EDBT 2026 Demo / reviewers in the wild / expert
Kengo Suzuki
dblp:274/6960
· DBLP profile ↗
7ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
High-performance computing · 50% Processor architecture and microarchitecture · 25% Performance modeling and evaluation · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
High-performance computing › iterative methods
krylov subspace method |
0.9 | 1 | 2025 | A Nested Krylov Method Using Half-Precision Arithmetic · SC 2025 |
Processor architecture and microarchitecture › computer arithmetic › floating-point arithmetic
mixed-precision arithmetic |
0.9 | 1 | 2025 | A Nested Krylov Method Using Half-Precision Arithmetic · SC 2025 |
Performance modeling and evaluation
numerical algorithms |
0.9 | 1 | 2025 | A Nested Krylov Method Using Half-Precision Arithmetic · SC 2025 |
High-performance computing
sparse linear solver |
0.9 | 1 | 2025 | A Nested Krylov Method Using Half-Precision Arithmetic · SC 2025 |
Methods — techniques the papers use, named apart from their topics
richardson iteration · 0.9half-precision arithmetic · 0.9FGMRES · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | A Nested Krylov Method Using Half-Precision ArithmeticabstractLow-precision computing is essential for efficiently utilizing memory bandwidth and computing cores. While many mixed-precision algorithms have been developed for iterative sparse linear solvers, effectively leveraging half-precision (fp16) arithmetic remains challenging. This study introduces a novel nested Krylov approach that integrates the FGMRES and Richardson methods in a deeply nested structure, progressively reducing precision from double-precision to fp16 toward the innermost solver. To avoid meaningless computations beyond precision limits, the low-precision inner solvers perform only a few iterations per invocation, while the nested structure ensures their frequent execution. Numerical experiments show that incorporating fp16 into the approach directly enhances solver performance without compromising convergence, achieving speedups of up to 1.65 × and 2.42 × over double-precision and double-single mixed-precision implementations, respectively. Furthermore, the proposed method outperforms conventional mixed-precision Krylov solvers, CG, BiCGStab, and restarted FGMRES, by factors of up to 2.47, 2.74, and 69.10, respectively. Kengo Suzuki, Takeshi Iwashita |
SC | 1 |
| 2025 | An Integer Arithmetic-Based AMG Preconditioned FGMRES SolverabstractWe consider solving a sparse linear system using integer (fixed-point) arithmetic. Integer arithmetic has attracted attention in scientific computing because of its high computational efficiency. Furthermore, considering the current circumstances of hardware development, integer arithmetic is expected to become increasingly important. Nevertheless, integer arithmetic has not been widely used for solving linear systems because it lacks robustness against overflow and underflow, making it hard to solve practical problems. Thus, we propose a new integer-based implementation framework for the Flexible GMRES (FGMRES) method, which enables integer-based solvers to solve linear systems with the same accuracy as conventional floating-point solvers. In addition, we propose an integer-only algebraic multigrid preconditioner. Combining it with the integer-based FGMRES framework, we develop an integer-based solver. Numerical experiments on CPUs showed that the developed integer-based solver has a comparable convergence rate to floating-point solvers. We also found the test cases where the integer-based solver runs faster than the floating-point solvers. Kengo Suzuki, Takeshi Fukaya, Takeshi Iwashita |
ACM Trans. Math. Softw. | 1 |
| 2024 | Expiration Date Recognition System Using Spatial Transformer Network for Visually Impaired
Yoshinori Takeuchi, Kengo Suzuki |
ICCHP (1) | 2 |
| 2024 | Understanding Behavioral Differences Between Machine Agents and Human Participants Based on How They Play the Energy Transition Game
Kengo Suzuki, Yuta Nakadegawa, Kento Miura, Takeshi Shibuya, Susumu Ohnuma |
ISAGA | 1 |
| 2023 | A new MPPT design using ISFLA algorithm and FLC to tune the member functions under different environmental conditions
Aihua Guo, Kengo Suzuki |
Soft Comput. | 3 |
| 2020 | Development of A-txt system compatible introductory teaching materials for Electric Power Engineering using gaming simulationabstractIn this paper, a novel teaching material for the subject in Electric Power Engineering is proposed. The content of the subject is a non-practical, because the really necessary equipment cannot be installed on campus. Therefore, while taking the subject, students can neither feel the atmosphere nor know the danger of it. As a result of various trial and error, the authors have developed innovative teaching materials for introducing the subject. This teaching material employs a board game simulation format, so students can learn with interest. By incorporating digital contents into the tutorial, the simulation can be more facilitated. In addition, by linking with the active text system (A-txt) that is a digital teaching material using AR technology, the additional information can be browsed by holding their own smart terminal over the game sheets. In this time, it was confirmed that by applying the gaming simulation to the KOSEN students. They have been able to understand the learning goals represented by the difficulty of achieving 3E and the different characteristics of each country’s situation. Consequently, it was shown that students could study global issues in environmental and energy problems beyond the learning targets using the proposed material. Shin-nosuke Suzuki, Yutaro Akimoto, Kengo Suzuki, Akira Okada, Katsumi Hirata, Takehito Kato, Kuniaki Yajima, Hideyuki Kanematsu, Tadashi Fukumoto, Fusao Yoshikawa |
KES | 3 |
| 2019 | Impact of Competition in Energy Market on Promotion of Renewables: An Agent-Based Model Approach
Arashi Ogihara, Kengo Suzuki, Keita Nakai |
ISAGA | 2 |