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Yamato Miyatake

dblp:273/7225 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2026
0000-0003-1241-0114ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 54% Personal fabrication and tangible interfaces · 46%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Computer networks
1 paper
Physical-layer communications · 100%
Network and information security
1 paper
Digital forensics and information hiding · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › augmented reality
augmented reality applications
0.712023
HaptoMapping: Visuo-Haptic Augmented Reality by Embedding User-Imperceptible Tactile Display Control Signals in a Projected Image · IEEE Trans. Vis. Comput. Graph. 2023
Personal fabrication and tangible interfaces › digital fabrication
food 3d printing
0.612022
interiqr: Unobtrusive Edible Tags using Food 3D Printing · UIST 2022
Physical-layer communications › optical wireless communication
visible light communication
0.212023
HaptoMapping: Visuo-Haptic Augmented Reality by Embedding User-Imperceptible Tactile Display Control Signals in a Projected Image · IEEE Trans. Vis. Comput. Graph. 2023
Digital forensics and information hiding
data embedding
0.212022
interiqr: Unobtrusive Edible Tags using Food 3D Printing · UIST 2022

Methods — techniques the papers use, named apart from their topics

vibrotactile actuation · 2.0stroking actuation · 2.0high-speed projection · 2.0infill pattern encoding · 1.1image processing · 1.1backlight illumination decoding · 1.1
YearPublicationVenuePosition
2026 ChewTect: Designing Temporal Food Texture via Computational Molding
abstract
Food texture plays a crucial role in the overall sensory experience and the functional properties of food, evolving dynamically from the first bite to the final chew. Traditional methods for modifying food texture, such as adjusting cooking parameters, often compromise other key attributes, including appearance and nutritional value, whereas existing computational approaches largely treat texture as a static, monolithic attribute. This paper presents a computational method that modulates the internal structure of food to design temporal food texture experiences. Our method generates a silicone mold based on the desired food texture experience. This approach decouples textural properties from visual and amount attributes, enabling independent tuning of sensory factors during different oral processing stages. We characterize the relationship between internal structure and temporal texture perception, specifically finding that infill pattern and shell thickness control the bite and chewing phases, respectively. We present an interactive design interface that allows users to create food items tailored to specific temporal food textures.
Yamato Miyatake, Aoi Yamada, Huaishu Peng, Parinya Punpongsanon
DIS1
2023 HaptoMapping: Visuo-Haptic Augmented Reality by Embedding User-Imperceptible Tactile Display Control Signals in a Projected Image
abstract
This article proposes HaptoMapping, a projection-based visuo-haptic augmented reality (VHAR) system, that can render visual and haptic content independently and present consistent visuo-haptic sensations on physical surfaces. HaptoMapping controls wearable haptic displays by embedded control signals that are imperceptible to the user in projected images using a pixel-level visible light communication technique. The prototype system is comprised of a high-speed projector and three types of haptic devices-finger worn, stylus, and arm mounted. The finger-worn and stylus devices present vibrotactile sensations to a user's fingertips. The arm-mounted device presents stroking sensations on a user's forearm using arrayed actuators with a synchronized hand projection mapping. We identified that the developed system's maximum latency of haptic from visual sensations was 93.4 ms. We conducted user studies on the latency perception of our VHAR system. The results revealed that the developed haptic devices can present haptic sensations without user-perceivable latencies, and the visual-haptic latency tolerance of our VHAR system was 100, 159, 500 ms for the finger-worn, stylus, and arm-mounted devices, respectively. Another user study with the arm-mounted device discovered that the visuo-haptic stroking system maintained both continuity and pleasantness when the spacing between each substrate was relatively sparse, such as 20 mm, and significantly improved both the continuity and pleasantness at 80 and 150 mm/s when compared to the haptic only stroking system. Lastly, we introduced four potential applications in daily scenes. Our system methodology allows for a wide range of VHAR application design without concern for latency and misalignment effects.
Yamato Miyatake, Takefumi Hiraki, Daisuke Iwai, Kosuke Sato
IEEE Trans. Vis. Comput. Graph.1
2022 interiqr: Unobtrusive Edible Tags using Food 3D Printing
abstract
We present interiqr, a method that utilizes the infill parameter in the 3D printing process to embed information inside the food that is difficult to recognize with the human eye. Our key idea is to utilize the air space or secondary materials to generate a specific pattern inside the food without changing the model geometry. As a result, our method exploits the patterns that appear as hidden edible tags to store the data and simultaneously adds them to a 3D printing pipeline. Our contribution also includes the framework that connects the user with a data-embedding interface through the food 3D printing process, and the decoding system allows the user to decode the information inside the 3D printed food through backlight illumination and a simple image processing technique. Finally, we evaluate the usability of our method under different settings and demonstrate our method through the example application scenarios.
Yamato Miyatake, Parinya Punpongsanon, Daisuke Iwai, Kosuke Sato
UIST1