Demo Data from EDBT 2026 / reviewers in the wild / expert
Sanjoy Kundu
dblp:274/6896
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Video understanding and tracking · 44% Knowledge representation and reasoning · 21% Vision and language · 13% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Knowledge representation and reasoning
commonsense reasoning |
1.6 | 2 | 2025 | ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity Recognition · ICCV 2025 Discovering Novel Actions from Open World Egocentric Videos with Object-Grounded Visual Commonsense Reasoning · ECCV (59) 2024 |
Computer vision › Video understanding and tracking
activity recognition |
0.9 | 1 | 2025 | ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity Recognition · ICCV 2025 |
Computer vision › Video understanding and tracking › activity recognition
egocentric activity recognition |
0.9 | 1 | 2025 | ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity Recognition · ICCV 2025 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference › prior modeling
structured prior |
0.9 | 1 | 2025 | ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity Recognition · ICCV 2025 |
Computer vision › Video understanding and tracking › human action analysis › action understanding
action discovery |
0.8 | 1 | 2024 | Discovering Novel Actions from Open World Egocentric Videos with Object-Grounded Visual Commonsense Reasoning · ECCV (59) 2024 |
Computer vision › Video understanding and tracking
egocentric video understanding |
0.8 | 1 | 2024 | Discovering Novel Actions from Open World Egocentric Videos with Object-Grounded Visual Commonsense Reasoning · ECCV (59) 2024 |
Computer vision › Vision and language › visual reasoning
visual commonsense reasoning |
0.8 | 1 | 2024 | Discovering Novel Actions from Open World Egocentric Videos with Object-Grounded Visual Commonsense Reasoning · ECCV (59) 2024 |
Computer vision › Segmentation and scene understanding
scene graph generation |
0.7 | 1 | 2023 | IS-GGT: Iterative Scene Graph Generation with Generative Transformers · CVPR 2023 |
Machine learning › Trustworthy machine learning
open-world recognition |
0.3 | 1 | 2025 | ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity Recognition · ICCV 2025 |
Computer vision › Vision and language
vision-language model |
0.3 | 1 | 2025 | ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity Recognition · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 0.9stochastic search · 0.9probabilistic jump diffusion · 0.9visual commonsense reasoning · 0.8object-grounded reasoning · 0.8predicate classification · 0.7generative transformer · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity RecognitionabstractOpen-world egocentric activity recognition poses a fundamental challenge due to its unconstrained nature, requiring models to infer unseen activities from an expansive, partially observed search space. We introduce ProbRes, a Probabilistic Residual search framework based on jump-diffusion that efficiently navigates this space by balancing prior-guided exploration with likelihood-driven exploitation. Our approach integrates structured commonsense priors to construct a semantically coherent search space, adaptively refines predictions using Vision-Language Models (VLMs) and employs a stochastic search mechanism to locate high-likelihood activity labels while minimizing exhaustive enumeration efficiently. We systematically evaluate ProbRes across multiple openness levels (L0-L3), demonstrating its adaptability to increasing search space complexity. In addition to achieving state-of-the-art performance on benchmark datasets (GTEA Gaze, GTEA Gaze+, EPIC-Kitchens, and Charades-Ego), we establish a clear taxonomy for open-world recognition, delineating the challenges and methodological advancements necessary for egocentric activity understanding. Our results highlight the importance of structured search strategies, paving the way for scalable and efficient open-world activity recognition. Sanjoy Kundu, Shanmukha Vellamcheti, Sathyanarayanan N. Aakur |
ICCV | 1 |
| 2024 | Discovering Novel Actions from Open World Egocentric Videos with Object-Grounded Visual Commonsense Reasoning
Sanjoy Kundu, Shubham Trehan, Sathyanarayanan N. Aakur |
ECCV (59) | 1 |
| 2023 | IS-GGT: Iterative Scene Graph Generation with Generative TransformersabstractScene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering, captioning, and even object detection, to name a few. Current approaches take a generation-by-classification approach where the scene graph is generated through labeling of all possible edges between objects in a scene, which adds computational overhead to the approach. This work introduces a generative transformer-based approach to generating scene graphs beyond link prediction. Using two transformer-based components, we first sample a possible scene graph structure from detected objects and their visual features. We then perform predicate classification on the sampled edges to generate the final scene graph. This approach allows us to efficiently generate scene graphs from images with minimal inference overhead. Extensive experiments on the Visual Genome dataset demonstrate the efficiency of the proposed approach. Without bells and whistles, we obtain, on average, 20.7% mean recall (mR@100) across different settings for scene graph generation (SGG), outperforming state-of-the-art SGG approaches while offering competitive performance to unbiased SGG approaches. Sanjoy Kundu, Sathyanarayanan N. Aakur |
CVPR | 1 |
| 2022 | Knowledge guided learning: Open world egocentric action recognition with zero supervision
Sathyanarayanan N. Aakur, Sanjoy Kundu, Nikhil Gunti |
Pattern Recognit. Lett. | 2 |