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Sanjoy Kundu

dblp:274/6896 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Video understanding and tracking · 44% Knowledge representation and reasoning · 21% Vision and language · 13%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
commonsense reasoning
1.622025
ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity Recognition · ICCV 2025
Discovering Novel Actions from Open World Egocentric Videos with Object-Grounded Visual Commonsense Reasoning · ECCV (59) 2024
Computer vision › Video understanding and tracking
activity recognition
0.912025
ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity Recognition · ICCV 2025
Computer vision › Video understanding and tracking › activity recognition
egocentric activity recognition
0.912025
ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity Recognition · ICCV 2025
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference › prior modeling
structured prior
0.912025
ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity Recognition · ICCV 2025
Computer vision › Video understanding and tracking › human action analysis › action understanding
action discovery
0.812024
Discovering Novel Actions from Open World Egocentric Videos with Object-Grounded Visual Commonsense Reasoning · ECCV (59) 2024
Computer vision › Video understanding and tracking
egocentric video understanding
0.812024
Discovering Novel Actions from Open World Egocentric Videos with Object-Grounded Visual Commonsense Reasoning · ECCV (59) 2024
Computer vision › Vision and language › visual reasoning
visual commonsense reasoning
0.812024
Discovering Novel Actions from Open World Egocentric Videos with Object-Grounded Visual Commonsense Reasoning · ECCV (59) 2024
Computer vision › Segmentation and scene understanding
scene graph generation
0.712023
IS-GGT: Iterative Scene Graph Generation with Generative Transformers · CVPR 2023
Machine learning › Trustworthy machine learning
open-world recognition
0.312025
ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity Recognition · ICCV 2025
Computer vision › Vision and language
vision-language model
0.312025
ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity Recognition · ICCV 2025

Methods — techniques the papers use, named apart from their topics

vision-language model · 0.9stochastic search · 0.9probabilistic jump diffusion · 0.9visual commonsense reasoning · 0.8object-grounded reasoning · 0.8predicate classification · 0.7generative transformer · 0.7
YearPublicationVenuePosition
2025 ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity Recognition
abstract
Open-world egocentric activity recognition poses a fundamental challenge due to its unconstrained nature, requiring models to infer unseen activities from an expansive, partially observed search space. We introduce ProbRes, a Probabilistic Residual search framework based on jump-diffusion that efficiently navigates this space by balancing prior-guided exploration with likelihood-driven exploitation. Our approach integrates structured commonsense priors to construct a semantically coherent search space, adaptively refines predictions using Vision-Language Models (VLMs) and employs a stochastic search mechanism to locate high-likelihood activity labels while minimizing exhaustive enumeration efficiently. We systematically evaluate ProbRes across multiple openness levels (L0-L3), demonstrating its adaptability to increasing search space complexity. In addition to achieving state-of-the-art performance on benchmark datasets (GTEA Gaze, GTEA Gaze+, EPIC-Kitchens, and Charades-Ego), we establish a clear taxonomy for open-world recognition, delineating the challenges and methodological advancements necessary for egocentric activity understanding. Our results highlight the importance of structured search strategies, paving the way for scalable and efficient open-world activity recognition.
Sanjoy Kundu, Shanmukha Vellamcheti, Sathyanarayanan N. Aakur
ICCV1
2024 Discovering Novel Actions from Open World Egocentric Videos with Object-Grounded Visual Commonsense Reasoning
Sanjoy Kundu, Shubham Trehan, Sathyanarayanan N. Aakur
ECCV (59)1
2023 IS-GGT: Iterative Scene Graph Generation with Generative Transformers
abstract
Scene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering, captioning, and even object detection, to name a few. Current approaches take a generation-by-classification approach where the scene graph is generated through labeling of all possible edges between objects in a scene, which adds computational overhead to the approach. This work introduces a generative transformer-based approach to generating scene graphs beyond link prediction. Using two transformer-based components, we first sample a possible scene graph structure from detected objects and their visual features. We then perform predicate classification on the sampled edges to generate the final scene graph. This approach allows us to efficiently generate scene graphs from images with minimal inference overhead. Extensive experiments on the Visual Genome dataset demonstrate the efficiency of the proposed approach. Without bells and whistles, we obtain, on average, 20.7% mean recall (mR@100) across different settings for scene graph generation (SGG), outperforming state-of-the-art SGG approaches while offering competitive performance to unbiased SGG approaches.
Sanjoy Kundu, Sathyanarayanan N. Aakur
CVPR1
2022 Knowledge guided learning: Open world egocentric action recognition with zero supervision
Sathyanarayanan N. Aakur, Sanjoy Kundu, Nikhil Gunti
Pattern Recognit. Lett.2