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Mengyu Qiu

dblp:273/6061 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
0009-0001-6766-3824ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 41% Visualization and visual analytics · 41% Rendering · 19%
Artificial intelligence
1 paper
Deep learning architectures and training · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive media
omnidirectional image
0.812024
Pathformer3D: A 3D Scanpath Transformer for $360^{\circ }$ Images · ECCV (35) 2024
Visualization and visual analytics › visual attention
scanpath prediction
0.812024
Pathformer3D: A 3D Scanpath Transformer for $360^{\circ }$ Images · ECCV (35) 2024
Virtual and augmented reality
eye tracking
0.712023
Visual ScanPath Transformer: Guiding Computers to See the World · ISMAR 2023
Rendering › perceptual rendering
foveated rendering
0.712023
Visual ScanPath Transformer: Guiding Computers to See the World · ISMAR 2023
Visualization and visual analytics › visual attention
visual attention modeling
0.712023
Visual ScanPath Transformer: Guiding Computers to See the World · ISMAR 2023
Machine learning › Deep learning architectures and training
transformer
0.212024
Pathformer3D: A 3D Scanpath Transformer for $360^{\circ }$ Images · ECCV (35) 2024

Methods — techniques the papers use, named apart from their topics

transformer · 2.2scanpath prediction · 1.5deep learning · 0.7
YearPublicationVenuePosition
2024 Pathformer3D: A 3D Scanpath Transformer for $360^{\circ }$ Images
Rong Quan, Yantao Lai, Mengyu Qiu, Dong Liang 0008
ECCV (35)3
2023 Visual ScanPath Transformer: Guiding Computers to See the World
abstract
We propose to exploit the scanpath prediction technology to simulate human visual system to automatically generate gaze scanpaths for VR/AR applications, to alleviate the equipment and computational cost in foveated rendering. Specifically, we propose a novel deep learning-based scanpath prediction model called Visual ScanPath Transformer (VSPT), to predict human gaze scanpaths in both free viewing and task-driven viewing situations, based on which the VR/AR systems can execute foveated rendering rapidly and cheaply. The proposed VSPT first extracts highly task-related image features from the visual scene, and then explores the global dependency relationships among all the image regions to generate each image region a global feature. Next, VSPT simulates the human visual working memory to consider all the previous fixations’ influences when predicting each fixation. Experimental findings confirm that our model exhibits adherence to classical visual principles during saccadic decision-making, surpassing the current state-of-the-art performance in free-viewing and task-driven (goal-driven and question-driven) visual scenarios.
Mengyu Qiu, Quan Rong, Dong Liang 0008, Huawei Tu
ISMAR1