Oliva, Matteo Pagliardini, Elia Palme, Andrei Panferov, Léo Paoletti, Marco Passerini, Ivan Pavlov, Auguste Poiroux, Kaustubh Ponkshe, Nathan Ranchin, Javier Rando, Mathieu Sauser, Jakhongir Saydaliev, Mukhammadali Sayfiddinov, Marian Schneider, Stefano Schuppli, Marco Scialanga, Andrei Semenov, Kumar Shridhar, Raghav Singhal, Anna Sotnikova, Alexander Sternfeld, Ayush K. Tarun, Paul Teiletche, Jannis Vamvas, Xiaozhe Yao, Alexander Ilic, Ana Klimovic, Andreas Krause 0001, Caglar Gulcehre, David Rosenthal, Elliott Ash, Florian Tramèr, Joost VandeVondele, Livio Veraldi, Martin Rajman, Thomas C. Schulthess, Torsten Hoefler, Antoine Bosselut, Martin Jaggi, Imanol Schlag
ACL (1)6
2025 Learning Collusion in Episodic, Inventory-Constrained Markets
Paul Friedrich 0001, Barna Pásztor, Giorgia Ramponi
AAMAS2
2024 Bandits with Preference Feedback: A Stackelberg Game Perspective
abstract
Bandits with preference feedback present a powerful tool for optimizing unknown target functions when only pairwise comparisons are allowed instead of direct value queries. This model allows for incorporating human feedback into online inference and optimization and has been employed in systems for tuning large language models. The problem is fairly understood in toy settings with linear target functions or over finite small domains that limits practical interest. Taking the next step, we consider infinite domains and kernelized rewards. In this setting, selecting a pair of actions is quite challenging and requires balancing exploration and exploitation at two levels: within the pair, and along the iterations of the algorithm. We propose MaxMinLCB, which emulates this trade-off as a zero-sum Stackelberg game and chooses action pairs that are informative and have favorable reward values. MaxMinLCB consistently outperforms algorithms in the literature and satisfies an anytime-valid rate-optimal regret guarantee. This is owed to our novel preference-based confidence sequences for kernelized logistic estimators, which are of independent interest.
Barna Pásztor, Parnian Kassraie, Andreas Krause 0001
NeurIPS1
2024 Contextual Bilevel Reinforcement Learning for Incentive Alignment
abstract
The optimal policy in various real-world strategic decision-making problems depends both on the environmental configuration and exogenous events. For these settings, we introduce Contextual Bilevel Reinforcement Learning (CB-RL), a stochastic bilevel decision-making model, where the lower level consists of solving a contextual Markov Decision Process (CMDP). CB-RL can be viewed as a Stackelberg Game where the leader and a random context beyond the leader’s control together decide the setup of many MDPs that potentially multiple followers best respond to. This framework extends beyond traditional bilevel optimization and finds relevance in diverse fields such as RLHF, tax design, reward shaping, contract theory and mechanism design. We propose a stochastic Hyper Policy Gradient Descent (HPGD) algorithm to solve CB-RL, and demonstrate its convergence. Notably, HPGD uses stochastic hypergradient estimates, based on observations of the followers’ trajectories. Therefore, it allows followers to use any training procedure and the leader to be agnostic of the specific algorithm, which aligns with various real-world scenarios. We further consider the setting when the leader can influence the training of followers and propose an accelerated algorithm. We empirically demonstrate the performance of our algorithm for reward shaping and tax design.
Vinzenz Thoma, Barna Pásztor, Andreas Krause 0001, Giorgia Ramponi
NeurIPS2
2024 Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence
abstract
Multi-agent AI research promises a path to develop human-like and human-compatible intelligent technologies that complement the solipsistic view of other approaches, which mostly do not consider interactions between agents. Aiming to make progress in this direction, the Melting Pot contest 2023 focused on the problem of cooperation among interacting agents and challenged researchers to push the boundaries of multi-agent reinforcement learning (MARL) for mixed-motive games. The contest leveraged the Melting Pot environment suite to rigorously evaluate how well agents can adapt their cooperative skills to interact with novel partners in unforeseen situations. Unlike other reinforcement learning challenges, this challenge focused on social rather than environmental generalization. In particular, a population of agents performs well in Melting Pot when its component individuals are adept at finding ways to cooperate both with others in their population and with strangers. Thus Melting Pot measures cooperative intelligence.The contest attracted over 600 participants across 100+ teams globally and was a success on multiple fronts: (i) it contributed to our goal of pushing the frontiers of MARL towards building more cooperatively intelligent agents, evidenced by several submissions that outperformed established baselines; (ii) it attracted a diverse range of participants, from independent researchers to industry affiliates and academic labs, both with strong background and new interest in the area alike, broadening the field’s demographic and intellectual diversity; and (iii) analyzing the submitted agents provided important insights, highlighting areas for improvement in evaluating agents' cooperative intelligence. This paper summarizes the design aspects and results of the contest and explores the potential of Melting Pot as a benchmark for studying Cooperative AI. We further analyze the top solutions and conclude with a discussion on promising directions for future research.
Rakshit S. Trivedi, Akbir Khan, Jesse Clifton, Lewis Hammond, Edgar A. Duéñez-Guzmán, Dipam Chakraborty, John P. Agapiou, Jayd Matyas, Alexander Vezhnevets, Barna Pásztor, Yunke Ao, Omar G. Younis, Benjamin Swain, Haoyuan Qin, Mian Deng, Ziwei Deng, Utku Erdoganaras, Yue Zhao 0023, Marko Tesic, Natasha Jaques, Jakob N. Foerster, Vincent Conitzer, José Hernández-Orallo, Dylan Hadfield-Menell, Joel Z. Leibo
NeurIPS10
2020 Stochastic Gradient Descent Works Really Well for Stress Minimization
Katharina Börsig, Ulrik Brandes, Barna Pásztor
GD3