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Omar Mossad

dblp:274/0920 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video coding · 100%
Computer networks
1 paper
Content delivery and video streaming · 100%
Artificial intelligence
1 paper
Video understanding and tracking · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › video compression › video codec
video encoding
0.512021
DeepGame: Efficient Video Encoding for Cloud Gaming · ACM Multimedia 2021
Content delivery and video streaming › interactive video streaming
cloud gaming
0.512021
DeepGame: Efficient Video Encoding for Cloud Gaming · ACM Multimedia 2021
Computer vision › Video understanding and tracking › spatio-temporal modeling
spatio-temporal neural networks
0.112021
DeepGame: Efficient Video Encoding for Cloud Gaming · ACM Multimedia 2021

Methods — techniques the papers use, named apart from their topics

subjective quality study · 1.5spatio-temporal deep neural network · 1.5region-of-interest encoding · 1.5
YearPublicationVenuePosition
2021 DeepGame: Efficient Video Encoding for Cloud Gaming
abstract
Cloud gaming enables users to play games on virtually any device. This is achieved by offloading the game rendering and encoding to cloud datacenters. As game resolutions and frame rates increase, cloud gaming platforms face a major challenge to stream high quality games due to the high bandwidth and low latency requirements. In this paper, we propose a new video encoding pipeline, called DeepGame, for cloud gaming platforms to reduce the bandwidth requirements with limited to no impact on the player quality of experience. DeepGame learns the player's contextual interest in the game and the temporal correlation of that interest using a spatio-temporal deep neural network. Then, it encodes various areas in the video frames with different quality levels proportional to their contextual importance. DeepGame does not change the source code of the video encoder or the video game, and it does not require any additional hardware or software at the client side. We implemented DeepGame in an open-source cloud gaming platform and evaluated its performance using multiple popular games. We also conducted a subjective study with real players to demonstrate the potential gains achieved by DeepGame and its practicality. Our results show that DeepGame can reduce the bandwidth requirements by up to 36% compared to the baseline encoder, while maintaining the same level of perceived quality for players and running in real time.
Omar Mossad, Khaled Diab 0001, Ihab Amer, Mohamed Hefeeda
ACM Multimedia1