Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhongyang Zhu
dblp:273/8431
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 100% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › cross-modal generation
story visualization |
0.9 | 1 | 2025 | CogCartoon: Towards Practical Story Visualization · Int. J. Comput. Vis. 2025 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
0.9 | 1 | 2025 | CogCartoon: Towards Practical Story Visualization · Int. J. Comput. Vis. 2025 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Convex Hull-based Algebraic Constraint for Visual Quadric SLAMabstractUsing Quadrics as the object representation has the benefits of both generality and closed-form projection derivation between image and world spaces. Although numerous constraints have been proposed for dual quadric reconstruction, we found that many of them are imprecise and provide minimal improvements to localization. After scrutinizing the existing constraints, we introduce a concise yet more precise convex hull-based algebraic constraint for object landmarks, which is applied to object reconstruction, frontend pose estimation, and backend bundle adjustment. This constraint is designed to fully leverage precise semantic segmentation, effectively mitigating mismatches between complex-shaped object contours and dual quadrics. Experiments on public datasets demonstrate that our approach is applicable to both monocular and RGB-D SLAM and achieves improved object mapping and localization than existing quadric SLAM methods. The implementation of our method is available at https://github.com/tiev-tongji/convexhull-based-algebraic-constraint. Junqiao Zhao, Shuangfu Song, Zhongyang Zhu, Zihan Yuan, Chen Ye 0002, Tiantian Feng, Qiankun Yu |
IROS | 4 |
| 2025 | CogCartoon: Towards Practical Story Visualization
Zhongyang Zhu |
Int. J. Comput. Vis. | 1 |