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Hadrien Combaluzier

dblp:273/4212 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 50% Face, body and person analysis · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human pose estimation
0.412020
DOPE: Distillation of Part Experts for Whole-Body 3D Pose Estimation in the Wild · ECCV (26) 2020
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
whole-body pose estimation
0.412020
DOPE: Distillation of Part Experts for Whole-Body 3D Pose Estimation in the Wild · ECCV (26) 2020

Methods — techniques the papers use, named apart from their topics

part experts · 0.4knowledge distillation · 0.4
YearPublicationVenuePosition
2020 SMPLy Benchmarking 3D Human Pose Estimation in the Wild
abstract
Predicting 3D human pose from images has seen great recent improvements. Novel approaches that can even predict both pose and shape from a single input image have been introduced, often relying on a parametric model of the human body such as SMPL. While qualitative results for such methods are often shown for images captured in-the-wild, a proper benchmark in such conditions is still missing, as it is cumbersome to obtain ground-truth 3D poses elsewhere than in a motion capture room. This paper presents a pipeline to easily produce and validate such a dataset with accurate ground-truth, with which we benchmark recent 3D human pose estimation methods in-the-wild. We make use of the recently introduced Mannequin Challenge dataset which contains in-the-wild videos of people frozen in action like statues and leverage the fact that people are static and the camera moving to accurately fit the SMPL model on the sequences. A total of 24,428 frames with registered body models are then selected from 567 scenes at almost no cost, using only online RGB videos. We benchmark state-of-the-art SMPL-based human pose estimation methods on this dataset. Our results highlight that challenges remain, in particular for difficult poses or for scenes where the persons are partially truncated or occluded.
Vincent Leroy 0003, Philippe Weinzaepfel, Romain Brégier, Hadrien Combaluzier, Grégory Rogez
3DV4
2020 DOPE: Distillation of Part Experts for Whole-Body 3D Pose Estimation in the Wild
Philippe Weinzaepfel, Romain Brégier, Hadrien Combaluzier, Vincent Leroy 0003, Grégory Rogez
ECCV (26)3