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Zhongyang Zhu

dblp:273/8431 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 100%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › cross-modal generation
story visualization
0.912025
CogCartoon: Towards Practical Story Visualization · Int. J. Comput. Vis. 2025
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.912025
CogCartoon: Towards Practical Story Visualization · Int. J. Comput. Vis. 2025
YearPublicationVenuePosition
2025 Convex Hull-based Algebraic Constraint for Visual Quadric SLAM
abstract
Using Quadrics as the object representation has the benefits of both generality and closed-form projection derivation between image and world spaces. Although numerous constraints have been proposed for dual quadric reconstruction, we found that many of them are imprecise and provide minimal improvements to localization. After scrutinizing the existing constraints, we introduce a concise yet more precise convex hull-based algebraic constraint for object landmarks, which is applied to object reconstruction, frontend pose estimation, and backend bundle adjustment. This constraint is designed to fully leverage precise semantic segmentation, effectively mitigating mismatches between complex-shaped object contours and dual quadrics. Experiments on public datasets demonstrate that our approach is applicable to both monocular and RGB-D SLAM and achieves improved object mapping and localization than existing quadric SLAM methods. The implementation of our method is available at https://github.com/tiev-tongji/convexhull-based-algebraic-constraint.
Junqiao Zhao, Shuangfu Song, Zhongyang Zhu, Zihan Yuan, Chen Ye 0002, Tiantian Feng, Qiankun Yu
IROS4
2025 CogCartoon: Towards Practical Story Visualization
Zhongyang Zhu
Int. J. Comput. Vis.1